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Type: Posts; User: Pazleysox

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    Ran into an endless loop last night with the...

    Ran into an endless loop last night with the script trying to use Ferrigno's which I didn't have in my inventory. I ended up aborting the script, and manually buying one.

    It ended up in a second...
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    Originally my line 47 said monster[]...

    Originally my line 47 said


    monster[] monsters = get_monsters(loc);

    I changed the [] to (). I remember doing this. I switched it to what you said it should be, and got another error. I...
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    I did the SVN UPDATE. It updated 1 file, but not...

    I did the SVN UPDATE. It updated 1 file, but not the one in question. I'm still getting the same error.

    line 47 says:

    monster() monsters = get_monsters(loc);
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    with V-17648 Invalid field name 'name' ()...

    with V-17648
    Invalid field name 'name' ()
    Returned: void

    with V-17983
    cast
    Returned: void

    I received THIS error...
    > call scripts\yaaz\util\yaaz-trophy.ash
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    This is pretty cool. I have a multi that has...

    This is pretty cool. I have a multi that has very few ascensions, and some VERY old IoTM's Cheesecookie's script didn't seem to care for it. I will definitely try this!

    Try 1 & 2 (& more)


    ...
  6. Thread: Spacegate

    by Pazleysox
    Replies
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    482

    You can always change it manually. ...

    You can always change it manually.



    //Always use this planet.
    string __setting_planet_override = "";

    is near the top of the script. Changing the value between "" will make the script...
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    Edit the code, and make this change: //...

    Edit the code, and make this change:


    // If the price is between 2M and 10M, we'll display it as 'Expensive' for possible manual purchase.
    } else if( p > 2000000 ) {


    Change the...
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    Yes, the file actually exists. I haven't changed...

    Yes, the file actually exists. I haven't changed a thing since 2 weeks ago when it worked. Does it pull strings? I have no idea.
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    I'm aware of that. This script does nothing,...

    I'm aware of that. This script does nothing, regardless of if it's a stand alone, or if it's in my chatbot script.

    My chatbot script is working just fine. The ability to call this portion of...
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    The getplayers.ash script doesn't need a main...

    The getplayers.ash script doesn't need a main argument, because it's being imported.

    The other script was taken out of my chatbot script for this post. I *DO* have a copy of this script that...
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    I have the above as the script being imported. ...

    I have the above as the script being imported.

    I have this in my main script. I have no problem calling this, but when it runs, I get a blank message now. I've even tried pulling the second...
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    I've been thinking along those lines. I have...

    I've been thinking along those lines. I have codes that do parts of what I need. I just need to look at them, and try to figure out to get the pieces I need.
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    I see. I'll play around with it. Once I...

    I see. I'll play around with it.

    Once I figure it out, I'll have to figure out how to remove said "away" player from the list of online players, so I can PM the list of "active" players.
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    So how can I go about doing what I'm trying to do?

    So how can I go about doing what I'm trying to do?
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    Help with a script

    void main()
    {
    string [string] save_data;
    string log = visit_url("lchat.php");

    string player_list;
    foreach player in who_clan() {
    chat_clan("/whois " +player);
    if(log.contains_text("This...
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    HAHA! I was just about to say something along...

    HAHA! I was just about to say something along those lines...
  17. Thread: Auto PVP

    by Pazleysox
    Replies
    3
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    175

    Auto PVP

    Is there a command for PVP to fight stronger players for +fame?

    I know about "Steal [flowers/fame/item] [mini stance]", but I would like to be able to fight random stronger players too.
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    Is there an SVN, or a file we can download? I...

    Is there an SVN, or a file we can download? I would like to try this, but I'm not exactly sure which part of the code I'm supposed to use. :confused:
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    Is there a way to set this to keep only the last...

    Is there a way to set this to keep only the last 30 things said?
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    Thanks! Works perfect!

    Thanks! Works perfect!
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    > call scripts\getplayers.ash Player...

    > call scripts\getplayers.ash

    Player "cowmanbob" not found!
    Error: Player cowmanbob not found in search!
    Player "pazsox" not found!
    Error: Player pazsox not found in search!
    Player "bale" not...
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    having kmail("pazsox", my_list[i], 0, map);...

    having


    kmail("pazsox", my_list[i], 0, map);

    outside the loop didn't work, so I put it inside. Switching the my_list[i] to temp, and then putting it outside (as you suggested) it worked like...
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    Works like a dream, but it's sending multiple...

    Works like a dream, but it's sending multiple k-mails. 1 per line of the map. Progressively adding more players with a ",". (I currently have 3 names)

    k-mail 1:
    name 1
    k-mail 2:
    name 1, name...
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    umm... I tried to make this my searchplayer.ash...

    umm... I tried to make this my searchplayer.ash file, and it didn't seem to care for it... I tried mixing it with smelltastic's script, but I'm not savvy enough to figure it out...
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    This code didn't work for me. I'll play around...

    This code didn't work for me. I'll play around with it today
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