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    Automatically accept svn updates?

    Just to clarify, it is correct that there is no way currently to automate svn updates that contain new files? No secret option or preference? (I could resort to AutoIT if I was really desperate I suppose...) [Oh and by the way thanks for that reminder about making edits in the svn/ directory...
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    Automatically accept svn updates?

    At login when an svn project updates with new files, there is a Yes/No popup that interrupts script execution. Is there any way to just automatically accept the update (since I trust all the wonderful script authors), or to refuse the update so my script can run without interruption, or is this...
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    Way to access Adventure Overview data in ASH?

    Ha, actually I did notice that function via ashref, but when I tried it with an arg of 1 I got an out of memory error. I guess I spit way too much garbage into my logs. Thanks for the info!
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    Way to access Adventure Overview data in ASH?

    Please forgive my ignorance. I couldn't find anything about this by search though it could be I've missed something obvious... Is it possible to access these data shown on the Adventure / Overview pane in an ash script? Encounter Listing ('encounters' in CLI) Visited Locations ('locations' in...
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    Feature - Rejected Add +PvP fights data to items where it is missing

    Aha, thanks for that explanation lostcalpolydude.
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    Feature - Rejected Add +PvP fights data to items where it is missing

    Hi, There are three items which can provide PvP fights but don't have this information in their item notes data: Jerks' Health Magazine (+1) CSA fire-starting kit (+3) confusing LED clock (+5) I suppose there might be a reason the data was omitted but in case it was rather just a simple...
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    Bug - Fixed Frosty mug wonkiness

    Hi Laserrobotics. Two facts rule out server-side shenanigans: 1. mafia invokes HP auto-restore before drinking the next drink, so it knows that a mug is going to be used next. 2. mafia's inventory count of frosty mugs decrements by 1, which it couldn't know if it was server-side misbehaviour...
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    Bug - Fixed Frosty mug wonkiness

    No, I always close and use the auto-updater to get the latest version.
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    Bug - Fixed Frosty mug wonkiness

    I just experienced this same bug. On the 19th I used my first frosty mug ever, and ever since then mafia has been using frosty mugs without me asking, and without writing anything to the CLI or session log!. Mafia was even kindly restoring my HP before each drink. 24 mugs were used this way...
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    Bug - Fixed Function overload resolution

    version: kolmafia 17130 I think there is a minor bug in function overloading resolution. A similarly-named function taking a string is matched instead of one taking the exact type (if the former appears before the latter): string[int] to_array(string _string) { print("Called: string[int]...
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    "Unexpected error" with simplest possible ash use

    Muchas gracias! Thank you thank you thank you thank you!!! So happy! :D Forgive my obtuseness (obtusity?) but I thought the point of user-created functions was to run them in the CLI? (I mean, other than running scripts wholesale from the scripts menu). Does nobody do this? Ok, I guess...
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    "Unexpected error" with simplest possible ash use

    So I guess it's just me then? [Sorry to double post...] Am I just cursed? I'm not doing anything bizarre, am I? Is this some kind of weird JVM problem? Is anyone out there??? :p
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    Mafia-Firefox: Crash

    I have experienced a slightly worse problem than this (although my Firefox has been hanging too)... I have actually been experiencing KoLmafia itself randomly hanging after as little as 25 adventures. I'm running the same scripts as before and never used to have the problem. I just can't bear...
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    "Unexpected error" with simplest possible ash use

    Hi, I must be doing something wrong, and I hope someone can point out my error. Step 1: Create functions.ash containing: void foo() { print("foo!"); } Step 2: In KoLmafia CLI, attempt to use the new function more than once: > verify functions.ash void foo( ) Script verification...
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