Turns out I'm actually a gigantic moron. The error was being thrown since my mood syntax was off: I had a comma where I should have a semicolon.
I'll change up the script a bit so that if I'm going to hit the feather adventure, the goal is set to two instead. Will report back after testing...
How exactly is feather collection handled by this script, or mafia in general? I ask because I'm having some trouble when using this script in my ccs while running the wormwood script I got elsewhere. Since absinthe lasts 10 turns and birdform 15, I get a point where I have 5 turns of absinthe...