Search:

Type: Posts; User: Rinn

Page 1 of 20 1 2 3 4

Search: Search took 0.02 seconds.

  1. Replies
    3
    Views
    635

    Your dependency.txt zlib entry isn't correct, it...

    Your dependency.txt zlib entry isn't correct, it should be a link to the zlib repo https://svn.code.sf.net/p/zlib/code not zlib.ash.

    Instead of having witchess_solver.ash in your repo you should...
  2. Replies
    126
    Views
    64,542

    I haven't really thought about this code in a...

    I haven't really thought about this code in a long time but currently I'm just loading the jenkins api for the last successful build (http://ci.kolmafia.us/job/Kolmafia/lastSuccessfulBuild/api/json...
  3. I also would like to make it not use stomping...

    I also would like to make it not use stomping boots if no monsters in a zone can be stomped but I can't recall what to check for to do that.
  4. I've made a few updates, familiars that give free...

    I've made a few updates, familiars that give free combats are no longer used if not adventure at a location that uses adventure.php. I also added a setting "FamiliarDrops_MinMpaItem" which will...
  5. Thread: crimbo2015

    by Rinn
    Replies
    70
    Views
    14,632

    Couple tips: * You should use appearance_rates()...

    Couple tips:
    * You should use appearance_rates() instead of get_monsters(). Filter out any monsters with a rate 0 or less as it signifies a monster that you don't encounter normally, or ultra rate...
  6. Replies
    50
    Views
    7,683

    New Content - Implemented Sure.

    Sure.
  7. Replies
    50
    Views
    7,683

    New Content - Implemented There are distinct messages if you defeat a...

    There are distinct messages if you defeat a monster again you've already fought. In fact all 4 messages are distinct so it wouldn't even need to check what is equipped.



    Oh well nm then haha.
  8. Replies
    50
    Views
    7,683

    New Content - Implemented Oh run_combat(), I was trying to use visit_url()...

    Oh run_combat(), I was trying to use visit_url() to get the previous page text. In that case it would be better to just check for the after battle text for those offhands instead.
  9. Replies
    50
    Views
    7,683

    New Content - Implemented I wrote a quick and dirty Proselytization Tracker...

    I wrote a quick and dirty Proselytization Tracker as an afterAdventureScript: http://pastebin.com/d8LnHw8C

    It'll probably incorrect track a monster if you lose a fight so idk don't lose a fight or...
  10. FamiliarDrops - Get profitable drops from familiars

    [requires zlib]


    svn checkout https://svn.code.sf.net/p/familiardrops/code

    This is a between battle script that will change your familiar to the one with the most profitable drop. Drop...
  11. Replies
    1,856
    Views
    544,915

    SS should probablt stop trying rave combos after...

    SS should probablt stop trying rave combos after 30 are done in a day (except for outside the club), since they've been capped since march of 2013. Mafia is already tracking that with...
  12. Thread: Crimbot botting

    by Rinn
    Replies
    26
    Views
    17,193

    You can use zlib to clean up the settings and...

    You can use zlib to clean up the settings and make them easier to set. I'd also look into putting the script in svn for easier updating. Looks pretty promising.
  13. Thread: Checkpowers

    by Rinn
    Replies
    13
    Views
    1,910

    Bug - Fixed Here's another one: -------------------- 1597...

    Here's another one:

    --------------------
    1597 Junior LAAAAME merit badge 914015743 jmerit.gif accessory 0 Junior LAAAAME merit badgers
    Junior LAAAAME merit badge 10 none
    Junior LAAAAME...
  14. Replies
    5
    Views
    5,318

    Are there still a people who only use major...

    Are there still a people who only use major releases? Should the version get bumped and pushed out?
  15. Replies
    95
    Views
    7,680

    New Content - Implemented I think a preference that tracks when you get an...

    I think a preference that tracks when you get an ultimate mind destroyer would be useful. Right now I just try every Thursday (if (now_to_string("E") == "Thu")) since that's the first time I got one,...
  16. It might help just to add the music note and face...

    It might help just to add the music note and face unicode character next to the buff name like we do in the skills pane.
  17. Replies
    1,467
    Views
    377,494

    In the ocd_inventory function, you added this...

    In the ocd_inventory function, you added this after kbay went down:


    return vprint("You have stuff to kBay. kBay is currently defunct, but may return soon!", "red", 3);

    The return is...
  18. Replies
    665
    Views
    290,197

    This should add the yearly familiars (untested)....

    This should add the yearly familiars (untested).


    familiar dropfam() {
    if (my_location().zone == "The Sea" || $locations[none, the slime tube] contains my_location()) return my_familiar();
    ...
  19. Replies
    1,856
    Views
    544,915

    It looks like SS is using Rave Steal long after...

    It looks like SS is using Rave Steal long after the 30 daily usages are hit (_raveStealCount).
  20. Replies
    56
    Views
    4,818

    New Content - Implemented Please post everything between the dashes, both...

    Please post everything between the dashes, both lines are needed.

    The grimstone mask drops after 45 combats, I just triggered it and several people said the same thing on the wiki.
  21. Replies
    56
    Views
    4,818

    New Content - Implemented Grimstone Golem equipment: ...

    Grimstone Golem equipment:

    --------------------
    7066 grimstone galoshes 237987663 grimstonegal.gif familiar t,d 75
    grimstone galoshes Familiar Weight: +5
    --------------------
  22. Replies
    665
    Views
    290,197

    I did something like this by setting my own...

    I did something like this by setting my own script to be the betweenBattleScript, and imported bbb and called it manually after my work was done.
  23. Replies
    16
    Views
    2,028

    Bug They were tradable a very long time ago before...

    They were tradable a very long time ago before quest items existed, they were also never removed from clan stashes, so if your clan still has them it's possible to completely skip the pirate quest...
  24. Bug - Fixed The code treats outfits like kol does, as in if...

    The code treats outfits like kol does, as in if you have items in the wrong slots they will not be moved. This could be fixed by bypassing the kol outfit process entirely and equipping each piece...
  25. Replies
    3
    Views
    429

    Bug - Fixed Yeah I fixed this already with r13518.

    Yeah I fixed this already with r13518.
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4