Recent content by camperdave

  1. camperdave

    BatMan Relay -- more info, less clicking

    Looks like r63 deleted /relay/datatables.min.js - is that an intentional change? That probably explains why I'm seeing an error from an undefined variable jQuery.fn.dataTableExt.oSort in batman.js?
  2. camperdave

    Guide

    Suggestion about the Avatar of West of Loathing section of the guide: On line 42294 you disable the entire section if the my_path_id() function doesn't say we're currently in an AWOL run. I'm still new to AWOL so I'm not sure exactly which sections of this is safe for (so I'm not going to try...
  3. camperdave

    Automatically download the newest daily build

    I was getting this issue too. However, today I'm not. Odd.
  4. camperdave

    BatMan Relay -- more info, less clicking

    I doubt it's caused by this, but I'm also overriding the character pane with CHIT. I've got a few other relay scripts as well, but I don't believe that any of them affect the combat page. EDIT: Just turned off combat buttons for now as a temporary fix, and scrolling is back in action on my...
  5. camperdave

    BatMan Relay -- more info, less clicking

    No, it isn't doing that for me. If I play on my desktop and fullscreen the window, it isn't an issue. However, when I run the relay browser in a window, or when I use it fullscreen on my Surface Pro as in this screenshot, I don't have any scrollbar. The surface pro lacks a scroll wheel, but...
  6. camperdave

    BatMan Relay -- more info, less clicking

    Hey zarqon, Do you have any plans to make the frames added by this script resizable? Sometimes I have trouble reading Jick's awesome writing, as your script covers up some of the text. Honestly, I'd be perfectly happy if you just threw a scrollbar in the main text section of combat if it...
  7. camperdave

    Superhuman Cocktailcrafting script

    Hey Fluxxdog, you should make a tiny tweak to your script. If you set line 261 to if(!(have_skill($skill[Advanced Cocktailcrafting]) || have_skill($skill[Mixologist]))){ your script will also work for Pete avatar runs.
  8. camperdave

    Help making combat items map

    How about the handful of items that give an Effect, or cost an item to use? (IE, I know one of the oyster eggs boosts one stat at random via an effect, and the you soldier costs a bottle of tequilla to use)
  9. camperdave

    Help making combat items map

    That's a really good idea Rinn.... http://spreadsheets.google.com/ccc?key=0Al2IaYI_g2_RdDRtYTlHVDJ6RDB4c191azZ3RWpWNkE&hl=en I know I'll be doing my edits here :P EDIT: Cleaned it up a bit. Took the liberty of adding a seperate column for what seems to be the unofficial trend of !!!!!! notes...
  10. camperdave

    Help making combat items map

    Oops :P Seems a few of mine got wiped out. Luckily, it wasn't THAT much, and the alphabetizing is pretty cool so we know where we are on the list. I'll start my way up from the bottom, so just remember to take a look at the version uploaded :P EDIT: Up to T (from Z) so far, had to leave a...
  11. camperdave

    Help making combat items map

    Another little question: decimals. I'm probably asking a dumb question, since I'm not super familiar with mafia's eval(), but should the averages be rounded to integers, or have a decimal. It seemed from the dmg values that you filled in, those should be integers (when X.5 would have been a...
  12. camperdave

    Help making combat items map

    Hey zarqon, I've started tossing a few more items from the wiki into this format. However, I have a question about the extensibility of this format - what about the handful of combat items that delevel, as well as do damage. That seems like an important piece of information in terms of...
  13. camperdave

    Trophy progress

    I've found another typeo at line 366: PrintProgress("Failure to Communicate",food_consumed[$item[lucky surprise egg]],50); The trophy requires 50 eggs to be eaten, not 5. Thought it was strange that it claimed I had a trophy available I didn't notice...
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