Recent content by Alhifar

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    Slime Tube Adventuring Script

    As soon as I get svn set up again I'll try to get that uploaded. If anyone's interested in taking over the script, let me know and I can get you added to the repository.
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    Slime Tube Adventuring Script

    I don't really play anymore, so I'm not sure how the damage resistance works, but if someone can explain it to me I can probably get the script updated.
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    Slime Tube Adventuring Script

    It currently handles Navel and GAP just fine. It uses the runaways from the bandersnatch, but not the boots. Probably wouldn't be too hard to add. EDIT: Added in support for the stomping boots with r7
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    Slime Tube Adventuring Script

    You won't actually need to install zlib seperately. Zlib is able to be included via an svn dependancy, but htmlform is not (as far as I'm aware).
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    Bug - Not A Bug Cant run MAC version after install.

    Reading up a little, it looks like someone would have to pay the $99 to get the Apple Developer ID, then anyone who was doing a release would just have to have access to the key to sign the dmg with.
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    Slime Tube Adventuring Script

    Okay, everything above should be fixed, though the revamps aren't entirely handled. LTS, Cannon, Stringozzi, WotPL and Geyser are all fine to use, as is attacking with both melee and ranged weapons, divine items (which reminds me that I should add in love songs) and Vicious Talon Slash...
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    Really old Mafia builds.

    Actually, the one I compiled there doesn't have code for anything but the login frame, so that really is all it can do.
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    Really old Mafia builds.

    I find this interesting, so I went back and grabbed the first revision of mafia that would compile. (The second commit, to be exact) This was all it could do.
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    Really old Mafia builds.

    Here's a compiled version of r1
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    Feature - Implemented Hermit - Auto use chewing gum

    Maybe it should, but it doesn't. > prefref autoSat autoSatisfyWithCloset (global, now 'false', default false) autoSatisfyWithCoinmasters (global, now 'true', default false) autoSatisfyWithMall (global, now 'true', default false) autoSatisfyWithNPCs (global, now 'true', default...
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    New Content - Implemented Dreadsylvania

    EDIT: Nevermind, I really need to learn to read first thing in the morning.
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    New Content - Implemented Dreadsylvania

    Looking at item #6483... Unknown item found: electric Kool-Aid (6483, 363523121) -------------------- 6483 electric Kool-Aid 363523121 sk_koolaid.gif food t 0 electric kool-aid 2 1 EPIC 0 0 0 0 electric Kool-Aid Effect: "Electric, Kool", Effect Duration: 50 --------------------...
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    Bug chatbotScript executing twice

    As far as I'm aware, chatbotScripts execute on both incoming and outgoing messages, which would explain your issue.
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    Combat skill/item filter

    Definitely my favorite script. Makes the CAB so much easier to use.
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    Feature - Implemented Friendly warnings for fuzzy matches in $type[]

    Assuming you have the entity already, just change & to & EDIT: Got ninja'd in the time it took me to type that on my phone >.<
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