Recent content by BDragon

  1. B

    stannius' semi-automatic spaaace script

    Finally got round to looking at why this script was looping for me - still not sure, as looking at the code I can't see how it ever realised it was complete so I'm obviously missing something (since it used to w*rk). zlib spaaace_escortmanually = true in the gCLI is a work-around though, since...
  2. B

    Tattoos.ash - Updated

    I've quickly updated the maps on this, should anyone want it. Edit: Also tweaked a few tattoos that were typo'd in the last version (bearclawta, I'm looking at you) and some apparent case-confusion. While I was at it, moved the visit_url out of the loop to reduce server hits, and flipped the...
  3. B

    Winterbay's Helpful Automatic Monsterbasher (WHAM)

    I'm experiencing this still - Pastalord is doing 1 damage, while Geyser is OHK for the ghost. I've just added the ghost as a separate element in my CCS, which does, but thought I'd post since I can't see why it's doing that!
  4. B

    Get Slimy

    Adding a print command was definitely updating - added to max_possible_damage like so: int max_possible_damage() { int def_stat = my_buffedstat( $stat[moxie] ); if( have_skill( $skill[Hero of the Halfshell] ) && item_type( equipped_item( $slot[offhand] ) ) == "shield" && my_buffedstat(...
  5. B

    Get Slimy

    I attempted the debug - but it's now working perfectly with the latest version, so I'm going to assume the reason I couldn't see the fault was that there wasn't one, and it was a holdover from the Hero issue. (does mafia cache scripts on first run? I didn't think so, but it is the only way I...
  6. B

    Get Slimy

    The Hero check doesn't check if your muscle is actually higher than your moxie before deciding to use muscle.... There seems to be something else weird in the "expected damage", since I'm consistently being told that I'll die on the second turn of being slimed unless I skip that section out of...
  7. B

    Get Slimy

    I figured it was the unreliability, since it could be multiple rounds before you actually get out. I assume "without funkslinging" means the fact that you can't funksling them, so you've always got a 50% chance you're stuck in the fight that round.
  8. B

    Get Slimy

    Out of curiosity, why not use actual tatters?
Top