Folks, I'm not a scripter or dev. I'm just keen to get a bit of help on something I think might be simple. I do occasionally hack a script if i understand enough of it to try. That's about it. To me it's like trying to read a book in French after doing 1 year of high school classes. :)
I have...
Folks, i mess with existing .ash scripts sometimes, but i'm not going to pretend i'm much of a scripter. a mess with an MMG script here, and minor tweak of autoascend there. i'm curious about what are the scripting commands the get choice advs to actually CHOOSE an option. take an example like...
I really love this script. Thank you Veracity! It has a great deal of usefulness in terms of feedback etc. I love seeing details of my money being lost! :)
Is it possible to easily modify this for using closet meat instead? Zarqon has a simple script that you can flag to either use closet or...
yeh i saw the fix, but running that didn't fix it for me. i'll need to go back over the other related posts, but i didn't post until i tried that and it didn't fix it... at least, it didn't for me...
EDIT: Oh, that command related to a different version. I downloaded it. Now a have a new...
I know someone posted this a few pages back, but i couldn't solve the problem so I'm asking anyway... I am also getting the error with the JuJu mask. If i move it somewhere like my closet it pulls it out. if i move it to my display case it says I don't have the item I am trying to equip. I...
bad monster value issue
For a little while (maybe 2-3 weeks) I've been getting the following error:
Bad monster value: "breakdancing raver" (FirstThingsFirst.ash, line 157)
Consult script 'smartstasis.ash' not found.
You're on your own, partner.
This is happening whenever I get to a combat...
oh wow - it's as simple as a call of the script just like in CCS! that is extremely helpful, and thanks for the heads up on the exit.
problems solved, another happy kol player who has gained some life back!
thanks for the help all!
ok, smart stasis definitely gets the restore job done, and does so far more elegantly than i could have.
i also think i've worked out how to check MP and cast brickos or candys as i need them.
but i'm not quite sure how to knit them together.
i notice heeheehee that you mentioned either a...
thanks to you both. i'll take a look. And StDoodle, the server-friendly point is well made. it was always something i was wondering about. while what i'm proposing is hardly ground-breaking strategy, it does have a few impacts i'd like to keep as minimal as possible from a server perspective...