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    Bug - Fixed modifiers.txt parsing error

    Mafia reports the error as quoted above.

    After some poking around, it appears that there were maybe some closing parentheses omitted in modifiers.txt when the fiberglass fedora multiplier was...
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    4,078

    I noticed this same thing yesterday (although not...

    I noticed this same thing yesterday (although not in FantsasyRealm). After some poking around, it appears that there were maybe some closing parentheses omitted in modifiers.txt when the fiberglass...
  3. I've been watching my once-daily svn update since...

    I've been watching my once-daily svn update since this thread appeared. I've not had any errors yet. I only have 19 scripts and 9 of those are on Github.

    Not sure what can be inferred from that...
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    enchantment or e - changes briefcase ...

    enchantment or e - changes briefcase enchantment (type "briefcase enchantment" for more information.)

    i.e. 'briefcase e' or 'briefcase enchantment' (with nothing further) - should show the...
  5. Thread: Guide

    by AlbinoRhino
    Replies
    550
    Views
    99,945

    Ah...it only shows the charges when the item is...

    Ah...it only shows the charges when the item is folded into one of the charged items. I commented out "if (it.available_amount() == 0) continue;" from IOTMGarbageToteGenerateResource() and now I can...
  6. Thread: Guide

    by AlbinoRhino
    Replies
    550
    Views
    99,945

    Ask and ye shall receive...Thank you much for the...

    Ask and ye shall receive...Thank you much for the updates! I saw the Garbage Tote mentioned in the commit message, yet I don't seem to actually see it mentioned in the Guide? I am seeing the Fortune...
  7. Thread: Guide

    by AlbinoRhino
    Replies
    550
    Views
    99,945

    Is this not being updated anymore? Or am I not...

    Is this not being updated anymore? Or am I not getting updates for some reason? For me, it is still showing "Resources" (in Standard) such as the barrel prayer which went out of standard in January....
  8. Bug I can reproduce this by enabling: Preferences >...

    I can reproduce this by enabling: Preferences > Look & Feel > Add a status line to independent windows.

    Without that enabled, everything seems to wrap fine.
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    New Content There are so many things that return...

    There are so many things that return $location[none] now that I've often wondered about forcing them into some pseudo zones & locations just to give ASH something to work with.
    Such as: zone...
  10. Bug - Fixed It aborts the recovery script? Or, automation...

    It aborts the recovery script? Or, automation aborts before the recovery script runs? If the latter, then, after an abort, you should be able to type "restore hp" or similar action and trigger your...
  11. Feature - Implemented The "Unhandled redirect" messages are only...

    The "Unhandled redirect" messages are only informational. They are logged when they happen but are not errors themselves.
  12. Bug - Fixed Also: Composable Moods...

    Also: Composable Moods
  13. Bug - Fixed Adventure tab > HP/MP Usage tab > Stop Automation...

    Adventure tab > HP/MP Usage tab > Stop Automation dropdown

    Very close to what you want.
  14. Feature - Implemented Hmm...I guess my rollover script never collided...

    Hmm...I guess my rollover script never collided with the others. I was mainly thinking of the "Are you sure you want to overdrink?" prompt and the Ode one, I guess. Thanks for doing that! Looks...
  15. Feature - Implemented Would it be possible for the ash overdrink()...

    Would it be possible for the ash overdrink() command to suppress this warning prompt as it does the others?
  16. New Content Thanks for posting that. Although that list...

    Thanks for posting that. Although that list appears incomplete. Rainbow Gravitation pops to mind, for one.
  17. New Content Oh, I see. Thank you. So, is there any easy way...

    Oh, I see. Thank you. So, is there any easy way to distinguish an auto-permed skill from a skill that cannot be permed? Other than a hardcoded list?
  18. New Content It appears all of the fortune teller skills are...

    It appears all of the fortune teller skills are marked not permable in the skill proxy information. Is that actually the case?
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    "location place" Refers to data of the mafia...

    "location place" Refers to data of the mafia $location[] ( http://wiki.kolmafia.us/index.php?title=Data_Types ) data type, which is named 'place'.

    so... run_adv($location[LOC_NAME])

    or... ...
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    Can't you use a goal, as you did with the dead...

    Can't you use a goal, as you did with the dead mimic?

    i.e. add_item_condition (1, $item[plus sign]);

    ​Then just adventure until you get it?



    add_item_condition (1, $item[plus sign]);...
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    http://wiki.kolmafia.us/index.php?title=Adventure...

    http://wiki.kolmafia.us/index.php?title=Adventure
    adventure(1, $location[LOCATION NAME]);

    or

    http://wiki.kolmafia.us/index.php?title=Adv1
    adv1($location[LOCATION NAME], -1, "");


    Do a...
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    I have this diff in monsters.txt: Spooky...

    I have this diff in monsters.txt:


    Spooky ghost 2065 fr_ghost.gif Atk: 130 Def: 130 HP: 150 Init: 100 P: dude GHOST Rubee™ (0)


    Is there some reason not to make this sub_type ghost?...
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    1. get_property("lastPlusSignUnlock") ==...

    1.
    get_property("lastPlusSignUnlock") == my_ascensions()


    2.
    item prev = equipped_item($slot[SLOTNAME]);
    equip($slot[SLOTNAME], $item[none]):
    ...
    equip($slot[SLOTNAME], prev):
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    Bug - Fixed Woops...I made my typo disappear as well.

    Woops...I made my typo disappear as well.
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    Bug - Fixed Typo in skill # 7281

    > ash have_skill($skill[Censurious Lecture])

    Returned: true

    > ash have_skill($skill[Censorious Lecture])

    Bad skill value: "Censorious Lecture" ()
    Returned: void
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