Recent content by bismuth

  1. bismuth

    Modern castlefarming script

    I (bismuth, #273752) am collecting disco balls, have been for more than 2 years (which is pretty lifelong by KoL standards :P I spend all my time in hardcore though, so direct disco ball offers to my trading multi Astaat (#521047) I pay 222 meat each! Brilliant script by the way, I'm going to...
  2. bismuth

    have_effect() not working in 8.1?

    Ah I see, thanks!
  3. bismuth

    have_effect() not working in 8.1?

    Hi! I have a drinking script that basically does the following: cli_execute("send 1 meat to Testudinata"); int max_iterations = 10; int cur_iteration = 0; while((cur_iteration < max_iterations) && (!ode_obtained)) { cur_iteration = cur_iteration + 1; cli_execute("wait 30")...
  4. bismuth

    Conditional import?

    Well, the "only import in executable scripts" trick is fine for my purposes. What I'll do is make one script called "functionlibrary.ash" or something that imports all my files and import that into all my executable scripts. thanks for the reply!
  5. bismuth

    Conditional import?

    The import command works wonders in keeping my .ash code from being duplicated, but it raises a new problem: repeated includes (imports)! Suppose I have one function library for some generic item handling called "func.ash" now I make some functions for drinking my fill, checking drunkennes...
Top