Recent content by therealtahu

  1. therealtahu

    autoBasement.ash - Better basement automation

    Gauntlet change not fully effective There's a slight issue with the gauntlet test. The script prioritizes HP much more than DA, even if less damage would be dealt to the player if DA was higher. At a level 442 stat test with the base damage at 54577, the script thinks that 760 DA with 8593 HP...
  2. therealtahu

    FightOptimizer.ash

    It's been ugly for a long time, mostly because it was coded when we lacked easy functions for a ton of stuff. Large sections of the code probably need a major rewrite, especially the element handling. Back then, there weren't any elemental forms. As for my previous work on this, it was probably...
  3. therealtahu

    SmartStasis -- a complex script for a simple CCS

    The closest that you can come to the secret list would be in settings\name_prefs.txt As a bonus, and user created properties also show up in that.
  4. therealtahu

    Looking for birdform MP conserving script

    Nice to know. The reason why I have my things set to Roc, Hot, Cold etc, was because Mafia has the counters preset and I didn't want the script to filter out the feather type every battle. I'd also love to know how to get the combat percentage from mafia. I have a very clumsy way of processing...
  5. therealtahu

    Looking for birdform MP conserving script

    Actually, after I read through it again, I noticed that it would talon slash a maximum of two times, once if the enemy can take two hits, under GettingAhead(), and the second time would be under ChooseAttack(). I'll probably need to rework the code to handle MaxAttack being greater than two, but...
  6. therealtahu

    Request of bot script with a reward :D

    When searching for "fotelif", the search should actually be "fotelif" The html entities should work for any special characters, though to the best of my knowledge, I believe that " is the only one used for items. Besides "fotelif", there are a few other items: colored-light "necklace" jar of...
  7. therealtahu

    Looking for birdform MP conserving script

    Hey, it is a beta version for a reason. There's much potential in the script. RiskFactor can be modified to suit your needs if you wish. I've decided to add an option to finish collecting early and disable the prompt. This should satisfy your first and second issues with this. There's no...
  8. therealtahu

    Looking for birdform MP conserving script

    I present.... PluckFeathers! Beta Version! It includes RiskFactor! RiskFactor (definitely needs a better name) will prompt you if your turns of Birdform are below RiskFactor. If you choose yes, it will use as many wing buffets and one talon slash to bring the number of uses to the required...
  9. therealtahu

    Looking for birdform MP conserving script

    Feather attack count I was trying to figure out a way to track the attacks used when I decided to skim through the character prefs. I noticed these properties. birdformCold=0 birdformHot=0 birdformRoc=0 birdformSleaze=0 birdformSpooky=0 birdformStench=0 After some testing, I found out where...
  10. therealtahu

    Looking for birdform MP conserving script

    FightOptimizer doesn't pass control over to the CSS even if I list action 2 manually. I haven't tried FirstThingsFirst, but I believe it passes control to the CSS after it's done with what it needs to do. You'll probably have to ask zarqon about it.
  11. therealtahu

    Ascend.ash: hands-off ascension script

    Ah, that explains the problem I was having as well. I've changed the import links to lead to the subdirectory I made, but I missed the ones referring to the .txt files. Another thing, it appears you forgot to update the version number after updating it.
  12. therealtahu

    AshRef functions

    I've actually noticed that if you have a location name, you could use to_url($location["Places name here!"]) to figure out what the url is.
  13. therealtahu

    FightOptimizer.ash

    I've managed to finish up Winter's Bite attack and I think it works without any problems anymore. However, the haiku katana's attack is so hard to parse, and sometimes does not show the damage at all. In those cases, I guess I'll have to assume worst case scenario. At the moment, I'm trying to...
  14. therealtahu

    FightOptimizer.ash

    Yes, they will still work. However, most of the hp values in those have already been added into Mafia by default. So here's the new semi update thing. I've removed the haiku katana support for now, since it has been cluttering the file and I haven't been informed of how useful or useless my...
  15. therealtahu

    FightOptimizer.ash

    You're using one of the outdated versions of the script. The latest ones are near the end of the thread. I've been busy lately so I haven't been able to add anything new. However, I'm working on trimming down the script since there have been changes to KolMafia that added modifiers. This would...
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