Search results

  1. Y

    Feature - Rejected War Auto Abort

    Like how mafia auto-aborts upon finding a hobo code at a zone, can it also stop when automating adventuring at the hippy war when a sidezone is unlocked, e.g. after "The Nunnery is now accessible in this uniform!". Usually the goal for automating at the battlefield is to reach the next zone...
  2. Y

    Bug - Not A Bug Error..

    i've been getting in my gcli repeatedly.. along with the relay sometimes either failing to load or loads incompletely. Equipping something in the relay gives a blank 'Current Equipment' and 'Results' sections, not sure if this is related.. r8479 basically this is my gcli, dont know why its...
  3. Y

    Feature - Rejected Scripted Entryway

    Quests > Entryway still gives the red message "You need 1 more acoustic guitarrr to continue" when actually a number of stringed instruments would work
  4. Y

    Feature - Rejected Relocation for War Zone unlock messages/combat summary

    The bolded text at the end of combat, e.g. The Nunnery is now accessible in this uniform! is used to show unlocked access to sidezone.. this was good for those playing in the relay before however since I am running combat macros, this unlock text is located at the bottom of a long combat report...
  5. Y

    Bug - Won't Fix counter or lag?

    Is it just me because I have lag or not.. the counters have been weird lately, sometimes the dance card counter is correct, a lot of the time it says 0 turns on the charpane but actually its not the next one but the one after that.. and the last few SR counters have all shown 0 on the cookie...
  6. Y

    Feature - Implemented Paste NG at tower

    Mafia buys hair spray and makes the WAND at the tower. Can it also make the NG at the base of the tower if it sees that there is a spare N that is not going to be used for the WAND? especially on a muscle sign path, there is no harm in this as it costs no meat or adv and can be untinkered. meat...
  7. Y

    Feature Mushroom plot before ascending

    I dont believe that picking all your mushrooms at the mushroom plot is listed on the checklist of things to do before jumping the gash? unless mafia automatically picks all the mushrooms upon jumping? (if it doesnt, it should)
  8. Y

    Feature - Rejected Auto Lucre

    Mafia collected lucre automatically when automating adv in mafia. Is there a way to do this/remind player in the relay? Many times I forget and don't notice the 20/20 (etc.) at the end of the battle only to cash it in the next day where a new bounty cannot be initiated
  9. Y

    Bug - Not A Bug High memory for relay

    Google chrome reports a high memory usage for the relay tab, quickly rising over time from 400 MB in 15mins to 700 MB in about 20 and over 1 GB if it is open for 30+ mins or so, with plenty of lag. I need to end the process and refresh the tab and it drops back down to 25 MB. Chat is open in...
  10. Y

    Feature - Rejected Easier MCD change

    For those optimal, changing MCD is a frequent job that requires setting at different zones and upon raising a stat (e.g. +1 to MCD after 1 moxie is gained when plinking) The current method is to either window to mafia gui and switch tab to gcli and type mcd x and switch tab back to adventure...
  11. Y

    Feature - Rejected Knob Goblin Perfume warning

    For any location that will cost a turn, can that page present a confirm page (like SR/clover/dance card etc) if you have Knob Goblin Perfume active? most players only have 1 turn of it active anyway and its for fighting the boss, and accidental adventuring (like what I just did ><) is never...
  12. Y

    Feature Lemon Party Slot

    The manual img click for the Lemon Party Slot gives the no-clover warning. doesnt happen for clicking the Lemon Party Slot link under the Last Adventure list. Can we have the protection in an alternate way that isnt the current html/js popup that can accommodate universal protection?
  13. Y

    Bug - Cannot Reproduce Richard's star key

    Both the automated quests>"entryway" and HITS goals trying to make a Richard's star key cant manage to do it for some reason. e.g. The entryway script gives Verifying ingredients for Richard's star key (1)... You can't draw that. however I have hundreds of stars, lines and charts and I could...
  14. Y

    Bug - Fixed Ns hp

    Dont know about other monsters/bosses, but the HP stat in the relay of the 2nd form NS does not decrease. The 1st form went down to less than -80, while the 2nd form stays at 600, Att 0, Def 0 (attacking manually, no macro/ccs ) r8409
  15. Y

    Bug - Cannot Reproduce Outfits bug?

    something wrong it seems with r8406 concerning recognising outfits and that the equipment inventory info was blank/custom outfits until the inventory+custom outfits list was loaded in relay. reverting back to r8405 was fine
  16. Y

    Feature Dance Card [ballroom] link

    The 3 turn counter for the dance card gives the warning can it also include a [ballroom] link or image to click that directs the next turn to the ballroom?
  17. Y

    Bug - Cannot Reproduce Can't visit Outside the Club

    The relay browser goes into some kind of loop whenever I try to visit Outside the Club (DB volcano), I can only get out of it by auto-adv using mafia to kill the monster, or open the mini-browser, where it is sometimes unresponsive. The mini browser opens up with twitching thumbs message. This...
  18. Y

    Feature Outfit at The Hippy Produce Stand

    The page for the undisguised Hippy Store gives the message Can it have some kind of [outfit] link to it if you have the outfit equip-able in inventory and clicking it not only puts on the outfit, but also loads the Hippy Store so you can buy stuff straight away (like how at the hermit, not...
  19. Y

    Feature - Implemented Add Remains of a jilted mistress

    Can the Remains of a jilted mistress and its stats be added to the bedroom location?
  20. Y

    Feature Preselect Familiar Equipment

    Upon visiting the list of familiars page, prefill the current familiar with its specific equipment if it has nothing equipped already. Also, on the drop-down, when you choose a non-active familiar e.g. hobo monkey, the second equipment dropdown would preselect "tiny bindle", else "lead...
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