Recent content by Alex9009

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    Finish combat differently if affected with Majorly Poisoned?

    Thank you. Silly question coming at you: does the ! mean not?
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    Finish combat differently if affected with Majorly Poisoned?

    Hello, I'm curious how I can script to funksling combat items to finish a fight only while I am majorly poisoned. I know how to script to remove the effect after the fight is over, but I can't beat the monster by attacking while poisoned. I have to use combat items. Thank you!!
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    Some scripting help...

    Thank you very much!! Now how do I invoke a .cli script from within an .ash script? lol
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    Some scripting help...

    If I want Mafia to buy unfortunate dumplings until I have 20 in my inventory, but not make them as Mafia wants to do using "acquire," how do I script it? Acquire would be fine but I don't want mafia to make them, just buy from the mall.
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    ZLib -- Zarqon's useful function library

    I'm having this same problem, even with the newest versions of mafia and zlib... And even after doing an update clear.
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    BRICKOS summoning (hopefully I haven't butchered the ash language!)

    I'll leave it as it is. Compensatory package has been sent THANK YOU
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    BRICKOS summoning (hopefully I haven't butchered the ash language!)

    Incredible. What if I set it to something like this: restore_mp( mp_cost($skill[Summon BRICKOs]) ) Just to ensure no mp is wasted (cases like when i only need 3 mp to achieve max; using a restorer would waste mp) I installed your recovery script and am eager to try this all again...
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    BRICKOS summoning (hopefully I haven't butchered the ash language!)

    Excellent! It's workin' like a charm. For some reason it stopped when the skill cost 667mp and my max was 720... but that's like 2 more casts, very easy to live with. It still won't use the freekin nuns... but i can just get massaged for those last couple casts manually. This is exactly...
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    BRICKOS summoning (hopefully I haven't butchered the ash language!)

    Haha alright so I suck... But I do appreciate the functional script! One weird thing happened though. Even though my max mp is 720, the script stopped summoning when the mp cost was 172. It must have failed to recover mp and used that exit you coded. But, it recovered using Oscus's...
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    BRICKOS summoning (hopefully I haven't butchered the ash language!)

    So, my starting goal was to create a script that summons BRICKOs until the mp cost of doing so exceeds my max mp. Before tonight I had absolutely no experience with ash, so please bear with me. I ran into a hangup: I want to use my KoLmafia mood for MP restoration, but I don't know how to...
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    I get by with a little help from this forum...

    This seems as good a place as any to ask another silly question... Does the * mean "all" when used with the mallsell command? Such as: mallsell * not-a-pipe @ 6100 limit 0
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    I get by with a little help from this forum...

    Aha! That mysterious variable of selflessness. I like your style! :p Thanks again
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    I get by with a little help from this forum...

    Cool, so basically that's just looping that command until Ode to Booze does not equal 0? Or is it simply waiting 60 seconds to drink? Furthermore, could I wait less time? Typically Kolabuff is good about distributing buffs in a timely fashion. Thanks for the prompt help, it is much...
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    I get by with a little help from this forum...

    Greetings! I am having trouble, being a beginning scripter, writing a certain line of code in one of my simply wimply cli scripts. Is there a way to tell mafia to drink my nightcap but only once Ode is received? The trouble is that I request ode from the buffbots from within the same script...
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