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  1. Thread: KGBriefcase

    by Ezandora
    Replies
    49
    Views
    2,958

    Added an untested "reserve" command to the CLI...

    Added an untested "reserve" command to the CLI version, which tries to save clicks for +adventures. It will almost certainly break in various ways.



    What this means is it's not able to parse...
  2. Thread: Horsery

    by Ezandora
    Replies
    7
    Views
    387

    New Content _horsery should be cleared when returning a horse.

    _horsery should be cleared when returning a horse.
  3. Replies
    9
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    1,198

    It is....

    It is. I suspect there might be an issue with svn not installing it; someone else has mentioned this before.
  4. Replies
    27
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    1,208

    New Content - Implemented In BanishManager.java, change this: new...

    In BanishManager.java, change this:


    new Banisher( "Spring-Loaded Front Bumper", 30, 1, true, Reset.TURN_RESET ),

    to Reset.TURN_ROLLOVER_RESET. I think? I suppose all the other TURN_RESETs can...
  5. Thread: KGBriefcase

    by Ezandora
    Replies
    49
    Views
    2,958

    I think "briefcase b meat meat meat meat meat...

    I think "briefcase b meat meat meat meat meat meat meat" might do it. I could probably simplify that to "briefcase b all meat"? Except that first command is hilarious, so I am not so sure.

    In...
  6. Universal GPS seems to not work at all if you...

    Universal GPS seems to not work at all if you aren't ultrahydrated? That might be the cause.
  7. Replies
    27
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    1,208

    New Content - Implemented In CampgroundRequest.java: FUEL_PATTERN_1 =...

    In CampgroundRequest.java:


    FUEL_PATTERN_1 = Pattern.compile( "fuel gauge reads (.*?) litres of fuel" );

    Will not match lack of plural:


    Your Asdon Martin is parked in your workshed and...
  8. Replies
    27
    Views
    1,208

    New Content - Implemented The Spring-Loaded Front Bumper banish should be...

    The Spring-Loaded Front Bumper banish should be reset on rollover.
  9. Thread: KGBriefcase

    by Ezandora
    Replies
    49
    Views
    2,958

    Fixed in 1.2.5. Interestingly, your mastermind...

    Fixed in 1.2.5. Interestingly, your mastermind code is identical on both sides - 0AA-0AA. Thanks for the mastermind log, that helped find the typo.
  10. Thread: KGBriefcase

    by Ezandora
    Replies
    49
    Views
    2,958

    Fixed in 1.2.4.

    Fixed in 1.2.4.
  11. Replies
    3
    Views
    197

    defaults.txt and UseItemRequest.java refer to...

    defaults.txt and UseItemRequest.java refer to "_licenseToChillUsed"; however, mafia sets "_licenseToChill" instead.
  12. Thread: KGBriefcase

    by Ezandora
    Replies
    49
    Views
    2,958

    1.1 adds the "buff" command. Note that it will...

    1.1 adds the "buff" command. Note that it will take quite a few clicks to discover tabs, at first, so only use it after you've done everything else for the day. Example commands:

    briefcase buff...
  13. Bug - Fixed The quest log html....

    The quest log html.

    I think the bug is because the reset is in handleQuestText instead of parseResponse or somewhere else. handleQuestText is called three times - once for Council Quests:, once...
  14. Thread: KGBriefcase

    by Ezandora
    Replies
    49
    Views
    2,958

    Yes. If you're working from a reset briefcase,...

    Yes. If you're working from a reset briefcase, the "solve" command will take multiple days of clicks to complete, because the puzzles are complex and take time.
    What you want is the "unlock"...
  15. Bug - Fixed Loading the quest log clears ghostLocation property

    r18112
    Loading "questlog.php?which=7" with an active protonic ghost quest active will not parse ghostLocation, and will also clear it if it's been set.

    Reproducing (with ghost quest active):

    ...
  16. Thread: KGBriefcase

    by Ezandora
    Replies
    49
    Views
    2,958

    What command? Do you have a copy of the graphical...

    What command? Do you have a copy of the graphical CLI log?

    I did just fix a loop bug with the splendid martinis command, under the edge case of moving tabs. It may have been that.
  17. Replies
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    121

    Feature - Implemented Turkey blaster and turns_spent

    Request: add five to turns_spent of lastAdventure's location when successfully chewing turkey blasters. Useful for tracking delay during ascension.

    I believe lost brought up the edge case of...
  18. Thread: KGBriefcase

    by Ezandora
    Replies
    49
    Views
    2,958

    I tried this, but it seemed a bit spammy when...

    I tried this, but it seemed a bit spammy when you're running commands? Just "briefcase" plus enter at the dialog that pops up outputs help, so...



    Hmm. You can, of course, do "briefcase e...
  19. Thread: KGBriefcase

    by Ezandora
    Replies
    49
    Views
    2,958

    The fix was in 1.0.2. Does seem to be the same...

    The fix was in 1.0.2. Does seem to be the same issue - you have Tab configuration: 222222.
  20. Thread: KGBriefcase

    by Ezandora
    Replies
    49
    Views
    2,958

    Edge case weirdness with 222222 plus lack of...

    Edge case weirdness with 222222 plus lack of defensive coding. Fixed, I think. Apologies for stealing all of your daily clicks.
  21. Thread: KGBriefcase

    by Ezandora
    Replies
    49
    Views
    2,958

    KGBriefcase

    What does it do?

    Briefcase.ash is a handler for Kremlin's Greatest Briefcase. It also includes a relay override, which will be implemented in the future.

    How do I use it?

    Install it by...
  22. Bug - Fixed First combat action ignored when using adv1()/adventure() macros.

    r18016

    This may be a KOL bug, but I'm documenting it here. I haven't reported it in-game.

    The first combat action taken in a macro, passed into adv1() or adventure(), will be skipped.
    ...
  23. Thread: Spacegate

    by Ezandora
    Replies
    8
    Views
    1,233

    Spacegate

    What does it do?

    Spacegate will dial and run your daily spacegate turns, earning research. Uses twenty adventures/day.

    How do I use it?

    Install it by running this command in KoLmafia's...
  24. Replies
    12
    Views
    849

    New Content - Implemented The reward: -------------------- 9152 l'il...

    The reward:


    --------------------
    9152 l'il ghost costume 878683491 blank.gif familiar d 11
    Item l'il ghost costume Initiative: +100
    --------------------

    I wonder if the l'il is an in-game...
  25. Replies
    12
    Views
    849

    New Content - Implemented This encounter drops it. I now have an invisible...

    This encounter drops it. I now have an invisible seam ripper in my inventory.
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