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    New Content In CampgroundRequest.java: FUEL_PATTERN_1 =...

    In CampgroundRequest.java:


    FUEL_PATTERN_1 = Pattern.compile( "fuel gauge reads (.*?) litres of fuel" );

    Will not match lack of plural:


    Your Asdon Martin is parked in your workshed and...
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    New Content The Spring-Loaded Front Bumper banish should be...

    The Spring-Loaded Front Bumper banish should be reset on rollover.
  3. Thread: KGBriefcase

    by Ezandora
    Replies
    43
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    2,245

    Fixed in 1.2.5. Interestingly, your mastermind...

    Fixed in 1.2.5. Interestingly, your mastermind code is identical on both sides - 0AA-0AA. Thanks for the mastermind log, that helped find the typo.
  4. Thread: KGBriefcase

    by Ezandora
    Replies
    43
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    2,245

    Fixed in 1.2.4.

    Fixed in 1.2.4.
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    defaults.txt and UseItemRequest.java refer to...

    defaults.txt and UseItemRequest.java refer to "_licenseToChillUsed"; however, mafia sets "_licenseToChill" instead.
  6. Thread: KGBriefcase

    by Ezandora
    Replies
    43
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    2,245

    1.1 adds the "buff" command. Note that it will...

    1.1 adds the "buff" command. Note that it will take quite a few clicks to discover tabs, at first, so only use it after you've done everything else for the day. Example commands:

    briefcase buff...
  7. Bug - Fixed The quest log html....

    The quest log html.

    I think the bug is because the reset is in handleQuestText instead of parseResponse or somewhere else. handleQuestText is called three times - once for Council Quests:, once...
  8. Thread: KGBriefcase

    by Ezandora
    Replies
    43
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    2,245

    Yes. If you're working from a reset briefcase,...

    Yes. If you're working from a reset briefcase, the "solve" command will take multiple days of clicks to complete, because the puzzles are complex and take time.
    What you want is the "unlock"...
  9. Bug - Fixed Loading the quest log clears ghostLocation property

    r18112
    Loading "questlog.php?which=7" with an active protonic ghost quest active will not parse ghostLocation, and will also clear it if it's been set.

    Reproducing (with ghost quest active):

    ...
  10. Thread: KGBriefcase

    by Ezandora
    Replies
    43
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    2,245

    What command? Do you have a copy of the graphical...

    What command? Do you have a copy of the graphical CLI log?

    I did just fix a loop bug with the splendid martinis command, under the edge case of moving tabs. It may have been that.
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    Feature - Implemented Turkey blaster and turns_spent

    Request: add five to turns_spent of lastAdventure's location when successfully chewing turkey blasters. Useful for tracking delay during ascension.

    I believe lost brought up the edge case of...
  12. Thread: KGBriefcase

    by Ezandora
    Replies
    43
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    2,245

    I tried this, but it seemed a bit spammy when...

    I tried this, but it seemed a bit spammy when you're running commands? Just "briefcase" plus enter at the dialog that pops up outputs help, so...



    Hmm. You can, of course, do "briefcase e...
  13. Thread: KGBriefcase

    by Ezandora
    Replies
    43
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    2,245

    The fix was in 1.0.2. Does seem to be the same...

    The fix was in 1.0.2. Does seem to be the same issue - you have Tab configuration: 222222.
  14. Thread: KGBriefcase

    by Ezandora
    Replies
    43
    Views
    2,245

    Edge case weirdness with 222222 plus lack of...

    Edge case weirdness with 222222 plus lack of defensive coding. Fixed, I think. Apologies for stealing all of your daily clicks.
  15. Thread: KGBriefcase

    by Ezandora
    Replies
    43
    Views
    2,245

    KGBriefcase

    What does it do?

    Briefcase.ash is a handler for Kremlin's Greatest Briefcase. It also includes a relay override, which will be implemented in the future.

    How do I use it?

    Install it by...
  16. Bug - Fixed First combat action ignored when using adv1()/adventure() macros.

    r18016

    This may be a KOL bug, but I'm documenting it here. I haven't reported it in-game.

    The first combat action taken in a macro, passed into adv1() or adventure(), will be skipped.
    ...
  17. Thread: Spacegate

    by Ezandora
    Replies
    8
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    1,149

    Spacegate

    What does it do?

    Spacegate will dial and run your daily spacegate turns, earning research. Uses twenty adventures/day.

    How do I use it?

    Install it by running this command in KoLmafia's...
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    New Content - Implemented The reward: -------------------- 9152 l'il...

    The reward:


    --------------------
    9152 l'il ghost costume 878683491 blank.gif familiar d 11
    Item l'il ghost costume Initiative: +100
    --------------------

    I wonder if the l'il is an in-game...
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    New Content - Implemented This encounter drops it. I now have an invisible...

    This encounter drops it. I now have an invisible seam ripper in my inventory.
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    New Content - Implemented What outfit were you wearing? What was the tot...

    What outfit were you wearing? What was the tot wearing? Was she with you? What were all the adventures that occurred when you had Invisible Ties active?

    No one else seems to have found the...
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    New Content This path made me notice - the "nosyNoseMonster"...

    This path made me notice - the "nosyNoseMonster" property should be reset on ascension. (in resetQuests() in QuestDatabase.java)
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    New Content r17901 Obscure bug. Numeric_modifier() takes...

    r17901

    Obscure bug. Numeric_modifier() takes into account familiar weight modification:


    > ash numeric_modifier($familiar[jumpsuited hound dog], "item drop", 1, $item[none])

    Returned:...
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    New Content r17853 Should using the absorb command in the...

    r17853

    Should using the absorb command in the GCLI update my_absorbs()/item_drop_modifiers() that you gain from skills/etc?


    > ash my_absorbs()

    Returned: 9

    > absorb blue velvet cake
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    New Content r17853 > absorb dirty bottlecap [dirty...

    r17853


    > absorb dirty bottlecap

    [dirty bottlecap] cannot be absorbed.

    > ash $item[dirty bottlecap].noob_skill

    Returned: none
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    New Content Almost; it seems absorbed familiar equipment...

    Almost; it seems absorbed familiar equipment becomes a skill.
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