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<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title>Kolmafia Forums</title>
		<link>http://kolmafia.us/</link>
		<description>A forum about Kolmafia which is a program to help benefit in playing Kingdom of Loathing.</description>
		<language>en</language>
		<lastBuildDate>Tue, 07 Sep 2010 21:21:59 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>http://kolmafia.us/images/misc/rss.png</url>
			<title>Kolmafia Forums</title>
			<link>http://kolmafia.us/</link>
		</image>
		<item>
			<title>Feature cli_execute() with additional info</title>
			<link>http://kolmafia.us/showthread.php?4814-cli_execute()-with-additional-info&amp;goto=newpost</link>
			<pubDate>Tue, 07 Sep 2010 19:34:21 GMT</pubDate>
			<description>It would be fantastic if it were possible to have some version of cli_execute() that could return the text that would be printed to the gCLI....</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>It would be fantastic if it were possible to have some version of cli_execute() that could return the text that would be printed to the gCLI. Alternately, the last &quot;results&quot; from doing anything on the cli would be great to have access to.<br />
<br />
Technically, this would be possible by saving a LOT of info from multiple calls to session_logs(), but the overhead here would be HUGE.<br />
<br />
My reasons are two-fold;<br />
1) It would be nice to get more feedback from any cli command executed in a relay script<br />
2) Some commands, like &quot;hatter&quot; would be great to have at least some ash access to, but they don't really warrant the dedicated work of getting their own ash command.<br />
<br />
Thanks for the consideration.</div>

 
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			<category domain="http://kolmafia.us/forumdisplay.php?24-Bug-Reports">Bug Reports</category>
			<dc:creator>StDoodle</dc:creator>
			<guid isPermaLink="true">http://kolmafia.us/showthread.php?4814-cli_execute()-with-additional-info</guid>
		</item>
		<item>
			<title>Bug Modifier Maximizer incorrectly handles the closet</title>
			<link>http://kolmafia.us/showthread.php?4813-Modifier-Maximizer-incorrectly-handles-the-closet&amp;goto=newpost</link>
			<pubDate>Tue, 07 Sep 2010 09:53:24 GMT</pubDate>
			<description>I have just observed, in the code from Subversion trunk, a problem with the way Modifier Maximizer handles the closet. 
 
Settings: 
 - Equipment -...</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>I have just observed, in the code from Subversion trunk, a problem with the way Modifier Maximizer handles the closet.<br />
<br />
Settings:<br />
 - Equipment - the problem appears for all three settings<br />
 - Max price - don't check<br />
 - Include effects with no direct source, ... - irrelevant<br />
<br />
Expected effect:<br />
KoLmafia evaluates the properties of objects both on hand and in the closet, pulls everything that is in the closet and is better than what is at hand, and equips the best combination.<br />
<br />
Observed effect:<br />
KoLmafia only evaluates the properties of objects on hand. However, if a piece of equipment deemed to be useful by the maximizer is present both on hand and in the closet, the latter is pulled before the item in question is equipped.<br />
<br />
Reproducible: always<br />
<br />
Example test cases:<br />
<br />
1. incorrect parsing of closet items<br />
 - requirements: Torso Awaregness, at least two different shirts modifying meat drops (e.g. Ye Olde Navy Fleece and duct tape shirt)<br />
 - put all the duct tape shirts in the closet, keeping all the Fleeces on hand<br />
 - maximize meat<br />
 - KoLmafia will then equip the Fleece instead of pulling and equipping a duct tape shirt<br />
2. pulling duplicates<br />
 - requirements: Torso Awaregness, two identical shirts modifying meat drops (e.g. Ye Olde Navy Fleece), no other shirts with such a modifier (if you want to perfectly isolate the problem - in practice, in light of the above putting them all into the closet would work just as well)<br />
 - put one of the Fleeces in the closet, keeping the other on hand<br />
 - maximize meat<br />
 - KoLmafia will then pull another Fleece from the closet despite having one on hand</div>

 
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			<category domain="http://kolmafia.us/forumdisplay.php?24-Bug-Reports">Bug Reports</category>
			<dc:creator>Pineapple of Despair</dc:creator>
			<guid isPermaLink="true">http://kolmafia.us/showthread.php?4813-Modifier-Maximizer-incorrectly-handles-the-closet</guid>
		</item>
		<item>
			<title><![CDATA[StDoodle's Custom Daily Deeds : Relay Browser Version]]></title>
			<link>http://kolmafia.us/showthread.php?4812-StDoodle-s-Custom-Daily-Deeds-Relay-Browser-Version&amp;goto=newpost</link>
			<pubDate>Tue, 07 Sep 2010 08:52:33 GMT</pubDate>
			<description><![CDATA[*Custom Daily Deeds 3.2* 
Requires r8592 
 
I've finally gone and revamped my script to work from the relay browser, as well as support a few new...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div><b>Custom Daily Deeds 3.2</b><br />
<font size="1">Requires r8592</font><br />
<br />
I've finally gone and revamped my script to work from the relay browser, as well as support a few new features. It's still in early bug-testing now, but here it is for those willing to try it out.<br />
<br />
Note: This script requires <a href="http://kolmafia.us/showthread.php?3842" target="_blank">htmlform.ash</a> to be installed in your scripts directory.<br />
<br />
<u>Revision History</u><br />
<!-- BEGIN TEMPLATE: bbcode_code_printable -->
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">3.2&nbsp; &nbsp; &nbsp; &nbsp; Fixed a setup display bug &amp; actually updated version<br />
3.1&nbsp; &nbsp; &nbsp; &nbsp; Added tooltips for most built-in deeds<br />
3.0&nbsp; &nbsp; &nbsp; &nbsp; Initial release of the relay browser revamp</code><hr />
</div> 
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	<div style="padding:10px">

	

	

	

	
		<fieldset class="fieldset">
			<legend>Attached Files</legend>
			<ul>
			<!-- BEGIN TEMPLATE: postbit_attachment -->
<li>
	<img class="inlineimg" src="/ash.gif" alt="File Type: ash" />
	<a href="http://kolmafia.us/attachment.php?attachmentid=3448&amp;d=1283885625">relay_Custom_Daily_Deeds.ash</a> 
(77.5 KB)
</li> 
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			</ul>
		</fieldset>
	

	</div>
 
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			<category domain="http://kolmafia.us/forumdisplay.php?15-Informational-Scripts">Informational Scripts</category>
			<dc:creator>StDoodle</dc:creator>
			<guid isPermaLink="true">http://kolmafia.us/showthread.php?4812-StDoodle-s-Custom-Daily-Deeds-Relay-Browser-Version</guid>
		</item>
		<item>
			<title>Buying from the BHH</title>
			<link>http://kolmafia.us/showthread.php?4811-Buying-from-the-BHH&amp;goto=newpost</link>
			<pubDate>Tue, 07 Sep 2010 02:18:11 GMT</pubDate>
			<description><![CDATA[To qualify, I'm not very versed in web page coding. However, I dug through the BHH pane source code and came across: 
 
 
Code: 
--------- 
Items for...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>To qualify, I'm not very versed in web page coding. However, I dug through the BHH pane source code and came across:<br />
<br />
<!-- BEGIN TEMPLATE: bbcode_code_printable -->
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">Items for Sale:&lt;/b&gt;&lt;table&gt;&lt;form action=bhh.php method=post&gt;&lt;input type=hidden name=action value=&quot;buy&quot;<br />
<br />
...<br />
<br />
&lt;input type=radio name=whichitem value=2464 &gt;&lt;/td&gt;&lt;td&gt;&lt;img src=&quot;http://images.kingdomofloathing.com/itemimages/ccheese.gif&quot;</code><hr />
</div> 
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<br />
So, as a test I try:<br />
<br />
<!-- BEGIN TEMPLATE: bbcode_code_printable -->
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">void main(){<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; item it = $item[bowl of Bounty-Os];<br />
&nbsp; &nbsp; &nbsp; &nbsp; int itemNum = it.to_int();<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; print(&quot;item number: &quot; + itemNum);<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; string bhh_page = visit_url(&quot;bhh.php?pwd&amp;action=buy&amp;whichitem=&quot; + itemNum);<br />
<br />
}</code><hr />
</div> 
<!-- END TEMPLATE: bbcode_code_printable -->Can someone explain why this doesn't work?</div>

 
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			<category domain="http://kolmafia.us/forumdisplay.php?17-Item-Handling-Scripts">Item Handling Scripts</category>
			<dc:creator>Tpj_4000</dc:creator>
			<guid isPermaLink="true">http://kolmafia.us/showthread.php?4811-Buying-from-the-BHH</guid>
		</item>
		<item>
			<title><![CDATA[8592: Do not torment Seal Clubbers by listing Lunge-Smack in the list of "skills you]]></title>
			<link>http://kolmafia.us/showthread.php?4810-8592-Do-not-torment-Seal-Clubbers-by-listing-Lunge-Smack-in-the-list-of-quot-skills-you&amp;goto=newpost</link>
			<pubDate>Mon, 06 Sep 2010 16:21:12 GMT</pubDate>
			<description><![CDATA[8592 (http://builds.kolmafia.us/KoLmafia-8592.jar): Do not torment Seal Clubbers by listing Lunge-Smack in the list of "skills you 
did not buy". 
...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div><a href="http://builds.kolmafia.us/KoLmafia-8592.jar" target="_blank">8592</a>: Do not torment Seal Clubbers by listing Lunge-Smack in the list of &quot;skills you<br />
did not buy&quot;.<br />
<br />
veracity0 on 06/09/2010 16:05:42<br />
<br />
M /src/net/sourceforge/kolmafia/webui/ValhallaDecorator.java</div>

 
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			<category domain="http://kolmafia.us/forumdisplay.php?22-Latest-SVN-Changes">Latest SVN Changes</category>
			<dc:creator>RSS Bot</dc:creator>
			<guid isPermaLink="true">http://kolmafia.us/showthread.php?4810-8592-Do-not-torment-Seal-Clubbers-by-listing-Lunge-Smack-in-the-list-of-quot-skills-you</guid>
		</item>
		<item>
			<title>8591: Fix indicator string for recognizing flame demon in Summoning Chamber</title>
			<link>http://kolmafia.us/showthread.php?4809-8591-Fix-indicator-string-for-recognizing-flame-demon-in-Summoning-Chamber&amp;goto=newpost</link>
			<pubDate>Mon, 06 Sep 2010 14:02:32 GMT</pubDate>
			<description>8591 (http://builds.kolmafia.us/KoLmafia-8591.jar): Fix indicator string for recognizing flame demon in Summoning Chamber 
 
veracity0 on 06/09/2010...</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div><a href="http://builds.kolmafia.us/KoLmafia-8591.jar" target="_blank">8591</a>: Fix indicator string for recognizing flame demon in Summoning Chamber<br />
<br />
veracity0 on 06/09/2010 13:46:41<br />
<br />
M /src/net/sourceforge/kolmafia/request/AdventureRequest.java</div>

 
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			<category domain="http://kolmafia.us/forumdisplay.php?22-Latest-SVN-Changes">Latest SVN Changes</category>
			<dc:creator>RSS Bot</dc:creator>
			<guid isPermaLink="true">http://kolmafia.us/showthread.php?4809-8591-Fix-indicator-string-for-recognizing-flame-demon-in-Summoning-Chamber</guid>
		</item>
		<item>
			<title>8590: The sinister ancient tablet s a reusable item which gives a demon name</title>
			<link>http://kolmafia.us/showthread.php?4808-8590-The-sinister-ancient-tablet-s-a-reusable-item-which-gives-a-demon-name&amp;goto=newpost</link>
			<pubDate>Mon, 06 Sep 2010 06:53:20 GMT</pubDate>
			<description>8590 (http://builds.kolmafia.us/KoLmafia-8590.jar): The sinister ancient tablet s a reusable item which gives a demon name 
 
veracity0 on 06/09/2010...</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div><a href="http://builds.kolmafia.us/KoLmafia-8590.jar" target="_blank">8590</a>: The sinister ancient tablet s a reusable item which gives a demon name<br />
<br />
veracity0 on 06/09/2010 06:30:16<br />
<br />
M /src/data/statuseffects.txt<br />
M /src/net/sourceforge/kolmafia/request/AdventureRequest.java<br />
M /src/data/defaults.txt<br />
M /src/net/sourceforge/kolmafia/KoLAdventure.java<br />
M /src/net/sourceforge/kolmafia/objectpool/ItemPool.java<br />
M /src/data/itemdescs.txt<br />
M /src/data/modifiers.txt<br />
M /src/data/tradeitems.txt<br />
M /src/net/sourceforge/kolmafia/request/UseItemRequest.java</div>

 
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			<category domain="http://kolmafia.us/forumdisplay.php?22-Latest-SVN-Changes">Latest SVN Changes</category>
			<dc:creator>RSS Bot</dc:creator>
			<guid isPermaLink="true">http://kolmafia.us/showthread.php?4808-8590-The-sinister-ancient-tablet-s-a-reusable-item-which-gives-a-demon-name</guid>
		</item>
		<item>
			<title>Why does kolmafia always buy items before checking closet, display, and stash? o_O</title>
			<link>http://kolmafia.us/showthread.php?4807-Why-does-kolmafia-always-buy-items-before-checking-closet-display-and-stash-o_O&amp;goto=newpost</link>
			<pubDate>Mon, 06 Sep 2010 02:53:13 GMT</pubDate>
			<description>Whenever I use a CLI command to acquire, equip, use, etc. an item, it buys the item with highest priority and only checks the others optionally......</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Whenever I use a CLI command to acquire, equip, use, etc. an item, it buys the item with highest priority and only checks the others optionally... That seems silly. Is there an option to place things in priority? Or am I just missing something.<br />
<br />
In fact, when kolmafia has to acquire an item when I don't command it to (like during a quest or something), it DOES withdraw from closet/display first, before going out to get it. Why isn't this functionality extended to other cases?</div>

 
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			<category domain="http://kolmafia.us/forumdisplay.php?10-Community-Support">Community Support</category>
			<dc:creator>t4kato</dc:creator>
			<guid isPermaLink="true">http://kolmafia.us/showthread.php?4807-Why-does-kolmafia-always-buy-items-before-checking-closet-display-and-stash-o_O</guid>
		</item>
		<item>
			<title>8589: fossilized demon skull, fossilized spider skull, white belt</title>
			<link>http://kolmafia.us/showthread.php?4806-8589-fossilized-demon-skull-fossilized-spider-skull-white-belt&amp;goto=newpost</link>
			<pubDate>Mon, 06 Sep 2010 01:54:05 GMT</pubDate>
			<description>8589 (http://builds.kolmafia.us/KoLmafia-8589.jar): fossilized demon skull, fossilized spider skull, white belt 
 
veracity0 on 06/09/2010 01:31:44 
...</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div><a href="http://builds.kolmafia.us/KoLmafia-8589.jar" target="_blank">8589</a>: fossilized demon skull, fossilized spider skull, white belt<br />
<br />
veracity0 on 06/09/2010 01:31:44<br />
<br />
M /src/net/sourceforge/kolmafia/request/GenericRequest.java<br />
M /src/net/sourceforge/kolmafia/objectpool/ItemPool.java<br />
M /src/data/itemdescs.txt<br />
M /src/data/concoctions.txt<br />
M /src/data/tradeitems.txt<br />
M /src/net/sourceforge/kolmafia/request/UseItemRequest.java</div>

 
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			<category domain="http://kolmafia.us/forumdisplay.php?22-Latest-SVN-Changes">Latest SVN Changes</category>
			<dc:creator>RSS Bot</dc:creator>
			<guid isPermaLink="true">http://kolmafia.us/showthread.php?4806-8589-fossilized-demon-skull-fossilized-spider-skull-white-belt</guid>
		</item>
		<item>
			<title><![CDATA[Bug Can't make a white belt]]></title>
			<link>http://kolmafia.us/showthread.php?4805-Can-t-make-a-white-belt&amp;goto=newpost</link>
			<pubDate>Sun, 05 Sep 2010 17:25:34 GMT</pubDate>
			<description><![CDATA[Wasn't noted by any major announcements, but the white belt is actually creatable again as of a few days ago. Same recipe and smithing method that's...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Wasn't noted by any major announcements, but the white belt is actually creatable again as of a few days ago. Same recipe and smithing method that's in concoctions.txt.</div>

 
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			<category domain="http://kolmafia.us/forumdisplay.php?24-Bug-Reports">Bug Reports</category>
			<dc:creator>GValko</dc:creator>
			<guid isPermaLink="true">http://kolmafia.us/showthread.php?4805-Can-t-make-a-white-belt</guid>
		</item>
		<item>
			<title>Bug Confetti treated as consumed</title>
			<link>http://kolmafia.us/showthread.php?4804-Confetti-treated-as-consumed&amp;goto=newpost</link>
			<pubDate>Sun, 05 Sep 2010 06:04:13 GMT</pubDate>
			<description><![CDATA[When using handfuls of confetti, mafia deducts the amount you use when in reality you don't use up any at all. Refreshing the session corrects the...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>When using handfuls of confetti, mafia deducts the amount you use when in reality you don't use up any at all. Refreshing the session corrects the error.</div>

 
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			<category domain="http://kolmafia.us/forumdisplay.php?24-Bug-Reports">Bug Reports</category>
			<dc:creator>Fluxxdog</dc:creator>
			<guid isPermaLink="true">http://kolmafia.us/showthread.php?4804-Confetti-treated-as-consumed</guid>
		</item>
		<item>
			<title>Strangest problem with KoLmafia</title>
			<link>http://kolmafia.us/showthread.php?4803-Strangest-problem-with-KoLmafia&amp;goto=newpost</link>
			<pubDate>Sun, 05 Sep 2010 04:06:17 GMT</pubDate>
			<description><![CDATA[I have been using & loving KoLmafia for years now, but suddenly lately I've been having huge issues with Firefox as the relay browser. 
 
What...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>I have been using &amp; loving KoLmafia for years now, but suddenly lately I've been having huge issues with Firefox as the relay browser.<br />
<br />
What happens is that after a few minutes of playing, my browser starts being unable to download any pictures (such as new item drops) or any other websites that hadn't already been viewed during that session. The only solution is to close and re-open the browser, then it works fine again for a while.<br />
<br />
A few notes about my environment: it's Firefox 3.6.8 (the latest) on Windows 7 64-bit with Sun JVM build 1.6.0_21-b06 (also the latest). I use GreaseMonkey scripts in the browser and have tried disabling them, but the problem persists.<br />
<br />
The problem <i>only</i> happens if I've been using KoLmafia, either the latest stable build 14.1 (EXE) or some of the daily builds.<br />
<br />
Any ideas what's going on? TIA--</div>

 
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			<category domain="http://kolmafia.us/forumdisplay.php?10-Community-Support">Community Support</category>
			<dc:creator>Sir Clement the Meek</dc:creator>
			<guid isPermaLink="true">http://kolmafia.us/showthread.php?4803-Strangest-problem-with-KoLmafia</guid>
		</item>
		<item>
			<title>How to funksling with a CCS?</title>
			<link>http://kolmafia.us/showthread.php?4802-How-to-funksling-with-a-CCS&amp;goto=newpost</link>
			<pubDate>Sun, 05 Sep 2010 02:20:57 GMT</pubDate>
			<description><![CDATA[I just want a CCS that tries to tatter away from every combat.  The guide here doesn't mention how to use items in a CCS.  Every time I enter...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>I just want a CCS that tries to tatter away from every combat.  The guide here doesn't mention how to use items in a CCS.  Every time I enter anything into a new CCS and try to use it, the whole CCS just gets blanked after the first adventure, which leads me to believe I'm doing something wrong.  Alternatively, how can I just get a CCS to use the ingame tatter macro I made?  I tried looking, and the answer is probably in such an obvious place that I'm going to feel like an idiot.</div>

 
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			<category domain="http://kolmafia.us/forumdisplay.php?10-Community-Support">Community Support</category>
			<dc:creator>Deathless Assassin</dc:creator>
			<guid isPermaLink="true">http://kolmafia.us/showthread.php?4802-How-to-funksling-with-a-CCS</guid>
		</item>
		<item>
			<title>Feature Greatest American Pants runaway tracking</title>
			<link>http://kolmafia.us/showthread.php?4801-Greatest-American-Pants-runaway-tracking&amp;goto=newpost</link>
			<pubDate>Fri, 03 Sep 2010 20:29:04 GMT</pubDate>
			<description><![CDATA[The message for a successful free runaway is "As you turn to run away, your pants suddenly activate, and you rocket off into the sky at breakneck...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>The message for a successful free runaway is &quot;As you turn to run away, your pants suddenly activate, and you rocket off into the sky at breakneck speed.&quot;  To avoid SBIP issues, &quot;your pants suddenly activate&quot; is a good match.  This needs adding on line 2426 of src/net/sourceforge/kolmafia/request/FightRequest.java.  <br />
<br />
At some point a more fitting name for these runaways might make sense.  _navelRunaways is used for tracking, and Daily Deeds says navel.</div>

 
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			<category domain="http://kolmafia.us/forumdisplay.php?24-Bug-Reports">Bug Reports</category>
			<dc:creator>lostcalpolydude</dc:creator>
			<guid isPermaLink="true">http://kolmafia.us/showthread.php?4801-Greatest-American-Pants-runaway-tracking</guid>
		</item>
		<item>
			<title>Halp! (Debugging)</title>
			<link>http://kolmafia.us/showthread.php?4800-Halp!-(Debugging)&amp;goto=newpost</link>
			<pubDate>Fri, 03 Sep 2010 01:31:27 GMT</pubDate>
			<description><![CDATA[For some reason, the following script always ends up with a hidden field with the name "mode" and value "LIST" even though, as far as I can tell, it...]]></description>
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<div>For some reason, the following script always ends up with a hidden field with the name &quot;mode&quot; and value &quot;LIST&quot; even though, as far as I can tell, it should have a different value on other pages. Anyone with time to look through and tell me what idiotic mistake I've made would be greatly appreciated!<br />
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File in question: <a href="http://kolmafia.us/attachment.php?attachmentid=3434"  title="Name:  
Views: 
Size:  ">Attachment 3434</a><br />
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(Note: requires htmlform.ash)<br />
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Edit: after further digging, the parameters passed to htmlform.ash's write_hidden() are changed somewhere inside the function. Basically, if your use a hidden field on multiple pages following each other, with the same field name, the value will always stay what it was on the first page write. Is this intended? (I've been a bit out of it lately, so I honestly don't know.)</div>


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	<img class="inlineimg" src="/ash.gif" alt="File Type: ash" />
	<a href="http://kolmafia.us/attachment.php?attachmentid=3434&amp;d=1283477446">relay_CustomDaily.ash</a> 
(53.1 KB)
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			<dc:creator>StDoodle</dc:creator>
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