Recent content by Haroldine

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    Bug Round 0 ends each combat, lands on main map

    Debug report Here's the debug report, maybe it will help
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    Bug Round 0 ends each combat, lands on main map

    I ran a log, but I can't figure out how to find and post it.
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    Bug Round 0 ends each combat, lands on main map

    No, no file named fight in the relay folder. I need to find a tough enemy for this test. My clan killed all the hobos. I tried a duck, one-hit kill, but Mafia cast Lunging for the second time after the fight: Okay, I tried a Dreadsyvania Bear. I hit Lunging button once and got this: So...
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    Bug Round 0 ends each combat, lands on main map

    I really appreciate this! First I log onto Mafia. I have it set to update SVN automatically. When it's done with breakfast, I click the relay browser button. It is very rare for me to automate adventures, usually just during Crimbo. Then I usually use the character pane to get to my last...
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    Bug Round 0 ends each combat, lands on main map

    That doesn't seem to be the problem. I'm not casting lunge-smack twice in every fight, for instance. I'm only casting it once. But mafia is casting it twice, often the second time after both mafia and the relay browser says the fight is over.
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    Bug Round 0 ends each combat, lands on main map

    It also casts a skill after battle if I win the fight in one hit, after the monster is already dead:
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    Bug Round 0 ends each combat, lands on main map

    Does anyone have any ideas about this? New builds aren't improving things, and now the extra round of battle Mafia is adding is sucking up my MP. For example, I'm a turtle tamer. To beat a hobo in the relay browser, I cast Lunging thrust smack ONCE and hit him once with a normal attack. But at...
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    Bug Round 0 ends each combat, lands on main map

    I'm using Google Chrome, thanks
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    Bug Round 0 ends each combat, lands on main map

    Hi all: Each of my combats is being ended prematurely (I think) by Mafia. The interface tells me the battle is still raging, but Mafia takes my last action, ends the battle beforehand, and creates my last action as Round 0 after the combat. Or else it repeats my last action as Round 0 after the...
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