The default is actually that the letter weight itself is the base for everything. So the hexLetterWeight is how many letters a "D" is worth in the Hex mini-game. I suppose I could add verbosity weight, and switch to a proper score instead of using letter weight as the default.
But if you wanted...
This seems to have caused a new problem, in that the first entry of my CCS doesn't fire anymore.
[ witchess bishop ]
skill curse of weaksauce
consult freeCopies.ash
consult wham.ash
[20518] An Overgrown Shrine (Northwest)
Encounter: Witchess Bishop
Round 0: digitrev wins initiative!
Round 1...
It's very odd that it went to the Upper Chamber at all.
As for it trying to go to the Stone Age version, that's easy enough to explain. KoL sends over "Orcish Frat House", but Mafia has that location as just "Frat House", and so the closest match is the Stone Age. I'll have to write some...
Good idea, hee^3. I'll look into that.
Also, a few minor updates:
The "Fun House" and other locations with wonky names should be handled now.I've put in some code to hopefully handle non-unique monsters. The solution is just to use the skill against every monster in the zone. Rather inelegant...
Yeah, my original attempt was to use a combat action filter, which would actually keep firing the skill until the combat round advanced, but unless the bug I reported gets fixed, I can't think of a good way aside from just spamming it until we see the saw message.