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Type: Posts; User: Theraze

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  1. Spells work, it's weapon skills that (according...

    Spells work, it's weapon skills that (according to the wiki) don't work. So no northern explosion, if the wiki doesn't lie. :)
  2. It's shifted several times. It used to all be...

    It's shifted several times. It used to all be manual in batfactors, but currently it seems it mostly uses monsters or is static coding for dynamic monsters in BatBrain itself.

    But yeah. Nothing...
  3. Well, I tried this but it didn't appear to be...

    Well, I tried this but it didn't appear to be entirely successful.
    monster 1210 blazing bat 0 0 res 1.0 none,hot,spooky,sleaze,stenchMight need something to reload. We'll see if the next character...
  4. Look at what happened on the session logs for...

    Look at what happened on the session logs for that session before your inventory got out of sync. That's about the only thing you can try to do. If you notice it early in a session when you can see...
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    Yeah, it gets irregularly updated by those of us...

    Yeah, it gets irregularly updated by those of us with commit access when an actual bug gets posted. Whining by non-ascenders who don't want to edit code doesn't generally qualify as a bug though. :)
  6. Question. The blazing bat (1210) is onlyhurtby...

    Question. The blazing bat (1210) is onlyhurtby <element> (in this case, onlyhurtby cold) else it takes 2 damage or less. Additionally, it's immune to weapons, both in skills and regular attacks. So...
  7. Basically, something makes mafia believe that it...

    Basically, something makes mafia believe that it has wrong stuff. It's possibly related to the maximizer, or failed equipping when it tries to do a two handed weapon while an offhand is worn, or...
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    Easier: alias fighttentacles => ashq import...

    Easier:

    alias fighttentacles => ashq import <VeracityMeatFarm.ash> fight_eldritch_tentacles = TRUE; fight_eldritch_tentacles();

    Harder:
    Extract all of the bits and pieces to sort out how to...
  9. About your only choice is to fake your inventory...

    About your only choice is to fake your inventory to make it believe you have a machete and don't refresh inventory. Or finish the city manually.

    Nothing we can do about mafia getting out of sync,...
  10. Thread: Meatsmithing

    by Theraze
    Replies
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    231

    Not going to show how to do the second, since...

    Not going to show how to do the second, since that's an abomination of server hits, but the first would be something like:

    ashq item newit = $item[dense meat stack]; boolean[item] checkers =...
  11. Thread: Meatsmithing

    by Theraze
    Replies
    4
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    231

    Well, I didn't easily see if there's any exposed...

    Well, I didn't easily see if there's any exposed value for crafting types listed in the description, so... not without either a manual list of smithables, scraping the url for each item manually, or...
  12. FYI, none of the no-familiar paths avoid familiar...

    FYI, none of the no-familiar paths avoid familiar buffs, as far as I remember. They'll avoid it when doing maximizer-based buffs, since mafia should report that they're useless, but in terms of...
  13. Yep. But hey, it'll help whenever you break prism.

    Yep. But hey, it'll help whenever you break prism.
  14. Easy solution: Using a different script that's...

    Easy solution: Using a different script that's still updated.
    Hard solution: Modifying zlib's best_fam function to return $familiar[none] if you're in LtA. Fix everything else that's changed since...
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    If you're doing this for free restores, then the...

    If you're doing this for free restores, then the amount that will be restored. If you're doing this for other purposes, then detect how much their mp restoration is set to and make sure you leave...
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    Hmm. Well, my dependencies don't have any line...

    Hmm. Well, my dependencies don't have any line breaks, so... no clue. *shrugs*
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    Yep, your only current option is combining the &...

    Yep, your only current option is combining the &amp; with to_familiar, like so:
    to_familiar("Miniature Sword &amp; Martini Guy")
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    Well, other scripts install dependencies just...

    Well, other scripts install dependencies just fine, unless that's broken in mafia in general sometime within the past few weeks, so... :( What's different about your script or repository that makes...
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    Probably needs & or something similar, but... try...

    Probably needs &amp; or something similar, but... try it in gCLI? Just running ash $familiar[miniature sword &amp; martini guy] should show if that's right or if you need to keep looking for the right value...
  20. Bug - Not A Bug I suppose a question which may be obvious,...

    I suppose a question which may be obvious, but...So, when I set loginScript through the CLI, it doesn't say it's saving to character_pref. Where are you seeing that? We've had repeated comments about...
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    If the choice library is a requirement, then...

    If the choice library is a requirement, then Ezandora should consider adding it as a dependency for this script to run, so it just works. But... eh. :)
  22. Wild guess - you're running this without the "Run...

    Wild guess - you're running this without the "Run SC as HC" flag on, so you are 100% responsible for all equipment changes, but still wanting BCA to make this change. It won't. Unless you turn SC as...
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    Was it possibly equipped when you kicked off the...

    Was it possibly equipped when you kicked off the script, so failed to be detected by an item_amount check?
  24. It should ignore your CCS and WHAM if it's...

    It should ignore your CCS and WHAM if it's working properly. Maybe it has to do with how combat filters are handled and some of the fixes that have tweaked that recently. I rarely have the antique...
  25. Getting killed how? Regardless of what you're...

    Getting killed how? Regardless of what you're doing, barring you having an autoattack that's messing with combat, it's supposed to use consultGMOB to sort things out automatically... nothing's...
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