Oh, hey. I didn't even notice that posts with the ascension script were made lower on in the page. I just looked at the first one and assumed that there was no script.
the script should adventure there in order to get the sonars:
if(stench_resistance() > 0)
{
cli_execute("conditions clear");
add_item_condition( (3- item_amount($item[sonar-in-a-biscuit])), $item[sonar-in-a-biscuit]);
adventure(my_adventures(), $location[ guano junction]);
}
Is it possible...
Is there any way to print to the GCLI in color?
I tend to print reminders and information on the console, but it gets overrun by all the standard adventuring text. If I could print my reminders and such in color, it would be easier to see (not to mention look cool and professional 8)).
When i...
This is a script that checks for outstanding council quests and subsequently completes them (for all required quests and strange leaflet). I've tested it and it works. The only thing to note is that a few of the quests may not be entirely automated (Castle in the Sky (aka trash() ) quest is not...
that's wierd... i'm using 9.7 and the ~ worked fine for me. :-\
I don't use the daily's, if that makes a difference.
Either way, i guess it'll work next version...
It seems to be working fine for me.
I created two test files:
Test.ash
import <test.ash~>;
void main()
{
println();
}
Test.ash~
void println()
{
print("This is in println() in the file test.ash~, which should be hidden from the scripts tab of KoLMafia.");
}
void main()
{
}
Running the...
Is there any way to check if a specific quest is available and not yet completed?
Or is this something dev doesn't want happening?
If there is no way of checking, and it would be ok, then an ASH command like <string council_to_string()> that you could then use with the <boolean contains_text(...
I was wondering if anyone had already made a script that checks if the inputted item is worth a pull.
The worthiness aspect would be based on whether or not it is reasonable to try to farm for the item at a low level (in ronin).
The only method of doing this that i can think of is something...
Re: (Help Req.) Script that consumes Food and Booze to max stat gain based on cl
to be honest, i'm probably not going to get around to working any more on this script til summer, but thanks for the edits anyways. They'll be helpful when I get around to working it again.
That script had some minor errors (typos and such)
so here's the working one...
There seem to be some problems with this script. I'm not sure what they are though... You'll have to rework the script, which may or may not be a lot of work.
I've created a set of scripts for the mushroom growing fields based on the *Mushroom Growing* tables from Subjunctive KoL. The scripts are set up to maximize efficiency, creating 4 frozen mushrooms (rather than the site's flaming on Day 6) and putting knoll mushrooms in the extra spaces. There...
This is Heffed's script with some modifications to calculate ave and total meat gains in several categories (farming with +meat effects, w/o +meat, and combined those two as well as gains from bounty hunter). I also added the use of a certain new +meat item.
Note that as there is no support...
oooh.. i assumed that the tongues stacked... (to self: *noob*)
In that case disregard what i said above about green and red effects...
Edit: :-[ :-[ :-[ :-[ :-[ :-[ :-[ *idiot*:-[ :-[ :-[ :-[ :-[ :-[ :-[ :-[
ill post my edited version of Heffed's peak farming in a new topic once im done...
would it be more efficient to have it farm with BOTH green and red effects?
Also, with a certain meaty new knob item, there are three efficient effects to use...
(/inv_use.php?pwd=&which=3&whichitem=1515)
ill try my hand at editing the script to adv w/ all three effects on...
Edited to...