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Type: Posts; User: Malurth

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  1. Feature Yeah, but there's a lot of things you can obtain...

    Yeah, but there's a lot of things you can obtain from parsing session logs that are built-in functionality. It goes back to my 'this would be a lot easier if' point, not that it's impossible without...
  2. Feature Ah, that's a good point. I suppose as it stands...

    Ah, that's a good point. I suppose as it stands now just exposing the encounter listing would not be particularly helpful, then. A daily detailed encounter listing would be, but at that point it's...
  3. Feature Hence why I said "Ideally it would also return...

    Hence why I said "Ideally it would also return whether you won/lost a fight and what choice you made in a noncombat," but you can also peek session logs to find that out (although that runs into...
  4. Feature Ah, _frMonstersKilled is precisely what I was...

    Ah, _frMonstersKilled is precisely what I was after, didn't know it existed, thanks.

    Still, I think having the Encounter Listing accessible for scripting would be useful in the general case, and...
  5. Feature Expose Encounter Listing for use in scripts?

    This would make my life a lot easier.

    I'm trying to automate adventuring in FantasyRealm while having dice gear equipped (aka with random monster modifiers) while also trying to kill 5 monsters...
  6. Dang, clingy monsters are still a pain since both...

    Dang, clingy monsters are still a pain since both pre-adv and post-adv scripts won't run between stages in multi-stage fights, and you'd have to peek potentially the whole log since they can chain,...
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    Just popping in to say I made a little code...

    Just popping in to say I made a little code snippet based off this script, which pretty cleanly handles auto-responding to all clannies awaiting a consultation response from you. Mafia already has...
  8. Well, I found this code snippet in another...

    Well, I found this code snippet in another thread, from user "darkcodelagsniper":


    string LastAdvTxt() {
    string lastlog = session_logs(1)[0];
    int nowmark =...
  9. buffer page =...

    buffer page = visit_url("clan_viplounge.php?preaction=lovetester");

    string [int][int] request_array = page.group_string("(clan_viplounge.php\\?preaction=testlove&testlove=\\d*)\">(.*?)</a>");
    ...
  10. Aight, thanks folks. I appreciate the help.

    Aight, thanks folks. I appreciate the help.
  11. Yeah, that would be the aforementioned hackneyed...

    Yeah, that would be the aforementioned hackneyed custom solution :p

    I might instead implement those as kolmafia properties so it persists even if you close the client, but otherwise thanks for...
  12. Way to access Encounter Listing in script?

    I'd like to make use of the apparently stored data of how many X monster I've fought that day, but I've failed find any info on that from my searching around. Anyone know a way to access this?

    I...
  13. Yeah, I'd rather just bake my own than use that,...

    Yeah, I'd rather just bake my own than use that, since it's needlessly complex for my use case. Thanks, though.
  14. Is there built-in functionality for responding to clan fortune teller requests?

    As far as I can tell, the cli "fortune" keyword only handles sending requests, not responding. Mafia has preferences for the response words, but so far I've only seen them be used to auto-populate...
  15. Bug - Fixed Lookin good so far - no debug log today, and I...

    Lookin good so far - no debug log today, and I did observe it correctly reporting the meat gain from a crit while a monster had the 'hilarious' modifier.

    That said it has occasionally not...
  16. Bug - Fixed Consistent "Unexpected Error" making a debug log every day.

    I have to keep pruning my folder of the debug logs, since it generates one every day. It doesn't seem to actually affect anything really, but it's getting annoying. I get it when I'm farming Barf...
  17. Yeah, also interested in this. I would like a log...

    Yeah, also interested in this. I would like a log of my mall sales/purchases to be automatically generated, but afaik KoLMafia doesn't do this and I can't do it through scripting due to this...
  18. PM'd. Though the short runs are the successful...

    PM'd. Though the short runs are the successful ones, so I'm not sure if that will help.
  19. Is there some reason why it always farms way less...

    Is there some reason why it always farms way less turns than I ask it to the first time? Every day, I run it, input my exact # of adventures available, and then it completes, leaving me with ~90 adv...
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    That's not really a bug but it is weird. You...

    That's not really a bug but it is weird. You can't tell mafia to "adventure" in the painting, so the only way to get it to run a combat using the script's custom settings from inside the painting is...
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    I keep forgetting to check this thread, sorry....

    I keep forgetting to check this thread, sorry. I've merged all of RESPRiT's changes and so all of his fixes should be live in my release branch.

    @jeff, yeah, perming Curse of Weaksauce solves...
  22. boolean[skill] is what I was looking for. Thank...

    boolean[skill] is what I was looking for. Thank you very much.
  23. I can't figure out the syntax for passing an array to a method as an argument :/

    void preBuff(int turns, skills[] blah) {

    void preBuff(int turns, skill[] blah) {

    void preBuff(int turns, skills blah) {

    None of the above work, I can't find any info in the documentation,...
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    Unlocking the island is also useful for tomatoes...

    Unlocking the island is also useful for tomatoes (+50% all stats), olives (+100% moxie), and often allows you to get the semi-rare (eyedrops saving 2 turns), over getting the ingredients via the...
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    It sometimes does the island, and sometimes does...

    It sometimes does the island, and sometimes does the skeleton store depending on where you are in respect to your semi-rare counter, doing the island a lot more often if you have CI.




    Well...
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