Recent content by Terragon

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    Winterbay's Helpful Automatic Monsterbasher (WHAM)

    Shieldbutt is still usable with cunctatitis surely? It just has a failure rate, the same as any other skill use. And AFAIK teleportitis has no effect during a fight. Good otherwise
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    Winterbay's Helpful Automatic Monsterbasher (WHAM)

    I turned the dial to 11... I also added various bits of debug and discovered that Shieldbutt and similar skills were being reported as "not ok" despite the fact I had a shield equipped. In the WHAM.ash ok() function (line 284), the offhand shield check is: if...
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    Winterbay's Helpful Automatic Monsterbasher (WHAM)

    I'm going to be doing hobopolis for a few days - so I'll add some additional debugging to my local copy and see if I can work out why shieldbutt isn't being considered at all.
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    Winterbay's Helpful Automatic Monsterbasher (WHAM)

    Here's the output against a Hobo with verbosity 9. It appears as if shieldbutt, and head+shieldbutt is not even being evaluated. Encounter: Square Root Elmer, the Southern Officer and the Southern Gentleman Strategy: /Users/ameighc/Library/Application Support/KoLmafia/ccs/DEFAULT.ccs [default]...
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    Winterbay's Helpful Automatic Monsterbasher (WHAM)

    I'm not entirely sure what's going on, but in my last ascension I did lots of combat manually because WHAM was doing an attack sequence of normal attacks, or using items - it was still managing to kill the monster (mostly), but I was getting hit so much that my meat was being consumed by...
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    bumcheekcity's Easy Snapshot Maker

    Remove the spaces from the URLs on line 406 in the 2.5 version and the 100% and tourguide detection works again.
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    Winterbay's Helpful Automatic Monsterbasher (WHAM)

    The problem with "can't use" is that it may become available - I can't think of a skill off the top of my head, but I know some familiars charge up and the skill then becomes usable. So banning it for the remainder of combat may be unhelpful. It could just do the next action in the list...
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    Winterbay's Helpful Automatic Monsterbasher (WHAM)

    I've been beaten up a couple of times recently when WHAM was stuck in a loop doing plague claws over and over - interrupting and calling run_combat() breaks the cycle again. This was mostly with gremlins at the junkyard - I ended up doing them manually, since I wasn't certain that it would have...
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    Winterbay's Helpful Automatic Monsterbasher (WHAM)

    The wiki says it can only be used once per combat - which is obviously not quite correct... I guess it only gives items once per combat. So I'd say make it a single use skill.
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    Winterbay's Helpful Automatic Monsterbasher (WHAM)

    Almost there, I guess. I've got repeated Smash & Graaagh use - even after acquiring an item. Here's a log (on a lower verbosity level, it used it 6 times on another mob) Another minor thing - "SmartStasis complete" is at verbosity 7 and "Running SmartStasis" is at 3 - which is just a bit odd...
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    Winterbay's Helpful Automatic Monsterbasher (WHAM)

    kain: it looks like a similar problem as that seen with the bear skills - it is not paying attention to the "once" per combat limit of the haiku katana skill, so looping over and over. I think that what happens when you re-trigger the combat script, it ignores the stasis action, which fixes...
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    Winterbay's Helpful Automatic Monsterbasher (WHAM)

    I've got batbrain throwing away zombies by setting a high value to "devour minions" even though I'm at full health and not being hit. It seemed to be picking Ravenous Pounce as my attack, but keeping Devour Minions in the stasis list (very strangely with exactly equal "profit") [803] Fantasy...
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    Winterbay's Helpful Automatic Monsterbasher (WHAM)

    I suspect that infectious bite suffers from the same special overwrite in batbrain
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    Winterbay's Helpful Automatic Monsterbasher (WHAM)

    Aha! I've tracked down the culprit... Batbrain is replacing the "special" of Bear Hug with "!! zombify" - wiping out the "once" and "bear" tags Fix (batbrain 1.26 line 960) //Change from // fields.special = "!! zombify" //To fields.special += " !! zombify" Batbrain should really check...
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    Winterbay's Helpful Automatic Monsterbasher (WHAM)

    There are definate problems with the new stasis_option code - I've had to add infectious bite to the don't-use list because if I -can- kill the monster with it, then it will do it - even though a) my horde is enormous, and b) it leaves me on such low HP that I have to devour minions after each...
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