Recent content by izchak

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    macguffin.ash (a script in progress)

    It seems that the internal name mafia uses for one of the stone spheres, the nature one has changed. Where previously it would be, say, "Mossy stone sphere of plants", it is now "Mossy stone sphere of nature". The hidden city script has been updated to deal with this, and will no longer get...
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    auto BHH and friends

    About the BHH Library, bountyhunting.ash, bounty.txt, and 'make bountytxt.ash' These scripts make use of a clever idea by macman to store data about all the potential bountyhunts in a map file, so that you can access metadata about the various bountyhunts (how many items, which items, which...
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    get all clovers from hermit

    Yeah, my previous clover_getting algorithm predates the rampaging adding machine. Since NS13, and the rampaging adding machine, I haven't really needed a declovering script or function, especially since hola made some improvements to mafia, outdating a lot of old code dealing with the hermit...
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    auto BHH and friends

    This post is for my BHH library, and a small script to demonstrate both its usage (for your own scripts), and also to do some automated bountyhunting, if you dont want to write your own script to do so. The BHH Library is explained below. I started this new thread mostly so I could use...
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    BHH script, etc

    Soooort of. I've added some code to my BHH script so that it can tell my CCS consult script which monsters to use Olfaction on. Basically, the record that my BHH script uses for each bountyhunt (fun house, HiTS, degrassi, etc) now has an additional property, a string. This string should loosely...
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    macguffin.ash (a script in progress)

    Actually, I had this exact same issue recently, and have put in a fix for it. I was holding off on releasing it until I have my new piracy script ready, so I can make a large, general release, but theres no harm in releasing the updated outfit_change.ash script. Check updated first post for the...
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    macguffin.ash (a script in progress)

    Thanks, Kenshiro. I can't say I've ever had an issue with that, but I assume you did. In any event, one can't be too careful, so I've added in that little section of code. There should be an update coming soon for the macguffin script, as I near completion of my piracy.ash script, and figure out...
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    What is wrong with visit_url?

    I was browsing through the mafia source the other day, as it is the best place to discover undocumented ASH features, and I stumbled across this in KoLmafiaASH.java . public ScriptValue item_drops() { Monster monster = FightRequest.getLastMonster(); List data = monster == null ? new...
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    macguffin.ash (a script in progress)

    Just an FYI to all users of this script: The pirate revamp has broken portions of the script, in particular the bit where the script gathers snakehead charrrms. I'll make a fix to abort at that section, with an informative message in the meantime. Its a particularly insidious break, as the...
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    macguffin.ash (a script in progress)

    Well, you know what they say. Be careful what you wish for, you may just get it. (Careful what you wish, you may regret it) Its quite probable that this script warrants its own entire thread, as its a fairly complex script. I dont like taking over the entire 'Turn-burning scripts' forum with my...
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    macguffin.ash (a script in progress)

    The One True Brace Style. As for my CCS script, I could post it up, but currently it makes a lot of assumptions as to skills, and doesn't do much checking for 'Do I actually have skill X?'. Apart from that, its quite a complete script, and I use it for every combat in an ascension environment...
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    Junkyard sidequest script

    if(funk && using_flyers) { url=throw_items(flyer, magnet); flyered = true; } else url=throw_item(magnet); Well, if you lack funkslinging, and the monster has the item, it'll just throw the magnet. This does introduce the possibility of the monster using the item, and you throwing a magnet...
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    macguffin.ash (a script in progress)

    Thanks, Hippymon. That'll learn me to go adding scripts that I haven't even checked for syntax errors. Learn me but good! I've gone and replaced the script with one that actually works :P
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    Junkyard sidequest script

    If you throw a magnet and a flyer, it ends the combat, so the 'free flyer hit' should be negated by the magnet ending combat. Right? I seem to recall thats how it works, but I could be wrong. The last time I manually threw flyers or magnets was a long time ago :P
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    macguffin.ash (a script in progress)

    Huh. Thanks, hippymon. I've added this little function to the script, in order to autofetch missing wines. I have yet to test it myself, but it *should* work. void get_wines(item firstwine, item secondwine, item thirdwine) { if(can_interact()){ retrieve_item(1, firstwine)...
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