Bug - Won't Fix Condition cleared when not met - Screambat/sonar

Theraze

Active member
An unintended consequence of the current sonar-in-a-biscuit/screambat code:
[3530] Guano Junction
Encounter: screambat
Strategy: C:\Program Files (x86)\KoLMafia\ccs\FinalAttack.ccs [default]
Round 0: Theraze wins initiative!
Round 1: Theraze executes a macro!
Round 1: Theraze attacks!
Round 2: screambat takes 351 damage.
Round 2: "Situation deemed insufficiently copacetic," says Gronald in its weird tinny voice. "Increasing local funk parameters." It begins to spin and emit bright flashes of multicolored light, dazzling your opponent.
Round 2: Theraze wins the fight!
You gain 4 Muscleboundness
You gain 3 Wizardliness
Condition removed: sonar-in-a-biscuit

Unfortunately, the screambat won't let me beat the NS tower Bowling Cricket... :)
 

heeheehee

Developer
Staff member
Primary use case of this bug is obsolete, due to NS tower revamp. Bug probably still exists, but it's much lower impact as a result.
 
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