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  1. Thread: G Lover

    by Veracity
    Replies
    48
    Views
    1,973

    New Content You can also do it in the Item Manager by...

    You can also do it in the Item Manager by unchecking those checkboxes in the Creatables pane, but agreed it should ignore them in G-Lover.
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    Revision 103 guards against that.

    Revision 103 guards against that.
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    Huh. That reminds me that I want something like...

    Huh. That reminds me that I want something like this for KoLmafia's side frame familiar picker, too, rather than having to go to the Gear Changer or the gCLI. Thanks. :)
  4. Finally blocks execute no matter how you exit...

    Finally blocks execute no matter how you exit from the try block.
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    Interesting. Finished a G-Lover Normal (since I...

    Interesting. Finished a G-Lover Normal (since I have all the g-points I need and want to make sure I finish my in-season G-Lover runs while I can still upgrade my Garland, just in case you can only...
  6. When you execute script A for the first time, ASH...

    When you execute script A for the first time, ASH parses it (including all of its imports) into a parse tree which is stored in an interpreter associated with that script. That is cached with the...
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    Revision 102 will fight a pirate Belowdecks if...

    Revision 102 will fight a pirate Belowdecks if you have pirate fledges, in Barrrney's Barrr if you have Swashbuckling Getup, or at the Obligatory Pirate Cove if you have none of those.

    I suppose...
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    I noticed that myself after G Lover, when I use...

    I noticed that myself after G Lover, when I use this script for the rest of the last day before diving through the gap. My workaround is to simply go to Barrrney's Barrr for a combat. I suppose if...
  9. Bug - Fixed So, don't do that?

    So, don't do that?
  10. Bug - Not A Bug "looks like a clock". Are you talking about...

    "looks like a clock".

    Are you talking about KoLmafia's augmentation of KoL's "Combat Action Bar" or its own "stationary buttons"?

    I never have (and never will) use the former, so have no...
  11. Replies
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    As coded, you have the following familiar related...

    As coded, you have the following familiar related options available:

    string farm_type = define_property( "VMF.FarmType", "string", "meat" );

    "meat" or "items".

    familiar meat_familiar =...
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    Is it the best choice? My minor experimentation...

    Is it the best choice? My minor experimentation when I added support for it did not show me that. Perhaps I did it wrong.

    I'll try again after I'm done with G-lover runs.
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    Revision 101 supports using Familiar Jacks with a...

    Revision 101 supports using Familiar Jacks with a Cornbeefadon to get an amulet coin.

    boolean get_amulet_coin = define_property( "VMF.GetAmuletCoin", "boolean", "false" ).to_boolean();

    Default...
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    Revision 100 adds Support for the SongBoom™...

    Revision 100 adds Support for the SongBoom™ BoomBox.


    // Which song to play
    //
    // <keyword> <Song Name>: <passive effect> / <Sing Along> / Item dropped every 11 combats
    //
    // spooky Eye of...
  15. Yeah, well I'll be impressed once your VOA is...

    Yeah, well I'll be impressed once your VOA is OVER 9000!!!!
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    35,205

    Huh. That's an option. That's also probably easy.

    Huh. That's an option. That's also probably easy.
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    35,205

    You get that every 5 turns in the arena, right?...

    You get that every 5 turns in the arena, right? It never occurred to me to farm for a familiar item. That gives +10 familiar weight and +50% meat drop, so it would have to be worth 5 * (500 + MPA) to...
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    New Content I'd use that. Heck, I'd find a way to make the...

    I'd use that. Heck, I'd find a way to make the core support generally available, somehow. Is the "show items, not stores" a KoL mall search option? I haven't actually been to the mall in KoL (except...
  19. Thread: G Lover

    by Veracity
    Replies
    48
    Views
    1,973

    New Content In revision 18677, you will be offered the chance...

    In revision 18677, you will be offered the chance to use a glued A-Boo Clue, rather than an A-Boo-Clue.
    Untested.
  20. Thread: G Lover

    by Veracity
    Replies
    48
    Views
    1,973

    New Content Revision 18676. Thanks. That revision also...

    Revision 18676. Thanks.

    That revision also recognizes that there is no MCD for you in a Knoll sign in G-Lover.
  21. Thread: G Lover

    by Veracity
    Replies
    48
    Views
    1,973

    New Content I fixed #2. Regarding #1: In Knoll sign, can't...

    I fixed #2. Regarding #1:

    In Knoll sign, can't use detuned radio, so:

    - no mcd in maximizer
    - no "mcd" command,
    - no boss warnings in relay browser

    I'll look at this today, since I might...
  22. Thread: G Lover

    by Veracity
    Replies
    48
    Views
    1,973

    New Content Revision 18675 adds a single-use concoction to...

    Revision 18675 adds a single-use concoction to use a-boo glue + a-boo clue -> glued a-boo clue.

    untested.
  23. Bug - Fixed Revision 18765 should fix this. We were...

    Revision 18765 should fix this.

    We were deducting an ingredient both in ChoiceManager.postChoice2 and in WaxGlobRequest.parseResponse, which was called to handle the results of that choice.
    ...
  24. Thread: G Lover

    by Veracity
    Replies
    48
    Views
    1,973

    New Content This.

    This.
  25. Thread: G Lover

    by Veracity
    Replies
    48
    Views
    1,973

    New Content > inv a-boo A-Boo clue (2) A-Boo glue (2) I...

    > inv a-boo

    A-Boo clue (2)
    A-Boo glue (2)
    I bought the A-Boo glue up front...


    > create 2 glued a

    [glued a] cannot be created.
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