Recent content by zeroToNine

  1. Z

    Universal Recovery Script

    It appears the script miscalculates the number of "Internal Soda Machine" casts needed to reach the goal. Line 988 says: int q = min(ceil((target - my_mp()) / 10), my_meat() / 20); The ceil function is supposed to round up (to the next integer) if the number of MP to restore is not evenly...
  2. Z

    Bug - Fixed Internal Soda Machine is sometimes cast less often than requested

    Thank you very much - now, it works as expected! I still get the "Did not fully restore MP for some reason" message from Universal Recovery, but I believe this to be an issue in the script now, so will investigate and then post in the relevant thread.
  3. Z

    Bug - Fixed Internal Soda Machine is sometimes cast less often than requested

    I often get the message "Did not fully restore MP for some reason" when using the Universal Recovery script running in Nuclear Autumn. I have tried to pin the problem down, and have found that it appears that Mafia casts Internal Soda Machine less often than Universal Recovery requests it...
  4. Z

    ckb Standard Ascension

    So, I'm looking at a dead Naughy Sorceress, ten adventures left, and a brand-new polyester panama hat at day #2, 532 turns played. Thank you very much! I did have to modify ckb-SCstd.ash to not include the call to and I also had to make SCDay2 to not abort even though I'm not ckb1. Also, I...
  5. Z

    ckb Standard Ascension

    Thank you very much - this looks very promising! I tried the Softcore script today and ran into the following: 1. ckb-SCstd.ash calls WarAdvance() which is nowhere defined 2. it installs a CCS that calls "consult ckb-consult.ash", but this script isn't included in the svn checkout I'm quite...
  6. Z

    Problem with Apple computer

    Current versions of Windows deal with forward slashes just fine. There should be no problem at all just using those instead of the backslashes.
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    Actually Ed Request, method to stop auto-aborting?

    After you've checked out the Mafia source code once, you may use the "svn update" procedure. This will: - determine what has been changed in the Sourceforge repository by the Mafia devs - apply those changes to your local copy of the source code - inform you if those changes conflict with a...
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    New Content - Implemented Chateau Mantegna - January 2015 IotM

    I've just added this to my logout script, so it fires when I have forgotten to get the potions manually: if(get_property("_chateauDeskHarvested") == "false") { visit_url("place.php?whichplace=chateau&action=chateau_desk", false); }
  9. Z

    BatMan Relay -- more info, less clicking

    I do think it does, too - thanks for fixing everything so quickly!
  10. Z

    BatMan Relay -- more info, less clicking

    Thank you very much for everything, and especially for factroid! This will make the rest of my quest to collect every monster in the game even more fun! (and it will make me even more sad every time I see that I have one factoid from the Frattlesnake...) Anyway, just a little bug report: It...
  11. Z

    Best PVP Gear - optimizes/balances for 8 mini-games

    Indeed, it appears the "something... weird" is a different kind of weird when using PVPBestGear as opposed to "normal" table weirdness that happen when using Mafia commands such as modref.
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    Best PVP Gear - optimizes/balances for 8 mini-games

    Very probably the script is not doing anything wrong, but is suffering from this symptom, which is caused by a bug in certain Java versions that has been reported to Oracle here.
  13. Z

    CanAdv -- check whether you can adventure at a given location

    Yes, now it appears to be right!
  14. Z

    CanAdv -- check whether you can adventure at a given location

    If i svn checkout https://svn.code.sf.net/p/therazekolmafia/canadv/code/ now, it still gives me a file that has a single 0xE8 byte in the place where the "è" of "Dègeulasse" is written. This is consistent with what Windows probably considers "ANSI" encoding. In UTF-8, the è would be two bytes...
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    New Content - Implemented Twitch Livestream

    The recording is online here: http://www.twitch.tv/asym/b/531788117 It appears to be available in the full resolution used by the broadcasting software, the screens are quite legible. If anyone has (too much) time, it might be possible to find out more data about how the game internals work...
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