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Type: Posts; User: Glazius

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  1. Replies
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    Kind of a weird interaction here. I'm bumming...

    Kind of a weird interaction here. I'm bumming around in aftercore with some mime skills permed and occasionally the New-You club wants me to use a mime combat skill like Silent Knife or Silent...
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    New Content - Implemented What kind of information do we need to provide to...

    What kind of information do we need to provide to get the dog's choice adventures supported? I could see setting them up in the items tab. Right now I've got them in log as follows:



    Encounter:...
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    Not sure whether this is WHAM or SmartStasis or...

    Not sure whether this is WHAM or SmartStasis or guyy's auto-trick-or-treat script at work, but something weird is happening when I run the auto-trick-or-treat script. It looks like it thinks...
  4. So is there an automated way to use sneaky...

    So is there an automated way to use sneaky wrapping paper, or is that a matter for scripting?
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    Bug - Waiting for Info All the sourcebooks for the Burning Wheel RPG are...

    All the sourcebooks for the Burning Wheel RPG are called * Burner. Character Burner, Adventure Burner, Magic Burner, Monster Burner.

    So mafia's inbuilt functionality to spend surplus MP on...
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    Bug - Waiting for Info Yeah, sorry about the confusion, this is just...

    Yeah, sorry about the confusion, this is just general "maintain what I've got on me" stuff.

    In my defense, I've read way too much Burning Wheel recently.
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    Bug - Waiting for Info Disdain, TTs, and the Hookah

    I'm not sure if this is a bug per se but it's definitely undesired behavior.

    The ittah bittah hookah can stick any buff effect in the game on your character, and I usually run with it since it's...
  8. Thread: Monster Manuel

    by Glazius
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    5,849

    New Content - Implemented It's actually throwing errors to the debug log...

    It's actually throwing errors to the debug log when it gets to a composite ten-digit number, for example a scaling monster fought with high stats. I think because of limits on integer parsing....
  9. Bug - Fixed I'm seeing this same behavior, just from typing...

    I'm seeing this same behavior, just from typing "gong bird" fresh: opening up the relay browser reveals it's sitting at a decorated choice adventure (with how many turns each form will last).
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    Alright, I turned logging on and verbosity up to...

    Alright, I turned logging on and verbosity up to 10. Here's a combat where it runs over limit. (I've included the end where I finish it off.}

    DAM does seem to be calling it multiple times near the...
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    I'm running this and Destroy All Monsters but I'm...

    I'm running this and Destroy All Monsters but I'm not getting the "Destroy All Monsters" starts here message so I guess it's to do with stasis - when I get free castings of Saucy Salve mafia counts...
  12. Bug - Fixed Basement auto-adventuring misreports failure.

    Any noncombat adventure, including the red pill/blue pill style choice adventures, is aborting auto-adventuring in the basement with the message "Failed to pass basement test."

    This shows up in...
  13. Sorry, I should have clarified what I did with...

    Sorry, I should have clarified what I did with the familiar-swapping bit. I subtracted the maximum number of drops (or drop-equivalents) from everything, and then tested for less than zero, instead...
  14. I've tweaked the famitems block slightly to...

    I've tweaked the famitems block slightly to account for the xenomorph and mini-hipster, thus:



    if (have_effect($effect[absinthe-minded]) == 0) dfams[$familiar[green pixie]] =...
  15. It... aborts adventuring with the message...

    It... aborts adventuring with the message "wormwood counter expired"? In red? I've looked through my scripts directory and there's nothing that produces that message, so it must be coming from mafia.
  16. This has probably been answered upthread, but...

    This has probably been answered upthread, but this script is interacting in odd ways with Mafia's natural wormwood safeties. Sometimes, but not always, it will abort with the message "wormwood...
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    Bug I'm still seeing this behavior with CCS today. I...

    I'm still seeing this behavior with CCS today. I can't use an obtuse angel's actions in a CCS without putting some other skill to fire before them. Not that this is a problem with the 0 MP plinkers,...
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    How strange. I had to add the parentheses to fix...

    How strange. I had to add the parentheses to fix things, but checking the version linked in the first post, I seem to have downloaded some sort of weird beta version by mistake. (the version message...
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    On an ascending Pastamancer, when I adventure...

    On an ascending Pastamancer, when I adventure with less than full HP, this script always aborts with the message "KolMafia thinks it is turn 2 but KoL thinks it is turn 1."

    I think, based on...
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    Hmm. When I bring in my mini-hipster my combat...

    Hmm. When I bring in my mini-hipster my combat log gets spammed with
    Expression syntax error for 'modifier_eval()': expected end, found ,
  21. Replies
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    Sorry, where'd BatBrain 0.8.0 get off to? I used...

    Sorry, where'd BatBrain 0.8.0 get off to? I used the version in the first post but it's 0.7.9.
  22. Bug - Fixed r8868 - buying TPS drinks instead of creating them?

    I have a tiny plastic sword, and I've noticed that with r8868, if I don't have the appropriate fruit to make a TPS drink, when I try to drink it (as in "drink bodyslam" in the CLI with no limes)...
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    Ash function to check location exists?

    Is there an ash function that takes in a location and returns whether or not it's actually available to be adventured in at the present time? For example
    location_exists($location[hippy camp])to see...
  24. Bug - Fixed Coinmaster frame errantly re-equipping Dancing Frog

    When I try to buy something from Big Brother, the frame puts a das boot on my dancing frog, even though


    > familiar dancing

    Putting Amaretto the Coffee Pixie back into terrarium...
    Taking...
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    Bug - Fixed Bad classification on underwater drops?

    Even though only a few underwater drops are actually pickpocketable, the internal item database classes them as generic drops rather than non-pickpocketable (or maybe they should be conditional since...
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