Recent content by Marcyroni

  1. M

    autoBasement.ash - Better basement automation

    Slight issue when the script maximizes and pulls items from the closet: it shuffles items (usually weapons or accessories) it decides to use more than one of between slots until it encounters an error. It sounds like it might be an issue with mafia's maximize code or the pull from closet...
  2. M

    Automatic Porko!

    Yep, that average is good to know. Thank you! And thanks much for the script, Veracity/bumcheek.
  3. M

    Automatic Porko!

    Interesting! That explained the 2.7 return average I got running the original script (based on just adventure tab results, not refreshed inventory), which was lower than farming Hamburglaris. I never thought it would be a display issue. (It IS just a display issue, right?)
  4. M

    Nemesis quest script

    Right, I meant 'correct' as in "that's the right number of keys that it should think I have." I understand what you mean, and yep one was pickpocketted. I don't think this is the issue however with the script not finding its way around the hallways. Let me see if I can dig up the last AT run I...
  5. M

    Nemesis quest script

    That part is correct - it does have 4 keys (I got 4 manually before trying nemesis.ash), but it did the same thing last run, where I had not obtained any manually (it never tried adventuring, just wandered the hallways a lot). I guess I need to run it again on a new AT run (which will be in...
  6. M

    Nemesis quest script

    I have a log of the last time I ran nemesis with the script (yesterday - previous was the last run, so last week, but different mafia version), and I think I'm logging nearly everything. I did not run it with verbosity changed from the default - but I shall try that. Attached is said log...
  7. M

    Nemesis quest script

    The script seems broken for AT nemesis runs - it's not keeping track of the pathways through the barracks (keeps retrying the same path), although this seems to be a mafia bug. I recently tested it on a couple of different runs, latest build 9372. Rest works fine as far as I can tell! :)
  8. M

    Modified slime.ash

    I think 100ML is ok - 101 is not, so you might want to set that as the default (not 99). Nice additions! The Ur-Kel sometimes really adds lag to running the script (well, after rollover). jadziadax: the east thing to so is put in lines that call new custom combat scripts (manually make one in...
  9. M

    Get Slimy

    Nice updates; I was using both spells and divine silly string and ran into the same problems my last run. Thanks for adding funkslinging too :)
  10. M

    Get Slimy

    Nice script! It looks like, if you use a run-away item, it only fights 5 slimes following it, when 6 would be ok (even give a fair amount of HP leeway with enough slime resistance). Anyway to have that as an option added? It would help conserve poppers/etc, when lowest number of turns spent (as...
  11. M

    bumcheekcity and hippoking's Rollover Management Script

    It looks like if you only have access to sword behind + depleted grimacite gear, the script aborts after equipping the sword because "you can't equip an offhand item while wielding a 2-handed weapon." It would be great if the script continued and picked the one with highest adventures, or just...
  12. M

    MrEdge73's Item Handling Script Suite!

    I usually don't get a cola outfit in (HC) ascensions, but I do get a shield, as it's the easiest to get shield (shieldbutt) at low levels and for a long time after that. I would be annoyed if my shield was sold, and it's for another reason than use-outfit-for-mp :) Keeping 1 shield, while in...
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