Recent content by Hellno

  1. Hellno

    ckb Standard Ascension

    No... it's not. I had +312%, not +212%. for example, right now I get the following output: > ash to_string(item_drop_modifier(),"%.2f"); Returned: 297,62 and my character has +297.62% item. > modtrace item type source Item Drop Penalty Item Drop Sporadic Item Drop Item protonic accelerator...
  2. Hellno

    ckb Standard Ascension

    I had this error message: looking for item mizzenmast mop at location The F'c'le with itemfind = 312,65 curmudgeonly pirate drop rate is 30, needed = 333,33 Cannot guarentee finding mizzenmast mop Need more +item drop Even though my character has +312% items, which is more than the +233.4%...
  3. Hellno

    What are you worth? networth.ash will tell you.

    Apparently the eldritch invasion is interfering with the script a little bit when reading meat from Hagnk.. I implemented a small fix so that it at least works if you don't have any meat stored. It's the following line in the original version causing trouble so another option is to just comment...
  4. Hellno

    What are you worth? networth.ash will tell you.

    I created my own version of this script by combining it with CFStat (which scrapes average sale price from the wiki and caches). It'll use whichever price is lower between mafias mall_price and CFStat. Mod note: CFStat used from...
  5. Hellno

    Bug - Fixed Taco-clad Crimbo elf isn't a wandering monster anymore

    Fought this thing from my deck (and right after in the chateau), and one of those fights (or both) triggered some ancient wandering monster code! I assume this may also apply to Sign-twirling Crimbo elf and Tacobuilding elf
  6. Hellno

    OCD Inventory control

    Is this something the script can be configured to do already? - otherwise I guess you can consider it a feature suggestion! I often find myself losing items I want in pvp (for example smithsness gear, li'l unicorn costume or gingerbread smartphone), and I'd like the script to automatically...
  7. Hellno

    Universal Recovery Script

    I would suggest making type "MP" not be case sensitive, as I just had to check the source to see why it was restoring my HP instead.
  8. Hellno

    Bug - Fixed Spelunky: throw [item] removes [item] from inventory

    It happens because there is some code that wants to change the players gear to whatever it was at the start of the turn- I think I remember you implementing that as a simple way of detecting any rocks/skulls/torches that are picked up and automatically equipped at end of combat. They are...
  9. Hellno

    Bug - Fixed Spelunky: throw [item] removes [item] from inventory

    This message happens pretty much always in spelunky, when you automate turns. Mafia does knows that the item was removed from the inventory, so that's not a problem. I believe it's related to an issue I've reported previously...
  10. Hellno

    Scripting the birth of a new life.

    May I suggest that this script stop changing the wiener NC to take +50% stats? It's the option I use the least by far, of the 3. There's no clear #1 pick (depends on path and owned iotms), so I'd just suggest to leave it unchanged.
  11. Hellno

    Bug - Fixed Using a Tales of Spelunking strips me naked

    I forgot to add- I assume this behavior is related to how rocks/torches/skulls are auto-unequipped after any (automated) combat in which they are picked up.
  12. Hellno

    Detective Solver

    Really great script, done with all cases in 5 seconds! Thanks! :cool: :cool: :cool:
  13. Hellno

    Bug - Fixed Using a Tales of Spelunking strips me naked

    The following CLI log should tell the entire tale! > use tales of spel Searching for "Tales of Spelunking"... Search complete. Purchasing Tales of Spelunking (1 @ 6,400)... Purchases complete. Using 1 Tales of Spelunking... Encounter: Tales of Spelunking Updating inventory... Finished using 1...
  14. Hellno

    How to develop without awkwardness...

    Great that's all I needed to know, thanks :)
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