One-Click Wossname -- automatic level 12 quest completion

icon315

Member
Is there a way to specify different warplans for different characters? i can't seem to find it anywhere in the script
 

Jatopian

Member
There seems to be a problem with the gremlin portion. The script wants to just use the molybdenum magnet repeatedly, but unless the tool can be grabbed this has the same effect as "You twiddle your thumbs." Yay infinite loop. Try having it use the facsimile dictionary or other standard stasis item instead?
 

zarqon

Well-known member
OCW does not handle gremlin combats -- instead, it's recommended that you use a CCS that handles this, such as SmartStasis. What are you using to handle gremlins?
 

zarqon

Well-known member
Yes -- please also post the CLI output from a combat where this is happening, if you can (mafia saves all your sessions in its "sessions" directory so hopefully it wouldn't be too hard to track down).
 

Bazaaretw

Member
If you want OCW to ignore your familiar settings, tell it you're doing a 100% run by setting vars["is_100_run"] to the familiar you want to use. This will supersede all familiar swapping.

So I just tried doing this and it didn't quite work for me.

"You have specified a default familiar that you don't have! ('is_100_run')"

zlib ocw_f_default = is_100_run
zlib ocw_f_farm =
zlib ocw_f_junkyard =
zlib ocw_f_lighthouse = is_100_run
 

heeheehee

Developer
Staff member
Nonono, the name of the setting is "is_100_run". So it'd be "zlib is_100_run = blood-faced volleyball " or something like that.
 
Last edited:

paedraggaidin

New member
Hello...I downloaded the updates versions of First Things First and Zlib tonight, and all of a sudden OCW isn't working. Here's what I am getting when I start it now:

Internal checkpoint created.
"frat-5-beta.txt" loaded (8 steps).
Verifying Wossname progress...
Current step: 2
Completing step 2 of 8...
Mood swing complete.
You can't wear that outfit.
Countdown: 5 seconds...
Countdown: 4 seconds...
Countdown: 3 seconds...
Countdown: 2 seconds...
Countdown: 1 second...
Waiting completed.
Conditions list cleared.
Step 2: Junkyard sidequest
Mood swing complete.
You can't wear that outfit.
getting molybdenum hammer...
You need 1 more molybdenum hammer to continue.
Conditions list cleared.
Condition added: molybdenum hammer
molybdenum hammer

Request 1 of 178 (Junkyard: Next to that Barrel with Something Burning in it) in progress...

[1723] Next to that Barrel with Something Burning in it
Encounter: batwinged gremlin
Strategy: C:\ccs\default.ccs [gremlin]
Round 0: paedraggaidin loses initiative!
You lose 30 hit points
Function 'item_drops_array( )' undefined (FirstThingsFirst.ash, line 60)
Consult script 'SmartStasis.ash' not found.
You're on your own, partner.

So...what's going on? And I do have SmartStasis....
 

mredge73

Member
infinite loop!

Code:
[1644] Hatching Chamber
Encounter: larval filthworm
Round 0: alotavagina wins initiative!
> intheclear() returned false
 > FTF
> 1/1 monsters dropping goals.
 > This monster drops all your remaining goals!
Round 1: alotavagina casts ENTANGLING NOODLES!
 > Casual Combat, re-revamped.
 > Round 2
Round 2: alotavagina casts CANNELLONI CANNON!
Round 3: larval filthworm takes 102 damage.
 > Round 3
Round 3: alotavagina casts CANNELLONI CANNON!
Round 4: larval filthworm takes 51 damage.
 > Round 4
Round 4: alotavagina casts CANNELLONI CANNON!
Round 5: larval filthworm takes 116 damage.
You gain 40 Meat
You gain 11 Beefiness
You gain 20 Mysteriousness
You gain 11 Roguishness
 > Combat finished!
 > You smell like a hatchling.
 > Out of adventures.
 > You smell like a hatchling.
 > Out of adventures.
 > You smell like a hatchling.
 > Out of adventures.
 > You smell like a hatchling.
 > Out of adventures.
 > You smell like a hatchling.
 > Out of adventures.
 > You smell like a hatchling.
 > Out of adventures.
 > You smell like a hatchling.
 > Out of adventures.
 

Raven434

Member
What variable do I set to prevent any automated coin processing prior to the last big battle?

I have "zlib ocw_change_to_meat = false"

And I got this, when I really wanted a lot of that stuff for pulverizing via rainbow gravitation.

Step 4: win!
Turning in 9 red class ring...
Turning in 2 blue class ring...
Turning in 6 white class ring...
Turning in 5 beer helmet...
Turning in 3 distressed denim pants...
Turning in 3 bejeweled pledge pin...
Turning in 14 PADL Phone...
Turning in 2 perforated battle paddle...
Turning in 1 keg shield...
Turning in 1 giant foam finger...
Turning in 1 war tongs...
Turning in 3 energy drink IV...
Turning in 1 Elmley shades...
Turning in 3 beer bong...
Putting on Frat Warrior Fatigues...

Sorry if this has been asked before, but we are at 60 pages in this thread.

I will volunteer my time to start and maintain a FAQ for this, because OCW is one of the all-time baddest ass scripts.

Thanks.
 

zarqon

Well-known member
For that one, you actually have to edit the script. The change_to_meat setting controls whether or not the script spends your coins to get meat, not whether or not it turns in the items in the first place. To change that you have to edit that portion of the script -- how to do that is noted in the comments.

I've made local changes to only turn in items if the resultant coins are worth more than the items' mall price (or autosell if mall price is min price). I could also include pulverize results but that would require users to download yet another support script (SmashLib). Opinions? Is it worth the extra installation hassle?
 

ajandaj

New member
When I run OCW I can get it to start the war, but that is as far as it goes; then I get this repeatedly; it just hangs. I am still green to KoLMafia, so no telling what I still need to do. Can anyone help, please?

Thanks.

Internal checkpoint created.
"optimal.txt" loaded (14 steps).
Verifying Wossname progress...
Current step: 0
Completing step 0 of 14
Restoring initial settings...
OCW Stopped.
Restoring initial settings...
OCW Stopped.
 

Rinn

Developer
There's a problem with your cyrus flyering:

Code:
 > Step 0: Mysterious Island Arena sidequest
> Choosing strategy...

pull: 1 memory of some delicious amino acids

use 1 memory of some delicious amino acids

pull: 3 memory of some delicious amino acids

use 1 memory of some delicious amino acids

use 1 memory of some delicious amino acids

use 1 memory of some delicious amino acids

[637] The Primordial Soup
Encounter: Soup For You
choice.php?whichchoice=346&option=1&pwd
You gain 10 Fortitude
 > Flyering Cy unsuccessful.
 > Unable to complete step 0
> Restoring initial settings...

Since it's pulling acid from storage it's erroneously pulling 4, using them, then trying to get one choice adventure which is met on the initial choiceadventures before you have access to Cyrus.
 
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