Is this script current? I always see this when I try to run this ever since bounty hunting was overhauled:
> call scripts\Harvest.ash
har_current_activity => prefarm
har_current_activity => bountyhunt
CCS set to wham
You failed to select a bounty
This happens both when I have a bounty set...
With all the recent updates I update BCA every time before running it, and Kolmafia to the latest hourly build every few days. I've had this slight error for months now (other scripts are broken at the time of writing like BatBrain.ash, so I didn't recognize this error as one I've encountered...
I'm getting stuck in an infinite loop. Latest Kolmafia build, latest svn checkin.
In particular, this happens ten times or so to no effect:
[1064] The Haunted Ballroom
Encounter:
Nothing more to do here.
Mood swing complete.
And then this bit does cycle infinitely:
[1064] The Haunted...
I don't particularly care about optimization. I'm just glad this script runs mostly problem-free and is updated frequently, as doing the same quests over and over again is a bit tedious.
Something to note in case this hasn't already been updated:
Tropical orchids are now found from opening up the tropical island getaway souvenir crate as opposed to just adventuring there. The script kept sending me to vacation since it would never find it in my inventory after the vacation...
I am playing under the Vole (so I guess that means I'm listed as a friendly and why I can't actually adventure there.)
I did not select the bounty manually (I've actually forgotten how to!) All I've done for the day so far is to run EatDrink to fill up to 15/19/0 and then call Harvest.ash.
I...
"Please input a value for init initround", "Please input a value for monster foe"
Every time I try to have a script attempt an action, I have three windows pop up that request input:
1. "Please input a value for init initround."
2. "Please input a value for monster foe"
3. "Please input a...
Hm... this may well be a KolMafia thing, but I'm getting this from the script:
I'm playing as a Pastamancer, Lvl 13, trying to starts the "Dooks" sidequest on the island. I believe Spirit of Wormwood is an effect from the lvl 14 spell.
I have the latest version of bumcheekascend from svn and the latest KolMafia build. I've noticed that the script wants to equip my familiar, a Baby Gravy Fairy, with the Itty Bitty Bathysphere, which allows it breath underwater at the cost of 20 pounds. (I am level 12, have not yet beat the...
I ended up deleting the lines but also had to reassign the index values so there were no gaps left over form removing the Castle. Still easy enough.
That was after I redownloaded the two files. I must have had an old version... from 2010 I think.
I hate to necro a thread so old, but does anyone have a newer version of this script that works post-Giant's Castle? Is there a newer script that does the same?
I've been trying to make some changes to get it to run myself but am not sure which file is causing it to halt upon reaching the...