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    Bug - Not A Bug Hodgman's Bow Tie - Incorrect +Meat Modifier

    Oh you're right. I forgot my brain in my other hat today. Thanks!
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    Bug - Not A Bug Hodgman's Bow Tie - Incorrect +Meat Modifier

    When I equip Bow Tie and Imaginary Hamster, I am getting +25 Meat (1 meat / hobo power), but Modifier Maximizer thinks its +50 (using build KoLmafia-11229.jar) Full equipment: Hat: Hodgman's porkpie hat Back: makeshift cape Shirt: origami pasties Weapon: bottle-rocket crossbow...
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    TextPad Syntax Definition File

    I saw the Notepad++ syntax file, but couldn't find one for TextPad so I made one. If someone else has a better one or has problems with this one, please let me know. It's treated me well so far :) Directions: Unzip the .syn file and place in the \system folder of the TextPad 5 installation...
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    Bug - Fixed Unable to use "buy" or "acquire" via CLI or ash or the Mafia mall GUI interface

    The most recent build that still allows purchases to be made appears to be 9716 (although 9717-9719 aren't listed on build.mafia.us). If buying things from mafia, or using auto-restore of any sort is something you do, that would be the one to use until this is fixed.
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    Bug - Fixed Can no longer use the noob cave for birdform's "Welcome Back!" adventure

    The recent changes to the toot oriole means that mafia can no longer use the noob cave as the place to get the "Welcome Back" adventure: [4355] Noob Cave Encounter: You can't get to that area yet. Server www4.kingdomofloathing.com returned a blank page from adventure.php. Complain to Jick, not us.
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    Easy questions

    Thanks!
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    Easy questions

    - Is there a function for getting the size of a consumable (fullness, drunkenness and spleen harm)? + I looked up EatDrink.ash and it imports text files that I can't find anywhere on my system. Likewise, other threads talk about monsters.txt but I don't have that file either. I know that...
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    Properties not resetting

    Thanks for the point in the right direction! adv1() did exactly what I wanted =D Everything's working great now! Apparently using adv1() *does* allow the _birdformElement properties to be reset. You're a lifesaver :) No. I lied in the original post for the sake of simplification...I assumed...
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    adventure() sometimes returns false despite consuming an adventure

    That's what I was doing, but was hoping that wouldn't be true. If it actually returned true only if the # of adventures were used (like the wiki says), it could be used to tell if any adventures were used. As it is, I guess I'll have to manually implement my own goal tracking if I want that...
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    adventure() sometimes returns false despite consuming an adventure

    Perhaps this is a problem with the wiki, but adventure() is documented to return true if the specified number of adventures were used, false if not. Observation says it returns false if there are any goals at all (even the adventure during which the goals were satisfied!). If there are no goals...
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    Properties not resetting

    If I try and script multiple gong->feather conversions, it always fails. The root of the problem is that the properties that track birdform uses don't reset if the "Welcome Back!" adventure is consumed in-script. Here's the basic set-up: - A CCS that looks for an appropriate feather-creation...
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