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Type: Posts; User: Ezandora

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  1. Bug - Fixed First combat action ignored when using adv1()/adventure() macros.

    r18016

    This may be a KOL bug, but I'm documenting it here. I haven't reported it in-game.

    The first combat action taken in a macro, passed into adv1() or adventure(), will be skipped.
    ...
  2. Thread: Spacegate

    by Ezandora
    Replies
    8
    Views
    844

    Spacegate

    What does it do?

    Spacegate will dial and run your daily spacegate turns, earning research. Uses twenty adventures/day.

    How do I use it?

    Install it by running this command in KoLmafia's...
  3. Replies
    12
    Views
    665

    New Content - Implemented The reward: -------------------- 9152 l'il...

    The reward:


    --------------------
    9152 l'il ghost costume 878683491 blank.gif familiar d 11
    Item l'il ghost costume Initiative: +100
    --------------------

    I wonder if the l'il is an in-game...
  4. Replies
    12
    Views
    665

    New Content - Implemented This encounter drops it. I now have an invisible...

    This encounter drops it. I now have an invisible seam ripper in my inventory.
  5. Replies
    12
    Views
    665

    New Content - Implemented What outfit were you wearing? What was the tot...

    What outfit were you wearing? What was the tot wearing? Was she with you? What were all the adventures that occurred when you had Invisible Ties active?

    No one else seems to have found the...
  6. Replies
    121
    Views
    5,164

    New Content This path made me notice - the "nosyNoseMonster"...

    This path made me notice - the "nosyNoseMonster" property should be reset on ascension. (in resetQuests() in QuestDatabase.java)
  7. Replies
    121
    Views
    5,164

    New Content r17901 Obscure bug. Numeric_modifier() takes...

    r17901

    Obscure bug. Numeric_modifier() takes into account familiar weight modification:


    > ash numeric_modifier($familiar[jumpsuited hound dog], "item drop", 1, $item[none])

    Returned:...
  8. Replies
    121
    Views
    5,164

    New Content r17853 Should using the absorb command in the...

    r17853

    Should using the absorb command in the GCLI update my_absorbs()/item_drop_modifiers() that you gain from skills/etc?


    > ash my_absorbs()

    Returned: 9

    > absorb blue velvet cake
  9. Replies
    121
    Views
    5,164

    New Content r17853 > absorb dirty bottlecap [dirty...

    r17853


    > absorb dirty bottlecap

    [dirty bottlecap] cannot be absorbed.

    > ash $item[dirty bottlecap].noob_skill

    Returned: none
  10. Replies
    121
    Views
    5,164

    New Content Almost; it seems absorbed familiar equipment...

    Almost; it seems absorbed familiar equipment becomes a skill.
  11. Replies
    121
    Views
    5,164

    New Content This is incorrect; unmotivators are gift items...

    This is incorrect; unmotivators are gift items that cannot be discarded, and you cannot absorb them.
  12. Replies
    121
    Views
    5,164

    New Content r17823 Blue velvet cake is absorbable, but the...

    r17823
    Blue velvet cake is absorbable, but the absorb command doesn't know it:


    > ash $item[blue velvet cake].available_amount()

    Returned: 1

    > absorb blue velvet cake
  13. Replies
    121
    Views
    5,164

    New Content Should _noobSkillCount be renamed to...

    Should _noobSkillCount be renamed to _noobAbsorptions?

    Additionally, at the moment I think it doesn't track equipment being absorbed, probably because of this in UseItemRequest.java:


    if (...
  14. Bug - Fixed This also affects making papier-mâché toothpicks.

    This also affects making papier-mâché toothpicks.
  15. Replies
    2,339
    Views
    1,061,033

    This subtraction should probably be an addition:...

    This subtraction should probably be an addition:


    int mpcost(skill sk) {
    int cost;
    if(sk==$skill[lasagna bandages]) // Dang in-combat vs out of combat mp cost reduction for Astral Bracers...
  16. Replies
    1
    Views
    532

    Source Terminal GUI

    What does it do?
    Gives the Source Terminal a slightly easier to use interface.

    How do I use it?
    Install it by running this command in KoLmafia's graphical CLI:



    svn checkout...
  17. Replies
    25
    Views
    3,630

    This would be good to add for players who have...

    This would be good to add for players who have you on ignore, as well. Example:

    PEEZ dispensers sell for 900 meat. The disabled store sells them for 135 meat. I added mine at 136 meat, and kept my...
  18. Replies
    8
    Views
    379

    Bug - Fixed historical_price() and updateprices.php

    Tested in r17701.

    Dynamic price data is available at http://kolmafia.us/scripts/updateprices.php?action=getmap. At login, if sharePriceData is true, mafia will download a copy of this and use its...
  19. Replies
    25
    Views
    3,630

    1.0.3 includes some code to try and work around...

    1.0.3 includes some code to try and work around disabled players, by re-estimating mall prices after buying from a disabled store. The estimate is a bit aggressive at the moment.
  20. Replies
    25
    Views
    3,630

    Is this in reference to Mafia's Sweet Synthesis...

    Is this in reference to Mafia's Sweet Synthesis tool GUI? That's independent from this script; see http://kolmafia.us/showthread.php?21144-Rethinking-Candy
  21. Replies
    79
    Views
    3,686

    New Content - Implemented Datafile correction: sugar-coated pine cone is...

    Datafile correction: sugar-coated pine cone is complex, not simple. It had a candy credit value of 10, which implied simple, but verification has it as complex.

    Most of the other candies have been...
  22. Thread: Guide

    by Ezandora
    Replies
    498
    Views
    76,809

    Latest release of Guide should have all the...

    Latest release of Guide should have all the requests in this thread.


    BRICKO™ fights are already shown in-run. I... suppose they could be shown in aftercore, if you have any bricko monsters in...
  23. Replies
    25
    Views
    3,630

    Sweet Synthesis

    What does it do?
    Simplifies casting the Sweet Synthesis skill from Crimbo 2016.

    Screenshot:
    8893

    How do I use it?

    Install it by running this command in KoLmafia's graphical CLI:
  24. Replies
    79
    Views
    3,686

    New Content - Implemented These do not seem to be candy, but are marked as...

    These do not seem to be candy, but are marked as candy in mafia:


    ironic mint
    vial of blood simple syrup
    little red jam
    Bugbearclaw Donut
    fudge-shaped hole in space-time
  25. > ash to_item("2325") Multiple matches for...

    > ash to_item("2325")

    Multiple matches for "2325"; using "[2325]Staff of Ed". () Clarify by using one of:
    "[2325]Staff of Ed"
    "[7961]Staff of Ed"


    "2325" should be unambiguous. Bug?
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