Recent content by Ioeth

  1. Ioeth

    BatBrain -- a central nervous system for consult scripts

    Getting an interesting one today while fighting a vegetable gremlin: Expression syntax errors for 'modifier_eval()': Can't understand fweight+3,10)+floor(sqrt(max(fweight-7,0))) Expected ,, found Unexpected end of expr Expected ), found (zlib.ash, line 188)
  2. Ioeth

    BatBrain -- a central nervous system for consult scripts

    I'm back to getting the sauce error again with r61: Expression syntax errors for 'modifier_eval()': Expected end, found sauce (zlib.ash, line 188) You're on your own, partner. This error goes away when I remove the "sauce" modifier from lines 1387 and 1488 of batfactors.txt.
  3. Ioeth

    BatBrain -- a central nervous system for consult scripts

    I'm getting an error on pantspower now: Expression syntax errors for 'modifier_eval()': Can't understand pantspower (zlib.ash, line 188)
  4. Ioeth

    Winterbay's Helpful Automatic Monsterbasher (WHAM)

    Looks like a recent change in Mafia is now causing this error: Function 'tower_items( boolean )' undefined. This script may require a more recent version of KoLmafia and/or its supporting scripts. (WHAM.ash, line 464)
  5. Ioeth

    CanAdv -- check whether you can adventure at a given location

    So it looks like with the latest SVN version of Mafia that the Sorceress' Hedge Maze has been removed: > call scripts/Harvest.ash Bad location value: "Sorceress' Hedge Maze" (canadv.ash, line 553) Removing line 553 from canadv.ash seems to do the trick to get it working again.
  6. Ioeth

    Winterbay's Helpful Automatic Monsterbasher (WHAM)

    Getting a crash out of WHAM this afternoon: Unknown variable 'nostun' (WHAM.ash, line 1085) Consult script 'WHAM.ash' not found. You're on your own, partner. Anybody know what that's about? My combat macro consists exclusively of "consult WHAM.ash".
  7. Ioeth

    Bug - Fixed "use *" CLI command now fails if you have none of the item in build 14366

    Thanks, I'll check it out when I can. Definitely like the upgrades you're going for here!
  8. Ioeth

    Bug - Fixed "use *" CLI command now fails if you have none of the item in build 14366

    I'm not sure if this was intentional with the latest round of item handling changes, but the behavior of the "use" command on the CLI no longer supports "use * [item]" unless you have 1 or more of that item. If you don't, Mafia spits out the "You need 1 more [item] to continue." message and...
  9. Ioeth

    SmartStasis -- a complex script for a simple CCS

    Any update on getting support for olfaction with the new bounty hunter rolled into the script in SVN?
  10. Ioeth

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Thing is, the script won't actually do it later for you during the MacGuffin quest when you need to get to the manor basement. Instead, it makes you do the second floor steps to open the ballroom manually. Should we add the opening of the ballroom to the MacGuffin quest if that setting is set to...
  11. Ioeth

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Yeah, I might just wind up wrapping BBB in a script of my own. There are enough things that I have now to keep track of during an HC run that I could really use some automation there. On a sidenote, I just made some updates to clean up the 2nd floor Manor quest parts and add a bit of sugar to...
  12. Ioeth

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Yeah, I can definitely see where you're coming from there. So do you think that would be something that's appropriate for BestBetweenBattle or CounterChecker to handle, then?
  13. Ioeth

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    I went ahead and added the use of Elemental Saucesphere and Astral Shell to the new kitchen implementation a bit ago. Hopefully that will make getting the billiards room key go a bit faster for players that have either of those skills. I also had a couple of thoughts about the script's...
  14. Ioeth

    Harvest – A highly customisable farming script

    Hah, I've been replying on my phone, which is why I haven't checked either! It was set up to while loop already in order to implement putting for bounty, which it can still do. I did check that the call in there had prep set to true, and I think I even hit it today while getting the wasp wigs...
  15. Ioeth

    Harvest – A highly customisable farming script

    The visit should be in a while loop with CanAdv being called with prep set to true on each adventure. I checked that earlier when I made the change, but if I got it wrong, let me know!
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