Recent content by GValko

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    New Content - Implemented New path "Actually Ed the Undying"

    For some reason the mummified beef haunch shows up as having a adv/spleen hit of 0.2. This is only off by a factor of 125.
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    New Content - Implemented Feb. 6th Shop Update

    February 06, 2015 - Uncle P's, the Armory and Leggery, the Meatsmith and the Knob Dispensary have been migrated to the new store interface.
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    Feature - Implemented Ring of Detect Boring Doors warning for Daily Dungeon

    Any chance you can add a warning to equip the Ring of Detect Boring Doors when you go into the Daily Dungeon if you have one in your inventory? Something similar to the Mohawk Wig warning for the Castle Top Floor.
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    New Content - Implemented Clan speakeasy

    After you finish drinking it, you spontaneously burp-speak the number <b>171</b>. What's that hooey all about? Burp # is SR counter.
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    http://kolmafia.us/showthread.php?13861-12944-If-you-have-a-Knife-and-Tricky-Knifework-and-your-Moxie-gt-Muscle-treat-it-a&highlight=tricky+knifework
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Is there any known wackiness with the maximizer commands and Tricky Knifework? I'm doing a Big DB run, and the script keeps doing its damndest to throw a shitty ranged weapon on instead of the Frankly Mr. Shank. I have Tricky Knifework, so it should be counting as a ranged weapon...but instead...
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    Feature - Rejected Is Disco Momentum really needed in sidebar?

    Probably. Works just as well for the other 3 classes. Part of my concern was that as it was added, it appeared to have missed the fundamental aspect of how Disco Momentum works. I was hoping that the implementation wasn't going to be affected negatively, but I see that's not going to happen.
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    Feature - Rejected Is Disco Momentum really needed in sidebar?

    I saw that Disco Momentum was added to the sidebar in r13551. Unlike Soulsauce and Fury, Disco Momentum is only available in combat. You start a combat at level 0, you can build it up to 3 levels, and then it gets wiped immediately once the combat concludes. So there's now a stat on the...
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    Bug - Fixed Bad regex in SorceressLairManager (r12917)

    I was having the same issue with build 12917. Reverting to build 12916 has seemed to fix this.
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    Bug - Fixed Mafia removes the dreadscroll when it isn't actually consumed

    You lose access to the Colosseum (regardless of path) after becoming Champion or Priest. You can still go into the library, but the dread scroll adventure doesn't appear if you're a champion. If you already obtained the scroll before becoming champion, it gets destroyed upon subsequent use. I'm...
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    Bug Missing content in the Chinatown shops?

    I did. It still doesn't work. Hooray people getting rich with the arbitage.
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    New Content - Implemented Track opening of the Giant's Castle

    There are actually 3 ways. And the box shows up in all 3 cases.
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    New Content - Implemented Parse GameInformPowerDailyPro walkthru

    I think you're pretty much guaranteed to have a maze in a dungeon. I ran it about 20 or so times, and I had one every time. Another consideration for parsing is that the boss has a special randomized attribute. It's always the 2nd fact about it.
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    New Content - Implemented New Yearly Familiars 2013

    Have choice spoilers been implemented for the Young Man's Bath Time adventure?
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    New Content - Implemented Level 9 revamp

    It was overlooked that smut orc perverts are sleaze-aligned.
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