Thanks to whoever wrote this!
In an effort to better understand KoLMafia syntax I've played around with and changed the script a bit
my version uses your reported HP to determine what you should be doing in the game, and as such will properly finish the dungeon if you stop partway through...
I've started working on something for this, of course I could use a lot more help/reference material because I can't seem to get the details right.
right now it should fix things whenever you go to adventure.php without your cat
if you adventure without the familiar or its hatchling it forces...
Hello and thank you zarqon for all your hard work to aide the community!
I'm not sure if you're in the middle of fixing bugs or if I'm unable to properly set up an .ash script (mafia newbie) but I am currently unable to use this script..
I have the following files in my scripts folder...