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  1. Thread: Pokefam

    by Rinn
    Replies
    39
    Views
    2,391

    New Content maximize with +switch attempts to equip a...

    maximize with +switch attempts to equip a familiar and aborts in pokefam:



    > ash my_path()

    Returned: Pocket Familiars

    > maximize adv, +switch Disembodied Hand, +switch...
  2. Thread: Pokefam

    by Rinn
    Replies
    39
    Views
    2,391

    New Content They were bundling bloatware in with open source...

    They were bundling bloatware in with open source application installers for a while but honestly I'm not sure it seems like github cannibalized most of their user base years ago so there's probably a...
  3. Yeah sorry about that, it appears something went...

    Yeah sorry about that, it appears something went wrong on SourceForge's end when I committed this and made updating to this revision impossible.
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    181

    Thanks for handling this, I was considering...

    Thanks for handling this, I was considering trying to recommit those files to get past the bad revision but it was late and I didn't want to bust it any more than my commit already did.
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    Bug - Fixed I believe this was fixed with r18478.

    I believe this was fixed with r18478.
  6. Bug - Cannot Reproduce This is most likely caused by the svn update hang...

    This is most likely caused by the svn update hang (as breakfast runs after) described here http://kolmafia.us/showthread.php?22541-NoSuchMethod-error-in-CommandQueueHandler-when-updating-svn
  7. Bug - Fixed If it's not a defect in svnkit I was thinking it...

    If it's not a defect in svnkit I was thinking it would be prudent to just catch the exception from the svn call and let it fail gracefully without updating the affected repo if this is just going to...
  8. Bug - Fixed I was going to look into this but I had just...

    I was going to look into this but I had just deleted my local mafia code do to a fresh sync and there's some real irony where svn is timing out when I do the svn update.
  9. Bug - Fixed Okay I'm really not surprised if this is...

    Okay I'm really not surprised if this is sourceforge having issues. I made a commit to mafia and the build failed with a bunch of svn errors http://ci.kolmafia.us/job/Kolmafia/11/console and when I...
  10. Replies
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    Feature - Implemented r18480

    r18480
  11. Bug - Fixed It looks like in JDK8 ByteBuffer inherited the...

    It looks like in JDK8 ByteBuffer inherited the clear() function from java.nio.Buffer and returned a Buffer object but in JDK9 clear() is overridden to return a ByteBuffer, so who knows what else...
  12. Thread: svn update broken

    by Rinn
    Replies
    13
    Views
    880

    Bug - Not A Bug edit: nm this is a dupe of...

    edit: nm this is a dupe of http://kolmafia.us/showthread.php?22541-NoSuchMethod-error-in-CommandQueueHandler-when-updating-svn

    closing this, please add any additional info to the other thread if...
  13. New Content - Implemented That tiny plastic spolier...

    That tiny plastic spolier was a temporary name for tiny plastic The Silent Nightmare before December 28.
  14. Replies
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    388,585

    Just an fyi, I had issues where the ocd script...

    Just an fyi, I had issues where the ocd script was getting confused between my main and multi characters, I resolved them by putting the following in my login script:



    cli_execute("zlib...
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    1,148

    Feature - Implemented I wonder if there is a max? Tracking it would...

    I wonder if there is a max? Tracking it would help figure that out, I feel like there's been a lot less spading as this game ages so who knows.
  16. Replies
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    8,387

    I'll take a look. Edit: Here this should work...

    I'll take a look.

    Edit: Here this should work now and if it fails you can just run it again and it should pick up where it left off.
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    5,246

    Your dependency.txt zlib entry isn't correct, it...

    Your dependency.txt zlib entry isn't correct, it should be a link to the zlib repo https://svn.code.sf.net/p/zlib/code not zlib.ash.

    Instead of having witchess_solver.ash in your repo you should...
  18. Replies
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    73,427

    I haven't really thought about this code in a...

    I haven't really thought about this code in a long time but currently I'm just loading the jenkins api for the last successful build (http://ci.kolmafia.us/job/Kolmafia/lastSuccessfulBuild/api/json...
  19. I also would like to make it not use stomping...

    I also would like to make it not use stomping boots if no monsters in a zone can be stomped but I can't recall what to check for to do that.
  20. I've made a few updates, familiars that give free...

    I've made a few updates, familiars that give free combats are no longer used if not adventure at a location that uses adventure.php. I also added a setting "FamiliarDrops_MinMpaItem" which will...
  21. Thread: crimbo2015

    by Rinn
    Replies
    70
    Views
    15,394

    Couple tips: * You should use appearance_rates()...

    Couple tips:
    * You should use appearance_rates() instead of get_monsters(). Filter out any monsters with a rate 0 or less as it signifies a monster that you don't encounter normally, or ultra rate...
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    New Content - Implemented Sure.

    Sure.
  23. Replies
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    New Content - Implemented There are distinct messages if you defeat a...

    There are distinct messages if you defeat a monster again you've already fought. In fact all 4 messages are distinct so it wouldn't even need to check what is equipped.



    Oh well nm then haha.
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    New Content - Implemented Oh run_combat(), I was trying to use visit_url()...

    Oh run_combat(), I was trying to use visit_url() to get the previous page text. In that case it would be better to just check for the after battle text for those offhands instead.
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    New Content - Implemented I wrote a quick and dirty Proselytization Tracker...

    I wrote a quick and dirty Proselytization Tracker as an afterAdventureScript: http://pastebin.com/d8LnHw8C

    It'll probably incorrect track a monster if you lose a fight so idk don't lose a fight or...
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