I'm getting this seemingly at random when using the default BeachComber 0 functionality. The first time I tried it, it used 7 of my 10 free walks before crashing:
> BeachComber 0
Validating configuration.
All is well!
Encounter: Comb the Beach
Submitting option 2 for choice 1388
Encounter...
Yup! Lazy mining is controlled by the "vmine_lazyFarm" variable. To see its current status, type this into KoLMafia's graphical CLI:
zlib vmine_lazyFarm
To turn lazy mining off, type the following:
zlib vmine_lazyFarm = false
The "meat going down to 100000" thing is because Harvest keeps a budget and closets the rest of your meat before spending anything. The amount Harvest is allowed to spend is stored in the "har_gen_budget" zlib variable; to access it, type "zlib har_gen_budget" into KoLMafia's graphical CLI...
Hmm. Without more information, I don't know why you're hitting the "Oops" message, which is coming from Harvest. Could you send me a session log where you see this?
I just pushed an update out that should disable the Mace of the Tortoise/Rock and Roll Legend check if you have an Ouija Board, Ouija Board and an antique accordion (both purchasable on non-ascended characters), so if you get those it shouldn't complain about the Mace any more. Let me know if...
With the latest update, I'm now seeing the following error in my console when Universal Recovery is run:
IOException during data post (https://zachbardon.com/mafiatools/autoupdate.php?f=recoveryScript_map_v2&act=getver): sun.security.validator.ValidatorException: PKIX path building...
I just pushed out an update to Harvest.ash to make it no longer die if the desired fullness levels aren't reached, so this shouldn't be an issue going forward.
Just pushed out an update that prints out a warning telling you desired and reached fullness levels if the desired levels aren't met. Should smooth things over for now.
If it doesn't make sense for Harvest to verify that organs are full post-consumption-script, I can downgrade the failure to a warning print and push the update out via SVN.
I've been seeing the same thing recently, but with booze -- I think it's due to the mime army shotglass throwing EatDrink's accounting off. I haven't gotten around to digging into the code to fix it yet because simply running Harvest again after EatDrink almost fills my liver is a valid...