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  1. oly0015

    acquireBuff - Get a buff from a buffbot

    This is a bit of an update I did awhile ago, handles a lot of the AT song problems
  2. oly0015

    throwing a mug

    Thanks, I tried this as a test and it worked void main() { string target = "oly0015"; string message = "moo"; string message2 = "moo2"; string message3 = "moo3"; if(item_amount($item[personalized coffee mug])==0) abort("You don't have a personalized coffee mug to throw"); if...
  3. oly0015

    throwing a mug

    Might be close enough, I've got a mug in my inventory so i'll give it a shot. Only change I think is instead of message its texta, textb, and textc it looks like for the input fields.
  4. oly0015

    throwing a mug

    Thanks for the reply jason
  5. oly0015

    throwing a mug

    Might just be my luck but I seem to hit a error trying this in the cli... throw personalized coffee mug at Pet Rock Steve || hi I keep getting "That item requires a message.", which in csend for example a similar syntax would work for the message. Just me screwing up?
  6. oly0015

    acquireBuff - Get a buff from a buffbot

    Yeah i know the feeling, when i was working on the same problem i designed a script to refill the buffs kinda like a between battle script using a improved version of this code. In mine though i just run the buffs from a datafile thats made by a webpage. It would be nice to just be able to grab...
  7. oly0015

    Feature - Implemented Track free mining with Unaccompanied Miner

    Yeah the one line works better, that was just my quick fix while getting pestered in kol by someone that downloaded my script. I'm not too worried about it, its just part of a much larger function i'm working on anyway. So any progress towards what slyz asked for in the first place?
  8. oly0015

    Feature - Implemented Track free mining with Unaccompanied Miner

    They seem to have updated it now so just searching for the word Adventure won't work. I noticed this on the find new cavern button today... "This does not take an Adventure." This seems to work for now string test1 = "one Adventure"; string test2 = "two Adventure"; string url =...
  9. oly0015

    Feature - Implemented Track free mining with Unaccompanied Miner

    Makes sense, although its 1:22 am, so sense is a relative thing
  10. oly0015

    Feature - Implemented Track free mining with Unaccompanied Miner

    Here's my way to get the answer, if you try this it should spit out true or false at the end. Unlike HeeHee my idea was to grab the line "x adventure" on the intro page that appears if your out of free uses. It's not perfect but at least this way its a T/F check to see if it can work or not...
  11. oly0015

    Freemine.ash

    Thanks to That FN Ninja's miner.ash script i converted it a bit to handle an easy 5 hits to either the knob shaft or itznotyerzitz for the new skill. I put in a check to try to grab a new cavern if it gets stuck so if it loops once then mines its because it reset the cavern then called itself...
  12. oly0015

    mafia property for grimoire

    thanks
  13. oly0015

    mafia property for grimoire

    Bit of a mix up but the wiki does not have the answer, someone mind matching the property to the skill? While i'm at it does anyone know if theres a property for crimbo candy summons? skills: hilarious objects tasteful items properties: grimoire1Summons grimoire2Summons
  14. oly0015

    libramBurn: Summon libram items to burn MP between battles, for profit!

    I've been using something similar for awhile but thanks for doing the math to get the jump in mp cost, been just casting one at a time but this is more efficient.
  15. oly0015

    Superhuman Cocktailcrafting script

    Slyz right, more readable by humans / store extra data On mine I actually hold the data in three arrays of record parts separated by still cost. That way i can specify a drink code to tell the script what mix of drinks to make beyond just the top SHC drinks. The other advantage is that if...
  16. oly0015

    Superhuman Cocktailcrafting script

    Nice job, I made one also last week, you might want to think about putting the drink recipe's into a structured array. If you feel creative beyond just going by what you have least of its only a couple more lines to sort by the cheapest to make and most profit.
  17. oly0015

    To all scripters and non scripters, a flash or java file that will generate ash

    Sorry not yet, theres a few features i kinda need to invent first for it all to work out, after that i should have a workable beta of the update going so you guys can poke at my code.
  18. oly0015

    Current mood buffs?

    Yeah already figured that one out, "note: to simplify things a bit it only works for "use" items that give a blank item type". I'm handling food/booze on another diet type function as an alternative to eatdrink so this will just take care of potions. Thanks for the help all :)
  19. oly0015

    To all scripters and non scripters, a flash or java file that will generate ash

    I'm actually making something to that extent atm, a adv/farming script i made that i'm updating to take a user generated data/settings file from a javascript/php base webpage. Still has a big chunk left to develop though for the updates i want to include into the system.
  20. oly0015

    Current mood buffs?

    If anyone's curious this is what i came up with after heeheehee posted that bit of code here ya go. It's only the effect -> item part so far, theres still a couple things i got to work out with the other side to be finished up. Basically with the setup i had made you put in the effect, wanted...
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