First point: G/p. I think I'll implement familiars with outfits at some point.
Second point: That option used to be on the roadmap, but was pushed farther down.
Third point: I use someone else's bounty script, so I won't really be able to edit it proficiently. If you can find a decent bounty...
Thanks for the praise!
The error is interesting, considering that aftercore_eatdrink is completely unchanged from EatDrink.ash (contrary to what seems to be advertised - the slight modification is the filename, though in v1.4- it used to actually be changed).
I guess I'll put that on the front...
Aftercore.ash v1.5 released!
v1.5
Added sandworm / melange farming!
Removed part at the beginning where it outputs all of your config vars
"Step #X" is only displayed if you're actually about to do step #X
MPA is now saved in progress.txt, allowing for slightly more seamless stopping and...
Aftercore.ash v1.4 released!
v1.4
Rolled v1.3b into the main branch
New bounty file that should actually do the bounty. You NEED to delete your old bounty.txt file in order for this to work!
Side question: can a moderator please change my thread's title to "Aftercore.ash: user-friendly...
Hmm. I must have forgotten what they are. Probably just custom configuration of the existing script? Yeah, that's all it looks like to me, though I didn't look very far. Maybe the slight change was renaming the file to aftercore_eatdrink.ash ;)
Sorry everyone, I'm on vacation right now and won't be able to work on any scripts until August 13th, when I get back. I've read your comments and marth1992, most of those problems are indeed problems with mafia, not my script. Keep in mind that both mafia and aftercore.ash are completely free...
That's weird because one of my accounts successfully did the bounty but the other two bailed out as well. It's probably something involving the server. (Most likely the knoll.php thing? It doesn't always mean that knoll.php is actually blank - it's probably a mafia thing.)
Edit: On second...
Most of it has to do with your CCS. IF your CCS includes a skill that uses MP, and you can't restore enough MP to use the skill, mafia will abort. Also, if your CCS includes the command abort in it, mafia will abort. Finally, I believe that if your HP/MP is below the threshold for HP/MP...
The script checks progress.txt for the current progress, but if the current step is greater than the total amount of steps in your plan, it starts over. Is your SIM variable set to true? One second as I test your plan....
Your plan works PERFECTLY on my account. Try using the latest mafia...
There is no -- on the last line; can you try adding a -- on the last step and seeing if that works? The reason is that the -- is meant for comments, but I never removed the commenting functionality when I realized it was superfluous due to the existence of an online plan editor.