View Full Version : fighting script
arrggg
04-25-2006, 07:45 PM
can someone show me an example of a fighting script that will attack with "meat vortex" for the first 29 rounds, but then with a normal weapon on round 30?
Tirian
04-25-2006, 08:04 PM
It wouldn't be a script, but I think the following would work in the Custom Combat tab.
[e]
item meat vortex
item meat vortex
item meat vortex
(29 of these...)
item meat vortex
attack
This would do what you wanted for any opponent that had "e" in its name. I guess you could add a few more of them with other very common letters to make sure that you were covering any possible monster that you wanted to draw.
arrggg
04-25-2006, 08:11 PM
Thanks, I'll try it out.
wonko
10-04-2006, 03:15 PM
Has this broken recently? I can't get it to work for me.
-brian
GhettoTrucker
10-04-2006, 06:54 PM
what kind of error you getting? It is probably out dated for 9.3
illarion
10-04-2006, 07:49 PM
It wouldn't be a script, but I think the following would work in the Custom Combat tab.
[e]
item meat vortex
item meat vortex
item meat vortex
(29 of these...)
item meat vortex
attack
This would do what you wanted for any opponent that had "e" in its name. I guess you could add a few more of them with other very common letters to make sure that you were covering any possible monster that you wanted to draw.
Or, y'know, use:
[ default ]
item meat vortex
30: attack
efilnikufecin
10-05-2006, 12:29 AM
Hasn't this conversation been carried on before with sour results?
Nightmist
10-05-2006, 01:39 AM
Haha personally when I looked in this thread I was thinking it was one of them "parse html of fight page and do stuff" scripts xD.
Yeah I think CCS is broken in 9.3 (but was reported and fixed) so a daily build should have that CCS script working.
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