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Type: Posts; User: coandco

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    I just pushed an update out that should disable...

    I just pushed an update out that should disable the Mace of the Tortoise/Rock and Roll Legend check if you have an Ouija Board, Ouija Board and an antique accordion (both purchasable on non-ascended...
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    Yup, that fixed it. I was still on Java 7, and...

    Yup, that fixed it. I was still on Java 7, and the latest was Java 8. Thanks!
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    With the latest update, I'm now seeing the...

    With the latest update, I'm now seeing the following error in my console when Universal Recovery is run:


    IOException during data post ...
  4. I just pushed out an update to Harvest.ash to...

    I just pushed out an update to Harvest.ash to make it no longer die if the desired fullness levels aren't reached, so this shouldn't be an issue going forward.
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    Just pushed out an update that prints out a...

    Just pushed out an update that prints out a warning telling you desired and reached fullness levels if the desired levels aren't met. Should smooth things over for now.
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    If it doesn't make sense for Harvest to verify...

    If it doesn't make sense for Harvest to verify that organs are full post-consumption-script, I can downgrade the failure to a warning print and push the update out via SVN.
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    I've been seeing the same thing recently, but...

    I've been seeing the same thing recently, but with booze -- I think it's due to the mime army shotglass throwing EatDrink's accounting off. I haven't gotten around to digging into the code to fix it...
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    Can you get to Sonofa Beach normally? The script...

    Can you get to Sonofa Beach normally? The script does check can_adv for location viability, so that seems like the most likely point of failure to me.
  9. I'm attempting to use bumcheekascend in softcore...

    I'm attempting to use bumcheekascend in softcore mode, and for some reason it's failing to equip the UV compass for desert exploration, even though the logs claim it wants to. Instead, it's leaving...
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    Hmm. Maybe instead of having OCD handle Asdon...

    Hmm. Maybe instead of having OCD handle Asdon Martin directly, it would be better to just add an option to pass the item off to an external script, as named in the "other data" field. That way, OCD...
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    Would it be possible to add a "feed to Asdon...

    Would it be possible to add a "feed to Asdon Martin" option for food/drink items in OCD? I suspect I'd get more use out of junk items as fuel than I would trying to sell them on the mall or any of...
  12. I use the script daily, so it does still work for...

    I use the script daily, so it does still work for some people. Last time I got the error you're describing, it was because some other script had spammed my session log with large amounts of...
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    I've now added in a check for The Icy Peak that...

    I've now added in a check for The Icy Peak that will refuse to adventure there if your cold resist isn't up to snuff. Also, I made Ninja Snowman resolve to "Ninja Snowman (chopsticks)".
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    Yes, I'm using the CanAdv script, which provides...

    Yes, I'm using the CanAdv script, which provides the can_adv() function. I suppose I can handle the Peak manually, since can_adv() doesn't seem to do it for me.
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    Hmm. The script is already checking can_adv when...

    Hmm. The script is already checking can_adv when determining where to adventure. I'm not sure what more I can do:


    foreach mon,rate in appearance_rates(l) {
    if (mon == _mon_NewYou &&...
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    Question -- in your session log, was NewYou...

    Question -- in your session log, was NewYou trying to use the skill every time it saw any ninja snowman, or on none of them? I'm not 100% sure how Mafia's monster matching works in this instance.
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    Fair enough. Would it be a reasonable course of...

    Fair enough. Would it be a reasonable course of action to have NewYou.ash temporarily set the BatMan_attract setting to null for the duration of the script, since we don't want any other olfacts...
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    You can just call it by running "NewYou false" on...

    You can just call it by running "NewYou false" on the CLI.
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    One definite downside to the BatBrain method: if...

    One definite downside to the BatBrain method: if there's another monster in the zone that BatBrain thinks should be olfacted and you encounter it first, that's what you're getting. In my case, I was...
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    I've now pushed out an update that re-introduces...

    I've now pushed out an update that re-introduces the old non-BatBrain code. Now, when you run the script, it asks you if you want to use BatBrain or not, and chooses the appropriate run method based...
  21. Interesting. The fix seems to have been a little...

    Interesting. The fix seems to have been a little overzealous -- it's now overshooting by one. Still, that's a much less quest-breaking bug than undershooting. Either way, here's what I'm seeing...
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    Also, according to zarqon, the bug that was...

    Also, according to zarqon, the bug that was preventing BatBrain from detecting the quest end has been fixed as of BatBrain r107. Thanks zarqon!
  23. Thanks much! Sorry about the low verbosity -- by...

    Thanks much! Sorry about the low verbosity -- by the time I saw the problem, the quest was already done for the day and I couldn't jack up the verbosity and try again.
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    Fair enough. When I get some time, I'll look...

    Fair enough. When I get some time, I'll look into having BatBrain-dependent and standalone options side-by-side.
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    There's currently a bug that prevents NewYou from...

    There's currently a bug that prevents NewYou from detecting when it's finished. I'm attempting to work with zarqon to figure out what's going wrong.
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