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  1. Replies
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    New Content This path made me notice - the "nosyNoseMonster"...

    This path made me notice - the "nosyNoseMonster" property should be reset on ascension. (in resetQuests() in QuestDatabase.java)
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    New Content r17901 Obscure bug. Numeric_modifier() takes...

    r17901

    Obscure bug. Numeric_modifier() takes into account familiar weight modification:


    > ash numeric_modifier($familiar[jumpsuited hound dog], "item drop", 1, $item[none])

    Returned:...
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    3,726

    New Content r17853 Should using the absorb command in the...

    r17853

    Should using the absorb command in the GCLI update my_absorbs()/item_drop_modifiers() that you gain from skills/etc?


    > ash my_absorbs()

    Returned: 9

    > absorb blue velvet cake
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    New Content r17853 > absorb dirty bottlecap [dirty...

    r17853


    > absorb dirty bottlecap

    [dirty bottlecap] cannot be absorbed.

    > ash $item[dirty bottlecap].noob_skill

    Returned: none
  5. Replies
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    New Content Almost; it seems absorbed familiar equipment...

    Almost; it seems absorbed familiar equipment becomes a skill.
  6. Replies
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    3,726

    New Content This is incorrect; unmotivators are gift items...

    This is incorrect; unmotivators are gift items that cannot be discarded, and you cannot absorb them.
  7. Replies
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    3,726

    New Content r17823 Blue velvet cake is absorbable, but the...

    r17823
    Blue velvet cake is absorbable, but the absorb command doesn't know it:


    > ash $item[blue velvet cake].available_amount()

    Returned: 1

    > absorb blue velvet cake
  8. Replies
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    New Content Should _noobSkillCount be renamed to...

    Should _noobSkillCount be renamed to _noobAbsorptions?

    Additionally, at the moment I think it doesn't track equipment being absorbed, probably because of this in UseItemRequest.java:


    if (...
  9. Bug - Fixed This also affects making papier-mâché toothpicks.

    This also affects making papier-mâché toothpicks.
  10. Replies
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    1,054,880

    This subtraction should probably be an addition:...

    This subtraction should probably be an addition:


    int mpcost(skill sk) {
    int cost;
    if(sk==$skill[lasagna bandages]) // Dang in-combat vs out of combat mp cost reduction for Astral Bracers...
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    Source Terminal GUI

    What does it do?
    Gives the Source Terminal a slightly easier to use interface.

    How do I use it?
    Install it by running this command in KoLmafia's graphical CLI:



    svn checkout...
  12. Replies
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    This would be good to add for players who have...

    This would be good to add for players who have you on ignore, as well. Example:

    PEEZ dispensers sell for 900 meat. The disabled store sells them for 135 meat. I added mine at 136 meat, and kept my...
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    Bug historical_price() and updateprices.php

    Tested in r17701.

    Dynamic price data is available at http://kolmafia.us/scripts/updateprices.php?action=getmap. At login, if sharePriceData is true, mafia will download a copy of this and use its...
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    1.0.3 includes some code to try and work around...

    1.0.3 includes some code to try and work around disabled players, by re-estimating mall prices after buying from a disabled store. The estimate is a bit aggressive at the moment.
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    Is this in reference to Mafia's Sweet Synthesis...

    Is this in reference to Mafia's Sweet Synthesis tool GUI? That's independent from this script; see http://kolmafia.us/showthread.php?21144-Rethinking-Candy
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    New Content - Implemented Datafile correction: sugar-coated pine cone is...

    Datafile correction: sugar-coated pine cone is complex, not simple. It had a candy credit value of 10, which implied simple, but verification has it as complex.

    Most of the other candies have been...
  17. Thread: Guide

    by Ezandora
    Replies
    496
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    73,848

    Latest release of Guide should have all the...

    Latest release of Guide should have all the requests in this thread.


    BRICKO™ fights are already shown in-run. I... suppose they could be shown in aftercore, if you have any bricko monsters in...
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    Sweet Synthesis

    What does it do?
    Simplifies casting the Sweet Synthesis skill from Crimbo 2016.

    Screenshot:
    8893

    How do I use it?

    Install it by running this command in KoLmafia's graphical CLI:
  19. Replies
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    3,075

    New Content - Implemented These do not seem to be candy, but are marked as...

    These do not seem to be candy, but are marked as candy in mafia:


    ironic mint
    vial of blood simple syrup
    little red jam
    Bugbearclaw Donut
    fudge-shaped hole in space-time
  20. > ash to_item("2325") Multiple matches for...

    > ash to_item("2325")

    Multiple matches for "2325"; using "[2325]Staff of Ed". () Clarify by using one of:
    "[2325]Staff of Ed"
    "[7961]Staff of Ed"


    "2325" should be unambiguous. Bug?
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    Bug - Fixed Mall acquisition loop

    r17512:

    "acquire 2 bricko brick" in the GCLI without any brickos in inventory causes mafia to enter a buy loop. It seems to not notice they're in inventory:


    > closet put * bricko brick
    ...
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    New Content Two unlockable locations: -Gingerbread Upscale...

    Two unlockable locations:

    -Gingerbread Upscale Retail District - snarfblat 480 - outdoor
    Has these monsters:
    New monster #1987 found in Manuel with name 'gingerbread finance bro' image...
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    Latest update introduces a breaking change - the...

    Latest update introduces a breaking change - the "mall" command will now automatically mall sell the one item you replicated, at current mall price. This will also alter your store's current price,...
  24. Bug - Waiting for Info Mana burning cannot stand Disco Inferno's heat

    r17201
    With the effect Disco Inferno active, mana burning aborts: (from hookah or golden dice)



    > burn 15

    You don't have a skill uniquely matching "1 Disco Inferno"

    > ash $skill[Disco...
  25. Bug - Fixed NA inventory tracking for Backwards Knees

    In ResponseTextParser.java:


    else if ( skillName.equals( "Sucker Fingers" ) ||
    skillName.equals( "Backward Knees" ) )
    {
    ResultProcessor.processResult( ItemPool.get( ItemPool.RAD, -120 )...
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