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    Feature - Implemented Soft Mood Triggers

    I'm going to start off with apologizing if this already exists, but I couldn't find anything. I'm requesting, what I'm calling a soft trigger. Just like regular mood triggers, they will automatically use an item/cast a spell to put the effect back on. But the difference is if the buff cannot be...
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    Feature Nightstand- the specific adventure should be specified in the CLI output

    In the Haunted Bedroom, the series of nightstand adventures (both combats and choice advs) do not do anything in the CLI output to distinguish which adventure occurred, simply "Encounter: animated nightstand" or "Encounter: One Nightstand". Ideally it I think would distinguish them, such as...
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    Bug - Fixed Council() will not resolve Macguffin quest

    Running version 9270. Steps to test- Complete macguffin quest up to defeating Ed the Undying. Issuing council() in an ash script or council in CLI will not result in anything (I do not know if it should). But if you check your quest log, you still have the macguffin quest. If you subsequently...
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    Request: Auto-explode -in-the-box

    Looking for a script that will automatically explode (without recreating, obviously) a chef and bartender -in-the-box in the cheapest way possible, either making good mallsell items or items where you recoup most, if not all, costs in autoselling. Thanks!
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    Feature Add Subject 17 quest items to goals dropdown

    I would like to see the 4 Subject 37 related quest items added to default goals. They would be the Subject 37 file added to the laboratory, GOTO to menagerie 1, weremoose spit for menagerie 2, and abominable blubber for menagerie 3.
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    Auto-absinthe

    This is a small script I threw together for auto-using tiny-bottles of absinthe, while being smart about not using the green pixie while absinthe-minded, etc. It's pretty straightforward, just set it as part of your mood as an Always condition. From there, it will frequently check and act as...
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    Quick scripting question regarding special familiar item drops

    I'm having difficulty finding how, in an ash, to determine how many of an item the familiar has dropped. Example, I would like to know how, in my script, how many absinthe bottles have been dropped in the day. I know kolmafia has it, but I'm having issues finding a way to get that in a script.
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    Bug - Fixed Goal does not update with location change

    Running R9191, though I believe I was it back with 9172 or thereabouts when I first started using it. The basic gist is if I'm adventuring in a location with a goal set (it might only be if it's a goal that I personally set, I'm not 100% confirmed), stop adventuring, and select a different...
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    Bug - Fixed Clear Mushroom Day on Ascension or plot purchase.

    (I don't know if this is a bug or a feature request, so change it as appropriate) Currently it seems that the pantingDay variable does not clear when you ascend or purchase a mushroom plot, so if you are in the middle of a mushroom cycle, ascend, purchase a mushroom plot, and start the tool, it...
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    Bug - Fixed 8 any paper strip goal - does not stop

    Running build 9145. Worked on getting my 8 strips of paper using the default goal for nemesis cave- "8 any paper strip". Autoadventured there well past 8 pieces of paper without stopping. But it did check it when I attempted to adventure in the location with the same goal. copy/paste from my...
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    KOLMafia contribution

    I've been using mafia for a while, and I would like to help with it. I'm a decent java programmer and I would like to contribute to the codebase. I know I have svn access, but I don't know what the standards are for 'outsiders' who wish to contribute. Or should I just make tickets for the...
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