Veracity
01-20-2012, 02:35 PM
The following is an abbreviated version of the Subversion commit message logs. Please keep in mind that these messages are intended for other developers and they take the files which were modified into context in order to limit the amount of verbage. In general, they are not intended for general audiences and should not be treated as "official" documentation -- they are informal and abbreviated, at best.
If you do not understand what something says, try looking at the full version of the revision by following the accompanying link for the revision. The only difference is that the files which were modified will be listed, and sometimes, you can guess what happened from file names (though not always). If you still have no idea what happened, that's okay -- it probably doesn't relate to what you're doing with KoLmafia. ^_~
Furthermore, not everything marked as "fixed" is guaranteed to be fixed, not all changes are guaranteed to have a change. This is due the fact that both time and turns are finite and only a limited number of things can be tested. Some changes go in untested, assuming they would work, when they actually don't due to erroneous assumptions; alpha testers occasionally will be able to give feedback, but it's not always possible.
For example, if you read the revision logs for what changed between 10.2 and 10.3, the plus sign choice adventure was meant to get a use link. Something as seemingly insignificant as KoL using two spaces instead of one space in the sentence "It's actually a book. Read it." would mean the change didn't actually work -- anyone can verify that, in fact, the change didn't work for this very reason. If you ever encounter something like that, a non-accusatory mention of it (non-accusatory meaning anything that neither implies "ZOMG FALSE ADVERTISING" nor "You guys said this was fixed, but...") somewhere will usually result in the problem getting addressed.
Finally, if you've got a bug to report, make sure you read up on how to post a detailed bug report. While the rules outlined apply specifically to bugs related to scripting, many of them are applicable to KoLmafia bug reports in general. Most importantly, I hate the words "annoying" and "frustrating". Never use them when describing a bug/feature. Ever. Thanks. The abridged revision logs follow.
Revision: 9833 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9833)
When the maximizer suggests an accessory that is mutually exclusive with an
accessory you're already wearing (such as the new halos), it should now
suggest the same slot as the existing accessory. Otherwise, the equipment
change could fail due to trying to put on the new one before the old one had
been removed. Not tested.
Revision: 9834 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9834)
Fix maximum HP & MP for Vole sign
Revision: 9835 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9835)
OceanDestinationListener hides popup menu before prompting for destination
Revision: 9836 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9836)
meat paste and stacks do not have a creation method, so priceToMake was
erroneously returning MAX_INT. Use instead CombineMeateRequest.getCost to
calculate actual cost to make
Revision: 9837 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9837)
When deciding which skill to use to remove an effect, check for Disco Nap before
Disco Power Nap, since it is a cheaper skill.
Add a few more effects that Disco Power Nap can remove.
Revision: 9838 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9838)
When you free Ralph, set your current path to "None".
Revision: 9839 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9839)
More Modifier Maximizer modifications:
* Leaving the weapon slot empty is now considered, and if it is empty, an
empty offhand is also considered. This should allow Unarmed items to be
suggested when appropriate.
* Unarmed and Mutex items no longer count towards the shortlist size limit,
so there will always be enough normal items to fill all slots.
Revision: 9840 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9840)
add _borrowedTimeUsed.
Revision: 9841 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9841)
Detect when you use a chat command to eat/drink/spleen and fail because your level is too low.
Revision: 9842 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9842)
Detect and log distance at which you hit a bullseye. Untested.
Detect message and do not consume item after you have hit a bullseye. Tested.
Revision: 9843 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9843)
Using a single d10 gives you a monster to fight
Revision: 9844 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9844)
changed atributes of generic potions
Revision: 9845 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9845)
phish stick
Revision: 9846 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9846)
Protect the user from auto-adventuring when they are > 25 drunk when St. Sneaky Pete's Day is not active.
On St. Sneaky Pete's day and inebrity is between the user's inebriety limit and 25 (inclusive), print a message saying that they need to get even more drunk to continue, as the previous message was incorrect/misleading.
Revision: 9847 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9847)
Add Drunksgiving to inebrity check
Revision: 9848 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9848)
Distention pills can be used when full now, and persist through rollover.
Since we need to adjust consumption limits accordingly, add distentionPillActive user preference to track if a pill is active.
Revision: 9849 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9849)
Never decorate api.php
Revision: 9850 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9850)
Add consumption data for expensive cigars
Revision: 9851 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9851)
Add missing informations in pulverize.txt, thanks to Yendor and Rinn @ kolmafia.us
Add anniversary balsa wood socks. STYX deodorant body spray is not consumed on use.
Revision: 9852 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9852)
Track daily Moveable Feast usage in _feastUsed. When used with success, the feasted familiar is added to _feastedFamiliars, a comma-separated list of familiar races.
Add the Feast daily deed.
Revision: 9853 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9853)
Give user manual control of choice sequences that occur as the user is logging in. Refresh session after the choice-on-login completes.
Revision: 9854 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9854)
Added subject 37 quest items to goal lists
Fix a typo in pulverize.txt
Added anniversary balsa wood socks to equipment.txt and modifiers.txt
Added variable for tracking when Release the Boots skill is available bootsCharged
Fax monster tracker will show when you have a photocopier,
a monster, or you have used your photocopy for the day.
Added ! to stomps in charpanes, and (C) to Daily Deeds to mark when boots are charged
(This last one needs some feedback for cosmetic suggestions)
Revision: 9855 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9855)
_feastedFamiliars is now a semi-colon separated list
Revision: 9856 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9856)
Add Feast to default dailyDeedsOptions and bump dailyDeedsVersion to push the new deed to everyone who already has dailyDeedsOptions set.
Revision: 9857 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9857)
Add plurals for Ye Wizard's Shack items.
Revision: 9858 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9858)
More tweaks to the Feast daily deed.
Revision: 9859 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9859)
Removed duplicates from pulverize.txt
Revision: 9860 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9860)
bootsCharged needs to be reset when ascending as it isn't a _daily variable
Revision: 9861 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9861)
Increased buffer size for gCLI (and chat) so scrollback is more useful with verbose scripts.
Revision: 9862 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9862)
Shard of Double-Ice is a combat item.
Revision: 9863 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9863)
Parse fullness from the character pane, when it is shown.
Revision: 9864 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9864)
Change the way familiar annotations are displayed in the Mafia GUI and in the Character Pane, so that line breaks can be used.
Revision: 9865 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9865)
Track and log monster healing.
Revision: 9866 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9866)
Add counters for Holiday monsters and Romantically arrowed monsters, thanks to Rinn @ kolmafia.us.
Add a Romantic Arrow daily deed.
Revision: 9867 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9867)
Update the descriptions of effects gained when consuming food/booze.
Fix typo
Revision: 9868 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9868)
Add monster "phylum" to monsters.txt to indicate which group they belong to. Add the $phylum type, as well as the folowing ASH functions:
phylum to_phylum( string )
phylum monster_phylum()
phylum monster_phylum( monster )
Revision: 9869 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9869)
$phylae is the plural type constant for $phylum
Thanks again to lostcalpolydude @ kolmafia.us for the update to monsters.txt
Revision: 9870 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9870)
Add the monster's phylum in the Relay Browser during combats.
Revision: 9871 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9871)
phylae -> phyla
Revision: 9872 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9872)
Leave event messages in response text, and we'll see how it goes.
Revision: 9873 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9873)
Add any messages that were seen in previous page loads without the relay browser when viewing a page in the relay browser.
Revision: 9874 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9874)
Smarter replace logic for events -- only replace main.php or a page that is already showing events.
This means that main.php is the only place that will show past events that were encountered during automation, which is roughly the same as how things were before any of these changes happened.
Revision: 9875 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9875)
Provide a warning if the user has no adventures and is not using a familiar.
Improve detection of combat zones when giving user a warning on a 100% familiar run.
Revision: 9876 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9876)
Since we're only checking the URL string for adventure name data, that means that only URL portion will ever match against the adventure database.
As such, only accept GET requests and ignore anything with POST data when sending a familiar warning to the user. This will handle things like the Daily Dungeon, where the user will be alerted before they visit the Daily Dungeon, but not after every single adventure there.
Revision: 9877 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9877)
Update some monster stats, thanks to Theraze and StDoodle @ kolmafia.us
Revision: 9878 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9878)
Initial support for the Make-Your-Own-Vampire-Fangs kit.
Revision: 9879 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9879)
Add proxy record for ASH monster values.
int base_hp
int base_attack
int base_defense
int base_initiative
element attack_element
element defense_element
int min_meat
int max_meat
float base_mainstat_exp
phylum phylum
effect poison
Revision: 9880 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9880)
Add the new kobold monster/items/familiar.
Spaghetti Demon -> The Spaghetti Demon
Revision: 9881 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9881)
Add bounty information in the proxy records values of ASH item and location values.
location item.bounty
int item.bounty_count
item location.bounty
Revision: 9882 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9882)
Fix misplaced tab in modifiers for Scepter of Torremolinos Princw
Revision: 9883 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9883)
The Adorable Seal Larva is a Mosquito. Log when it removes HP from a monster.
Revision: 9884 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9884)
When you are drinking without enough turns of Ode to Booze, Mafia automatically casts it if you know the skill and have enough MP.
Only do this if you can interact. When you are in Ronin/HC, simply ask for confirmation.
Revision: 9885 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9885)
Switch to GIFs instead of JPEGs for login window, since Java 7 has trouble loading JPEGs.
Revision: 9886 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9886)
Remove explicit use of Foxtrot classes when loading windows in GUI.
Revision: 9887 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9887)
Remove unused imports.
Revision: 9888 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9888)
Add Haunted Sorority House adventuring zone.
Override Sexy Sorority Monsters into base type, a la elemental hobos
Revision: 9889 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9889)
Refactor current logic of explicitly invoking creatable item list refreshing to simply setting a flag on whether or not a refresh is needed.
Take advantage of this refactoring to call a lighter-weight version of refreshConcotions on every request that only does any refreshing if a change actually happened that would require a refresh.
Further taking advantage of this refactoring, only call deferRefresh when you're trying to defer the processing of multiple requests.
Revision: 9890 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9890)
Take advantage of concoction refresh refactoring to defer refreshes if there are no goals specified that have a known creation method, which may be common in aftercore and saves time spent refreshing your concoction list.
Revision: 9891 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9891)
Refreshing concoctions might have to make a request to get gender. Making a
request refreshes concoctions. Uh-oh.
Add items dropped by sexy sorority monsters
Reorganize zones: Clan Basement holds Hobopolis (which holds other zones), The
Slime Tube, and the Haunted Sorority House
Revision: 9892 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9892)
Add spoilers and configuration for Sorority House choice adventures.
Revision: 9893 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9893)
Add support for the Sorority Staff Guide. Add a choice for the Prop Deportment so the user can let Mafia decide between getting a chainsaw chain and a funhouse mirror.
Add some modifiers
Revision: 9894 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9894)
Almost all "potions" end up being multi-usable, but KoL almost always forgets to
set that flag when the item is first introduced. Therefore, when generating an
item override for a new "potion", assume it is "usable" not "multiple".
None of the new Haunted Sorority House potions are multi-usable. Yet.
Revision: 9895 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9895)
Once you refresh, a refresh is no longer needed
Revision: 9896 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9896)
The use link for the Haunted Sorority House staff guide cannot load inline since
it redirects to a choice adventure.
chainsaw -> chainsaw chain
Revision: 9897 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9897)
Change the way Sorority House monsters are recognized, since the name patterns changed.
Add a few options for the Sorority House choice adventures settings. Also add item amounts in the spoilers.
Add support for the silver item smithing adventure.
Revision: 9898 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9898)
Show how many silver shotgun shells you have in the Prop Deportment spoilers.
Add The Necbronomicon and The Cooler Out of Space.
Revision: 9899 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9899)
Add choiceAdventure553 (Relocked and Reloaded) to defaults.txt
Revision: 9900 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9900)
Fix for proper tab not being automatically selected when the appropriate option is selected from menus or buttons
Revision: 9901 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9901)
Fix concoctions not refreshing before auto-creation of quest items and item consumption that results in a redirect (most consumption)
Revision: 9902 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9902)
Add The Necbromancer's Stein.
In the Relocked and Reloaded spoiler, show the amount of silver tongue charrrm bracelet, not the amount of silver tongue charrrms.
Revision: 9903 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9903)
Update outfit modifiers.
Add The Necbromancer's Hat, Shorts and Staff.
Revision: 9904 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9904)
Behind the Spooky Curtain is choice adventure 554, not 555
Revision: 9905 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9905)
Fix typo in choice option menu. cursed scrunchie is single equip. add outfit
effect for Radio Free Regalia
Revision: 9906 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9906)
Add some logging to show what happened in the Sorority House choice adventures.
Add a few status effects.
Revision: 9907 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9907)
Fix a typo: if you fail to kill skeletons, say that you need a funhouse mirror,
not a chainsaw chain.
Revision: 9908 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9908)
Allow breakfast scripts to know about creatable items
Revision: 9909 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9909)
Boners Ho!
Revision: 9910 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9910)
If you acquire a coinmaster token, a refresh will be needed
Revision: 9911 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9911)
Ensure that password hash is included for Vending Machine requests.
Don't crash if a CoinmasterData does not have an item.
Revision: 9912 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9912)
Add support for The Economist of Scale.
The Necbromancer outfit is a zap group.
Add a few modifiers.
Revision: 9913 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9913)
Add some (used) versions of skill books. Add Comic-Con 2011 items.
Revision: 9914 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9914)
Add some plurals.
Revision: 9915 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9915)
(used) skill books are not consumed when used.
Revision: 9916 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9916)
Add more (used) skill books.
Using the (used) versions of skill books teaches you skills.
Revision: 9917 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9917)
Add Haunted Sorority House booze.
Revision: 9918 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9918)
Haunted Sorority House drinks give 3-4 adventures.
Add monster phylum for the Sorority House.
Revision: 9919 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9919)
We lower-case drink names in inebriety.txt
Add Sticks and Stones status effect
Comments in modifiers.txt for all the sorority drinks
Revision: 9920 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9920)
Treat /hauntedhouse like other clan dungeon chat channels
Revision: 9921 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9921)
Add Autobiography Of Dynamite Superman Jones (used).
(used) versions of skillbooks really do give skills.
Revision: 9922 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9922)
Allow for expressions to get really unreasonable (increase maximum stack depth from 128 to 1024).
Revision: 9923 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9923)
Only show events once in the relay browser.
Revision: 9924 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9924)
The "unreasonably complicated expression" error message now includes a little
more detail, which may help in tracking down the cause.
Mafia's [use] links for items classified as potions now have a pop-up with
predicted modifier changes, just like [equip] links.
Revision: 9925 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9925)
Outfits with names starting with 'save' can now be put on as expected.
Revision: 9926 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9926)
Code cleanup to use strings, in case some compilers implement auto-unboxing for primitives.
Revision: 9927 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9927)
Prevent Mafia from trying to log on the www1-www7 servers.
Revision: 9928 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9928)
There is now only one login server and no way to connect via IP address.
Revision: 9929 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9929)
Make sure threaded button actually results in something happening in a separate thread.
Revision: 9930 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9930)
Remove unused import (it moved to inside of RequestThread)
Revision: 9931 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9931)
Fix InvocationButton method not found exceptions on startup.
Revision: 9932 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9932)
Restore ability to connect via IP address
Revision: 9933 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9933)
Don't use mojo filters when you don't have enough spleen used, thanks to lostcalpolydude @ kolmafia.us.
Check for error messages when using a Haunted Sorority House staff guide.
Revision: 9934 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9934)
Save object in InvocationButtons so non-static methods can be called
Revision: 9935 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9935)
The Haiku Dungeon and the Dungeon of Doom are not in Seaside Town anymore, so list their choice adventures along with other dungeons, in the Mountains.
Revision: 9936 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9936)
Added even more debugging output to the "Unreasonably complex expression"
error message. If you're one of the people experiencing this problem, please
post the output from the very first instance of the error in a mafia session.
Revision: 9937 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9937)
stocking mimic doesn't automatically gain xp in combat
Revision: 9938 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9938)
Print events in the gCLI.
Revision: 9939 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9939)
Only recalculate adjustments on a charpane.php request that refreshes the character status.
Doesn't fully resolve the possibility of people clicking quickly in the relay browser resulting in lots of adjustment recalculations to run in parallel, but it should reduce them a bit.
Revision: 9940 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9940)
Autobiography Of Dynamite Superman Jones is reusable
Revision: 9941 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9941)
Fix compile error
Revision: 9942 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9942)
Make sure threaded menu item actually results in something happening in a separate thread.
Revision: 9943 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9943)
Add missing menu items from previous commit.
Revision: 9944 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9944)
Since CLI commands, buttons, menu items and action panels all run in something other than the event dispatch thread, remove FoxTrot library.
If the UI locks up when you do something because it was overlooked in all this refactoring, that would be a bug.
If the UI renders funny because things aren't running in the event dispatch any more, that might also be a bug.
If you get a stack trace that says something like "pause object in event dispatch thread", that might also be (you guessed it) a bug.
Revision: 9945 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9945)
Use default look and feel for an operating system if the user hasn't specifically set one. This allows cross-platform usage to be a little better.
Revision: 9946 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9946)
Add some plurals
Revision: 9947 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9947)
Necbromancer drops pulverize into epic wads
Revision: 9948 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9948)
Make sure threaded listener actually results in something happening in a separate thread.
Revision: 9949 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9949)
Overhaul of the modifier expression evaluator, aimed mainly at thread safety
issues (my best guess as to the root cause of the "unreasonably complicated
expression" problem). Glory to those [bugs] who die!
* Partially reverted the split of Expressions into multiple dialects. There
is now a single evaluator loop that handles bytecodes from all three
dialects, which are now distinguished entirely by what operations are allowed
at compile time. This gains back some performance, but more importantly it
allows the stack pointer to be a local variable again, rather than a field of
the Expression (which wasn't safe given the possibility of multiple threads
calling eval() concurrently).
* Instead of having a separate stack per Expression (also unsafe), stacks are
now acquired from a factory function. Normally the same stack gets reused
for each eval(), but in the case of a concurrent or recursive call to eval()
a new stack gets allocated.
* Non-integer numeric literals (which were previously stored in the
Expression's private stack) are now kept in an ArrayList, just as the various
kinds of string literals were. All literals are now in the same list,
allocated only if needed, rather than wastefully allocating a separate list
for each possible kind of literal.
Revision: 9950 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9950)
Mariachi toothpaste is not multiusable
Revision: 9951 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9951)
Add new Halloween items and effects. Add Banfoy's Boutique Order Form
Revision: 9952 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9952)
Add some plurals
Revision: 9953 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9953)
You can't use a sexy costume item if you already have a sexy costume effect.
Revision: 9954 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9954)
Haunting Looks is effect number 937, not 938.
Revision: 9955 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9955)
Upon login, we choose look-and-feel based on the swingLookAndFeel setting. If
that setting is "", we choose a system default value. The Preferences/Look and
Feel panel does did not know what to do with that setting at "". Teach it:
If the setting is "", show the system default
If the selection is the system default, make the setting be "".
Preliminary support for FancyPants Scarecrow. It does not appear to be affected
by familiar weight effects, skills, and items. Instead, it takes its weight
from whatever pants it is wearing. This can be specified in modifiers.txt
by adding a Familiar Effect: "cap 10" for example to the item. Presumably
there are other effects from wearing particular pants, just like hats on a
hatrack, and those effects should e added to the Familiar Effect modifier.
Revision: 9956 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9956)
Added goals for artist quest, evil eye and plus-sized phylactery
Revision: 9957 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9957)
Remove kludges to account for scarecrow not being affected by familiar weight
effects, since that was a KoL bug which is now fixed.
Revision: 9958 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9958)
The Slime Tube isn't a zone anymore, it's a location. Make sure the extra ML from Slime Hates It is taken into account when you are in the Slime Tube.
Revision: 9959 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9959)
Changed pretentious paint to pail of pretentious paint for artist quest goals.
Revision: 9960 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9960)
In the Arboreal Respite choice adventure, choosing to Squeeze into the cave after you have already obtained the tree-holed coin skips the adventure without using an adventure, so change the "Spooky Temple map" setting to "Spooky Temple map then skip adventure".
Make the spoilers shown in the Relay Browser for Arboreal Respite dynamic.
Revision: 9961 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9961)
Check if you have enough meat before trying to buy a spooky sapling.
Revision: 9962 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9962)
Can of Black Paint is not usable in fistcore.
Revision: 9963 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9963)
Add a link to The Hacienda when you get a Hacienda key.
Revision: 9964 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9964)
remove temporary code added to get around since-fixed KoL bug
Revision: 9965 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9965)
Additional debugging for when things run inside of the event dispatch thread when they aren't supposed to
Revision: 9966 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9966)
Fix logout requests running in the same thread as the window dispose attempt
Revision: 9967 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9967)
Fix chat not switching channels when the current channel is closed.
Fix chat not unlistening to a channel when the window/tab is closed
Revision: 9968 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9968)
Remove ActionListenerRunnable, since it really is just duplicate code. Instead, re-apply old code to ThreadedListener and add code which clears an event once it's been processed so it can handle both action events and key events.
Using the new ThreadedListener, fix some of the 'runnables in the event dispatch thread' that were identified in the previous commit.
Revision: 9969 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9969)
Turns out that just recalculating is enough, because ingredient counts also need to be recomputed.
While it's technically simple enough to do given that you'll most likely only have one item with two ingredients, just refresh the whole concoctions list for simplicity.
Revision: 9970 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9970)
Update fakeitem command to allow you to fake meat acquisition as well for testing.
Revision: 9971 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9971)
Added more options for Pyramid goals.
Revision: 9972 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9972)
Delete Foxtrot directories and license files.
Revision: 9973 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9973)
It is possible for characters that are level 11 or lower to have finished the Filthworm sidequest, which means they can shop at the post-war hippy stand.
Revision: 9974 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9974)
Finally, Louvre automation is fully driven by the improved prediction model,
not just the choice spoilers.
Choice adventures are now decorated with an arrow indicating which choice
would be taken when automating.
Revision: 9975 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9975)
The first choice in the Welcome to the Footlocker choice adventure doesn't only give you Knob jelly donut.
Revision: 9976 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9976)
Exact matches for CCS before substring matches
Revision: 9977 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9977)
Wait for the relay server to load when loading the URL, rather than when instantiating the object that loads the URL. This prevents pause objects from being run in the event dispatch thread.
Revision: 9978 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9978)
Make debugging of UI freezes opt-in so as to not fill up people's debug logs while we sort this out
Revision: 9979 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9979)
Initialize the desktop, then request focus in the event dispatch thread, since initializing the desktop may result in requests running in parallel.
Revision: 9980 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9980)
Remove table buttons, since their listeners are not fired in a separate thread, and replace them with a threaded version of those listeners.
This should address the problem of clan management, store management and the cake-shaped arena causing a debug trace if you have Foxtrot debugging enabled.
Revision: 9981 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9981)
Fix internal chat links resulting in runnables in the event dispatch thread.
Revision: 9982 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9982)
Add the following ASH functions to remove items from your mall store:
boolean take_shop( item it )
boolean take_shop( item it, boolean takeAll )
where takeAll defaults to true in the one-parameter version. If takeAll is false, only one of the specified item will be removed.
Add the shop CLI command, to add or remove items from your mall store.
Replace the autosell button in the Store Manager's Removals tab with a 'take one' button.
Revision: 9983 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9983)
Only exit if the user is logged out. For now, the only reliable way of checking for this is to check against the password hash.
Revision: 9984 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9984)
Allow all loopback addresses as referers
Revision: 9985 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9985)
Don't add a second spooky putty sheet to your inventory when using a spooky putty monster that contains nothing.
Revision: 9986 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9986)
Fix buttons on tables (like store manager)
Revision: 9987 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9987)
Login command in CLI requires that you be logged out successfully before it tries to login again.
Therefore, rather than run logout in parallel, let it run normally and only run the logout from closing a window in parallel.
Revision: 9988 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9988)
When using "import", don't look for the name of the file to import in other commands on the same line.
Revision: 9989 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9989)
Restore icon that was removed from the Store Manager frame in Revision 9980.
Revision: 9990 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9990)
Allow "kitchen", "restaurant", and "brewery" commands to take a numeric item id
parameter, rather than just an item name. This will allow the ASH eat() and
drink() functions to retrieve daily specials from the appropriate cafe
Revision: 9991 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9991)
Fix possible race conditions when initializing user interface
Revision: 9992 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9992)
Add familiar effects for some hats and for pants, as per the KoL Wiki.
Revision: 9993 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9993)
Nothing should extend StaticEntity
Revision: 9994 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9994)
Refresh the ItemDatabase when you ascend, to clear any item alias.
Revision: 9995 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9995)
Eliminate infinite loop if find unexpected form while decorating choices
Revision: 9996 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9996)
Add 11/11/11 items
Revision: 9997 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9997)
Mark handful of confetti as "multiple, reusable". Make that go to multiuse.php
Revision: 9998 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9998)
Add some useful links to the gash jumping page thanks to Rinn @ KoLmafia.us
Revision: 9999 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9999)
Start of ChoiceManager refactoring, initially focused on collecting all the
data and code for each choice adventure in a single place, rather than spread
over 3 arrays and 11 functions. I have only refactored the static data so
far, but didn't want to hold up release of these other changes.
Added "go to goal" button for Dungeon Fist!, giving you a consistent 30 Game
Grid tickets. This can only be done from the initial page of the game, as
it's just a playback of a recorded sequence of moves, with no ability to pick
up in the middle of a game.
There are 122 moves in the sequence, so the existing choice-goal mechanism
wouldn't work very well - the relay browser would almost certainly time out
the request before the sequence was complete. Therefore, any command
submitted via /KoLmafia/specialCommand that takes more than half a second to
execute will now produce a status page that auto-refreshes every second until
the command is complete.
Recovery, mood maintenance, and other between-battle actions are no longer
attempted between the steps of a chained choice adventure (and hopefully also
multi-form battles like Ed, but I was unable to test that). This was needed
for Dungeon Fist! because it replaces your normal HP readout on the charpane
with the in-game HP, which would otherwise be likely to falsely trigger
recovery.
The main item-usage commands are now blocked when a choice adventure or fight
is in progress, as they would otherwise fail in ways that we don't always
detect, resulting in inventory count discrepancies.
Revision: 10000 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10000)
Louvre and Violet Fog automation can now be overridden by the presence of any
of the possible goal items in your conditions.
The Dungeon Fist! solver now shows progress messages when automated from the
relay browser.
Acquired Game Grid tickets now link to the redemption counter.
Revision: 10001 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10001)
Fix to my specialCommand progress display from Revision 9999: instead of waiting for
the command to assign to specialCommandResponse, wait for the command queue
to be empty. This allows arbitrary commands to be invoked, even if they
never assign to sCR (which would otherwise leave the "Automating..." message
refreshing forever), and properly handles commands that assign to sCR more
than once (as the chess solver does).
The chess solver now applies decorations to its final page load, so that your
cookie gets its [eat] link. Because you want instant gratification, and you
want it NOW.
Revision: 10002 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10002)
Initial support for the "Trendy" path. Disregard "expired" familiars or bookshelf skills.
Revision: 10003 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10003)
Further Trendy support:
- When you ascend into a Trendy path, log that in the session log
- add ASH function is_trendy() which will assess whether an item, skill,
familiar, or random string is defined as trendy by typeii.php.
boolean is_trendy( item )
boolean is_trendy( familiar )
boolean is_trendy( skill )
(note that bookshelf skills get translated in KoL's "Bookshelf" category to
determine this)
boolean is_trendy( string thing)
(a catch-all; verifies that the random string is not untrendy in any of the
various possible categories. This is the only way to check a Campground item,
at the moment
Revision: 10004 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10004)
Pure, unadulterated, greed.
Revision: 10005 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10005)
Removed some unused imports in /lib files
Revision: 10006 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10006)
More Trendy support:
- do not show untrendy familiars
- do not try to automatically equip untrendy familiar items
- do not show untrendy restoratives
- do not show untrendy consumables
- do not equip untrendy equipment
- do not show untrendy bookshelf skills
- do not try to pull untrendy items
- do not consider untrendy items when maximizing
The list of trendy items is now parsed when you log on (or when you ascend) if your character is trendy.
Revision: 10007 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10007)
creation.item can be null. Don't crash at startup.
Revision: 10008 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10008)
In Trendy runs, do not show Daily Deeds that depend on untrendy Clan Items.
Revision: 10009 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10009)
Recognize items with HTML tags when parsing typeii.php
Revision: 10010 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10010)
Properly check if Clan Items are trendy.
Revision: 10011 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10011)
You can create Clip Art items in Bad Moon after recalling your skills.
Revision: 10012 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10012)
Remove certain trendiness checks, since items already in your inventory can be used regardless of their trendiness.
For trendy characters, do not count untrendy items in storage in InventoryManager.getAccessibleCount() and do not try to acquire untrendy items from the stash, the storage or the mall in InventoryManager.retrieveItem().
In the Maximizer, check if clan items are trendy when needed. Also check if you can equip suggested familiars.
In the Daily Deeds, check if you can equip familiars.
Revision: 10013 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10013)
Add recipes for Rough Stuff
Revision: 10014 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10014)
Some slight Maximizer tweaks for better Scarecrow support, and general
efficiency.
Revision: 10015 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10015)
Currently, choice adventures are recorded in the session log as just a raw
URL. Added a more human-readable format:
"Took choice XXX/Y: ZZZZ"
where ZZZZ is mafia's spoiler for the choice that was taken.
I have left the raw URL in the log for now, in case any log analysis tools
are relying on it.
Revision: 10016 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10016)
"N pirate insult" and "N arena flyer ml" are now valid goals.
The vast majority of AdventureResult instances now have their count as a
field, rather than a 1-element array - the memory and time savings are small,
but get multiplied by the many thousands of these objects that exist. The
few instances that actually need an array with multiple values (3 or 4 at any
given time) are now handled by a subclass.
Revision: 10017 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10017)
Do not consider untrendy items for untrendy characters when maximizing with "pullable/buyable" checked.
Add Thwaitgold butterfly statuette.
Update some modifiers for the Fancypants Scarecrow and for the Crown of Thrones, thanks to lostcalpolydude @ kolmafia.us
Revision: 10018 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10018)
Tweak ScriptMRUList for potential reuse.
Revision: 10019 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10019)
Tweak ScriptMRUList some more for potential reuse.
Revision: 10020 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10020)
For unarmed characters with Master of the Surprising Fist, take into account the +20 to-hit in the Location Details and in the ASH function buffed_hit_stat().
This allows players to auto-adventure with "attack" as their combat action in zones where they wouldn't be able to hit anything without Master of the Surprising Fist.
Revision: 10021 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10021)
Give a meaningful error message instead of a debug log if an ASH
octal/hex/Unicode character escape contains too few digits.
Removed bizarre use of BigInteger class in parsing character escapes.
Revision: 10022 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10022)
Preliminary implementation of MRU list for Modifier Mazimizer
Revision: 10023 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10023)
Fix typos in maximizerMRUList
Revision: 10024 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10024)
If you are Trendy, you get no benefit from the Feat of Boris
Revision: 10025 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10025)
Added "choice" CLI command, to resolve manual or unsupported choice
adventures without having to visit the relay browser - which might be
inconvenient if you're already in the CLI, and don't need to see the full
adventure text to decide which option you want. With no parameter, "choice"
just lists the options. With a numeric parameter, it picks that option.
With any other parameter, it picks the first option containing that text (in
either the actual button text, or mafia's spoiler text).
"trigger" is now a full-line command, since the action parameter can
reasonably contain semicolons.
Revision: 10026 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10026)
Wait until the main interface is loaded whenever you attempt to display it to avoid any race conditions that may cause premature exits in the program.
Revision: 10027 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10027)
If you're helping debug the Foxtrot removal, print out messages indicating how many request threads have not been properly closed
Revision: 10028 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10028)
Move login logic to its own class to ensure that request sequences don't stay open if an exception happens on login
Revision: 10029 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10029)
Less strict check for exiting from KoLmafia when login window closes now that main interface race condition is resolved
Revision: 10030 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10030)
Add a logout manager to mirror the login manager.
Move the on-logout logic (such as any nightcap scripts people may have) out of the logout request and into the logout manager.
Revision: 10031 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10031)
Only request contact list once, rather than every time it's empty (fake it by adding current user to the contact list).
Revision: 10032 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10032)
Fix stack trace when loading menu bar due to method being moved
Revision: 10033 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10033)
Somewhat major refactoring of how enabling/disabling of display happens. Some preliminary testing of the different user interfaces, the CLI and the up arrow options in the relay browser has not revealed anything out of the ordinary.
Essentially, with these changes, rather than have all the different things in KoLmafia open and close request sequences explicitly, rely entirely on ThreadedListener (or really anything which invokes RequestThread.runInParallel) to do so automatically. CLI-related tools themselves (such as the actual CLI and the gCLI) will also be responsible for opening/closing request sequences.
In case things still cause problems, a new command 'graygui' (or 'greygui' if you prefer that spelling) has been added to the CLI, which will print out all the entry points for all the stuff that still has a known open request sequence.
Revision: 10034 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10034)
Use RequestThread.runInParallel for post-login re-initialization due to choices and fights.
Revision: 10035 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10035)
"0%" appears on adventure window if it loads without any additional messages being printed to it, since a JProgressBar shows its current percentage completion as its default text.
Resolve this by setting the status message to the last thing printed to the display.
Revision: 10036 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10036)
Do not do any additional requests if a redirect occurs when requesting the character sheet to avoid unnecessary server hits on choice/fight pages.
Revision: 10037 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10037)
Since we only have a 32-bit DLL for the system tray, don't try to load it if running on a 32-bit architecture.
Revision: 10038 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10038)
Rather than rejecting all non-x86 architectures, try to load the DLL in case you are using Java 6, since rumor has it that loading the DLL still works there.
Revision: 10039 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10039)
A basic meat skirt also makes the Fancypants Scarecrow act like a fairy.
Set the default number of usable pants to 2, just like hats.
Revision: 10040 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10040)
Move listeners into a package where they will compile
Revision: 10041 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10041)
Remove foxtrot license from license display
Revision: 10042 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10042)
Do not build KoLmafia or continue execution if compile fails. Fixes problem where partial daily build JARs are created when KoLmafia does not actually compile.
Revision: 10043 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10043)
Fix cancel button not cancelling
Revision: 10044 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10044)
Fix rogue button panel occuring to right of adventure panel
Revision: 10045 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10045)
Fix button disappearing from login
Revision: 10046 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10046)
If no active requests are going, make sure that submitting a relay browser request triggers a force-continue
Revision: 10047 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10047)
Move special actions panel and combat actions select to Custom Combat subtab.
Change buttons on adventuring interface to be arranged vertically rather than horizontally to give them more room.
Revision: 10048 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10048)
Fix memory leak that keeps main interface in memory even after it's been closed.
Revision: 10049 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10049)
Modifier maximizer and special combat execute CLI commands as well, so open and close request sequences inside of executeCommand.
Revision: 10050 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10050)
Call xdg-open as the default browser if available
Revision: 10051 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10051)
Rather than default browsers, use default 'open file' applications and fallback to Firefox if none are available.
Revision: 10052 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10052)
Add plural for the Notes from the Elfpocalypse.
Revision: 10053 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10053)
Lollipop Forest
Revision: 10054 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10054)
Peppermint Seed Catalog and Peppermint Pip Packet
Revision: 10055 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10055)
Treat clicks in DatabaseFrame as threaded listeners
Revision: 10056 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10056)
Change one character. This is Incredibly Important.
Revision: 10057 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10057)
Add more Peppermint items and concoctions.
Revision: 10058 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10058)
Lolliphaunt
Revision: 10059 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10059)
Disco Power Nap does not remove the Flared Nostrile effect.
Revision: 10060 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10060)
Add the Gingerbread Homestead choice adventure, as well as the licorice root item and effect.
Add peppermint drinks to concoctions.txt. The peppermint parasol is no longer untinkerable.
Revision: 10061 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10061)
Add plural for cold-filtered water
Revision: 10062 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10062)
Quick & dirty fix for NPEs after consumption when addCreationQueue is false.
Revision: 10063 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10063)
Add Lolrus and monster data for the other lollipop monsters.
Revision: 10064 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10064)
The [use] link popup for potions now indicates the duration of the effect you
will receive.
Added missing default for choiceadv 557 (the gingerbread house).
Revision: 10065 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10065)
Add day 5 advent items and concoctions.
Revision: 10066 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10066)
Make sure to clean up after panel listeners to avoid potential memory leak
Revision: 10067 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10067)
Don't print request sequence for thread that is requesting graygui information.
Revision: 10068 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10068)
Fix enter key not triggering actionConfirmed in a request sequence
Revision: 10069 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10069)
Fix potential memory leak in Windows if main interface is closed and reopened constantly (such as when you relogin).
Revision: 10070 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10070)
Fix default component focus when switching between frames. This doesn't fix what happens when a frame loads, however, so will still need to find out what happened there.
Revision: 10071 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10071)
If you're debugging the Foxtrot removal, add additional functionality to the ESC key to print out what currently has focus.
Revision: 10072 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10072)
Fix null pointer exception when there is no parent comparator or no default component
Revision: 10073 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10073)
Only use tabs as default component for main interface, seems to break other interfaces like item manager otherwise.
Revision: 10074 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10074)
Add more bricko airship, cathedral, chicken as per lostcalpolydude
Revision: 10075 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10075)
Add day 6 sucker items.
Revision: 10076 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10076)
When discover new items in mall (or any place other than api.php), read
equipment power from item description, rather than assuming it is 0
Add peppermint sprout and giant candy cane to possible crops in your garden.
This makes them appear in result of get_campground() and selectable as
harvestable goals during breakfast.
Revision: 10077 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10077)
1 giant candy cane. Peppermint rhino. licorice boa
Revision: 10078 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10078)
ash function format_dtg for StDoodle @ kolmafia.us
Revision: 10079 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10079)
Add support for the Tool Time choice adventure.
Revision: 10080 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10080)
Add the choiceAdventure558 setting to defaults.txt
Revision: 10081 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10081)
ash function format_dtg renamed to be format_date_time
Revision: 10082 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10082)
Don't add status bar to main interface
Revision: 10083 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10083)
When a panel is disposed, do not try to reload it.
This will fix the issue where the login window does not disappear when you relog as well as windows where the compact side pane stops refreshing.
Revision: 10084 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10084)
Add Advent day 7 lollipop monster and its items. Add a few plurals. Update lollipop monster stats and item drop rates.
Revision: 10085 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10085)
Check if the character is the correct class before using a class-based skillbook and deciding a new skill has been learned.
Revision: 10086 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10086)
Fix name of blue raspberry troll doll. Add plural for Field Guide to Skeletal Anatomy.
Revision: 10087 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10087)
Fix runnable in event dispatch thread when loading the mushroom plot interface and the mini-browser.
Revision: 10088 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10088)
Fix memory leak where action panels stay in list used for broadcasting messages to all panels after window is closed.
Revision: 10089 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10089)
Fix memory leak for user interface elements registered to the preference registry.
Revision: 10090 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10090)
Fix null pointer exception when loading the trophy window when not logged in.
Revision: 10091 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10091)
Fix character listener memory leak when viewing player status using internal UI.
Revision: 10092 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10092)
More defensive coding in case text passed to StringUtilities is null.
Revision: 10093 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10093)
CheckboxUpdateListeners will immediately get garbage collected because all we have is weak references to them.
Instead, create checkboxes that are themselves preference listeners and register those. Provide a convenience class (PreferenceListenerCheckBox) which provides all the preference listener functionality.
Revision: 10094 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10094)
fix plural of leather aviator's cap
giant candy cane pulverizes into candycaine powder
Revision: 10095 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10095)
Add Fudge Mountain adventure location, monsters and item.
Revision: 10096 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10096)
Add fudge lily and the Fudge Mountain Breakdown choice adventure. Update stats for the fudge monsters.
Revision: 10097 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10097)
Add support for the Fudge Mountain Breakdown choice adventure. For real this time.
Revision: 10098 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10098)
Take into account any weight cap when computing a familiar's modified weight.
Revision: 10099 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10099)
Pre-retrieve multiple items to use even if autosell price is 0
Revision: 10100 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10100)
Don't bother saving an outfit checkpoint when buying selter, since the KGE
Uniform is no longer needed.
Revision: 10101 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10101)
When checking for duplicate key variables in foreach, do not search in varlist
of parent scope. Search in list of key variables already declared
Revision: 10102 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10102)
Add Fudge Oyster.
Revision: 10103 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10103)
When decorating the Gash and offering to send gifts to developer, use acquire
to ensure the accessible gifts are in inventory before csending them along
Revision: 10104 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10104)
If a request sequence is running as a frame is loaded, disable the display. This should help with the problem of the login window opening in the middle of a request sequence on logout staying enabled.
Fix duplicate tabs appearing in main interface.
Fix runnable in event dispatch thread if main interface is loaded in event dispatch thread, triggering subframes (which may post requests) to also send requests as they are loading.
Revision: 10105 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10105)
Fix first tab in main interface always getting auto-selected even when menu option for another tab is selected.
Revision: 10106 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10106)
Group together imports a little bit better.
Reorganize UI building logic to allow for frame panel's center component to be added directly to a tab rather than have the wrapping panel added. This should make focus a little bit more consistent and the refactoring resolves an issue where some interfaces (such as the one that pops up from /who) lost its toolbar panel.
Revision: 10107 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10107)
Log requests even if buffbot is running.
Revision: 10108 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10108)
Ensure that display is disabled during logout.
Revision: 10109 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10109)
Since the stuff inside of LogoutManager.logout() will already be called inside of a parallel thread, call it directly instead of wrapping another runnable inside of it.
Revision: 10110 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10110)
Change ctrl+f6 and ctrl+shift+f6 hotkey to ctrl+pageup and ctrl+pagedown in order to match web browsers like Chrome.
Revision: 10111 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10111)
Add the Swarm of fudgewasps. Use the _fudgeWaspFights preference to track how many Swarms of fudgewasps have been fought by taking the "Look for trouble" choice in the Fudge Mountain Breakdown choice adventure.
Revision: 10112 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10112)
Fix class cast exception when closing buff request window
Revision: 10113 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10113)
Add fudge poodle.
Revision: 10114 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10114)
Add plural for fudge lily.
Revision: 10115 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10115)
Since the problem with logout scripts wasn't related to request sequences (it just needed some display update happening in a request sequence that was already taking place), rollback the change that breaks logout scripts on exit and via CLI logout.
Revision: 10116 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10116)
Fix removing of last element in highlight list.
Revision: 10117 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10117)
Add Advent day 13 fudge items. Add plural for Single Alice's Army Foil. Add candy cane candygram.
Revision: 10118 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10118)
Rather than assume that the default look and feel means that the user wants KoLmafia to use the OS-specific look and feel, make that option explicit.
This allows people to specifically set the look and feel and have that be used across operating systems.
Revision: 10119 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10119)
Fix itemdescs.txt data from Revision 10117.
Add stats for the Fudge poodle and the Swarm of fudgewasps.
Revision: 10120 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10120)
Add image info for Fudgehound
Revision: 10121 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10121)
Mark more items as "candy", according to the KoL Wiki.
Revision: 10122 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10122)
Add the boolean "fancy" and "candy" fields to item proxy records.
Revision: 10123 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10123)
Fix being unable to tab between fields.
Revision: 10124 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10124)
Add Advent day 14 Fudge items.
Revision: 10125 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10125)
fudgecycle is now single equip
fudge wand can't be used via ajax
Revision: 10126 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10126)
Lollipop jewelry is single equip. Fudge lily and fluid of fudge-finding are both multi-usable.
Revision: 10127 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10127)
Translate all the path numbers in api.php to the names of the paths.
Revision: 10128 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10128)
Add frigid fudgepuck.
Revision: 10129 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10129)
Add the Fudge Wand coinmaster.
Revision: 10130 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10130)
fudgsicle
Revision: 10131 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10131)
The fudge spork is a food helper.
Revision: 10132 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10132)
Add gummi items, effects and concoctions.
Revision: 10133 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10133)
Recognize mining in the Gummi Bear mine.
Revision: 10134 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10134)
Add Toot Oriole care package.
Revision: 10135 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10135)
FudgeWandRequest claims only usage of the fudge wand, not all inv_use calls.
Revision: 10136 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10136)
Add Advent day 17 items.
Revision: 10137 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10137)
Extract effects from Char Sheet.
cane-mail items smash into candycaine powder
Revision: 10138 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10138)
Handle complete absence of effects on the Char Sheet.
Pull All can now go to both inventory and closet. For now, handle this by
calling InventoryManager.refresh(), to refresh inventory and closet.
Revision: 10139 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10139)
Make restore_mp() return value agree with restore_hp()
Eliminate value consing for some common constants
Revision: 10140 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10140)
Add The Abominable Fudgeman. Mark more candy items as candy.
Revision: 10141 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10141)
Add 2011 Crimbo Toy Factory Gift items. Add data for Candy Credit trading
Revision: 10142 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10142)
The Crimbo Cafe is open
Revision: 10143 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10143)
Update fullness for Turnip and Rutabaga Pie
Revision: 10144 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10144)
Mark more items as candy.
Revision: 10145 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10145)
Use ñ instead of special character in coinmasters.txt for jabañero-flavored chewing gum
Revision: 10146 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10146)
Add Advent day 19 monster and item.
Revision: 10147 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10147)
Initial support for "Crimbo 2011" coinmaster: trade candy for Candy Credits and
use Candy Credits to send gift items.
Revision: 10148 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10148)
Detect when your desired victim already has a Crimbo present
Revision: 10149 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10149)
No NPE if visit Cimbo Town with no action and no place
Revision: 10150 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10150)
ItemDatabse.miniReset - called when logging in to a previously initialized
KoLmafia session - no longer clears the itemIdByName table, thus losing some of
the ability to use overridden items.
Revision: 10151 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10151)
5 more candies for the Crimbo 2011 Coinmaster, thanks to Bale
Revision: 10152 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10152)
When you send a Toy Factory gift, log "for xxx" or "for the needy" in the
session log.
Revision: 10153 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10153)
url_decode the victim's name
Revision: 10154 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10154)
Filter out action=buygifts in Crimbo 2011 Coinmaster, since that is just a
transitional form on the way to action=reallybuygifts.
Giving to the Needy can be either towho=0 or towho=
Revision: 10155 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10155)
Add speculative sonsumption data for peppermint twist drinks
Revision: 10156 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10156)
Big Candy's tophat. Speculative consumption data for peppermint patty
Revision: 10157 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10157)
Fix a typo that was preventing Mafia from knowing about Mysyicality stat days.
Revision: 10158 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10158)
Only complete "purchase" in the Toy Factory if we detect a "success" message.
Recognize the failure message for invalid item IDs, such as generated by bcc's
crimbo gift script.
Attempt to extract any unknown failure message.
Revision: 10159 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10159)
candy cane candygram concoction
Revision: 10160 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10160)
Add Advent day 21 and 22 tiny plastic items.
Revision: 10161 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10161)
Save per-user item aliases - bang potions, stone spheres, slime vials - in a
special table and remove all old aliases from global canonical name array when
log in as a new user
Revision: 10162 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10162)
Add Advent day 23 tiny plastic item.
Revision: 10163 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10163)
Add a _allYearSucker and a _darkChocolateHear preferences to track usage of those items.
Revision: 10164 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10164)
Save plural aliases and clear them when you log in as a new character
Revision: 10165 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10165)
Don't reject an NPC store item just because you can't afford it.
Revision: 10166 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10166)
Add Advent day 24 and 25 tiny plastic items and items send by Uncle Crimbo
Add Toy Factory effects, items, food, booze and familiar.
Track daily usage of the Jackass Plumber home game and the Trivial Avocations board game with the _jackassePlumberGame and _trivialAvocationsGame properties.
Revision: 10167 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10167)
Add Atomic Pop, fix names of Trivia cards, add Trivia effects
Revision: 10168 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10168)
Add the Trivial Advocations board game to "once a day" breakfast items.
Revision: 10169 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10169)
Fix form url for getting 2nd and subsequent pages of a mall search
Add Crimbo Credits for the Atomic Pop
Revision: 10170 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10170)
A Trivial Avocations card is not consumed until you flip it over and get the
answer. When you do that, log card number, question, and answer.
Revision: 10171 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10171)
Mark go-wassail as EPIC booze.
Revision: 10172 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10172)
jerky coins are EPIC
When you log in as a new character, clear consumption queues rather than
retaining whatever previous character had queued.
Ingredients that are coinmaster tokens do not have a Concoction
Revision: 10173 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10173)
Correctly detect Crimbo Cafe requests and register request.
Refactor CrimboCafeRequest to make this easier next year
Revision: 10174 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10174)
When queueing items on the Food/Booze/Spleen panels, look them up by name,
rather than by item ID. This should allow cafe offerings (which aren't items)
and sushi (which also are not items) to obey consumption limits.
Revision: 10175 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10175)
The eXtreme Bi-Polar Fleece Vest drops from eXtreme Orcish Snowboarders.
Revision: 10176 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10176)
If your spleen is full, don't use spleen-consuming recovery items
Revision: 10177 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10177)
Give CoinmastersFrame's wrapper panel a BorderLayout
Revision: 10178 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10178)
plurals for trivia cards
Revision: 10179 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10179)
Arena parameters for Tickle-Me Emilio
Revision: 10180 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10180)
When we detect a new familiar larva, parse description text to learn familiar
add new Mr. Store items.
Revision: 10181 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10181)
Looks like try-catch when trying to load a 32-bit DLL on a 64-bit architecture doesn't actually help, and KoLmafia will still exit when the DLL fails to load.
Instead, try detecting the architecture via the system property that Java sets in Sun/Oracle versions of Java and skip if it's not set to 32-bit.
Revision: 10182 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10182)
The Festival of Jarlsberg comes on Jarlsuary 1, but also on January 2.
Revision: 10183 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10183)
Set a maximum value of 65535 on base points.
Revision: 10184 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10184)
Remove extra whitespace in build.properties and default.properties. Open a debug port on the exec target to make it easier to do remote debugging if you aren't already debugging through your IDE.
Revision: 10185 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10185)
Fix null pointer exception in daily deeds panel.
Revision: 10186 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10186)
Libram of Resolutions, Summon Resolutions, items, status effects
Revision: 10187 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10187)
Initial support for new FOTYs
Revision: 10188 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10188)
Groose Grease has no level requirement
Revision: 10189 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10189)
Animate familiar icons in compact side pane
Revision: 10190 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10190)
Just the Best Anapests is shruggable
Revision: 10191 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10191)
Log familiar actions and enthroned familiar actions in rhyme
Revision: 10192 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10192)
Improve handling of familiar actions in rhyme or haiku, including recognizing
deleveling
Revision: 10193 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10193)
The Crimbo11 Coinmaster doesn't sell anything which actually goes into your own
inventory, so do not generate purchase requests for its items
Revision: 10194 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10194)
When using current working directory as root, don't look for prefixes after ..
or ../.. have reached the top of the file system.
Uncle Crimbo fashion accessories are now tradeable.
Revision: 10195 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10195)
Bye Bye Crimbo Cafe. Bye Bye Crimbo 2011 Coinmaster.
Revision: 10196 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10196)
Support for the Altar in the Suburbs of Dis
Revision: 10197 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10197)
Further improvements in rhyme combat parsing
Revision: 10198 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10198)
Add plural for resolutions.
Revision: 10199 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10199)
resolution: be wealthier really does have two spaces after the colon
Revision: 10200 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10200)
fix garbled name for resolution: be more adventurous
Revision: 10201 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10201)
Track successful uses of a peppermint parasol in the parasolUsed preference. Reset parasolUsed when the parasol breaks and on ascension. Increment _navelRunaways when a parasol is successfully used in combat.
Revision: 10202 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10202)
Correctly log when you feed your familiar from your inventory in the Relay Browser.
Revision: 10203 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10203)
Add new skills
Revision: 10204 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10204)
resolution: be wealthier no longer has two spaces after the colon.
Revision: 10205 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10205)
When parsing api.php output, call CharPane parser, rather than the CharSheet
parser twice
Revision: 10206 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10206)
Get current moon phase and holiday first. TurnsThisRUn -> turnsthisrun
Revision: 10207 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10207)
Read current fullness from api.php. Ignore it from charpane.php.
Revision: 10208 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10208)
If you have no active effects, api.php returns an empty JSON array for key
"effects", rather than a JSON object
Revision: 10209 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10209)
Fix price analysis and remove buttons on Store Manager to work for items with
umlauts and such in their names
Revision: 10210 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10210)
Add the monsters of Suburban Dis
Revision: 10211 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10211)
Fix typo in monster drop
Put off checking trendiness as long as possible during login
Detect when TrendyRequest doesn't retrieve expected page (due to redirect)
Eliminate infinite loop if redirected to a fight while logging in as trendy
Revision: 10212 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10212)
Only remove rat whiskers when you successfully sell them to the Pretentious Artist.
Add the "You're In Trouble" status effect.
Revision: 10213 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10213)
Preliminary consumption data for green eggnog and green hamhock
When you run out of Dis Abled and try to adventure in the Suburbs of Dis, give
a link to "use devilish folio" if you have any in inventory
When you are in a poetic combat (haiku or anapest), generate use links for all
items that drop poetically in combat and list them all at the end as Previously
Seen - complete with use links, if appropriate.
Revision: 10214 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10214)
Fix item drop for Hugo Von Douchington.
Experimental feature:
When you use the "script" button in the Relay Browser, KoLmafia creates a
macro to encapsulate your current combat strategy and submits it. Multiple
combat rounds can occur and items can be knowcked loose at various times
during the combat: pickpocketing at the top, rave steal in the middle, normal
item drops at the end. Accumulate all items dropped during the combat and
show them at the end in a "Found in this fight" section.
Revision: 10215 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10215)
Copy items to "Found in this fight" section even if they have no use link
Revision: 10216 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10216)
RelayRequest needs to override the 3-argument version (and only that version)
of constructURLString
Revision: 10217 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10217)
Recognize when you are in a game of Beer Pong and log it better in session log
When we see the form of available insults in a Beer Pong game, update known
insult settings as appropriate.
Revision: 10218 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10218)
Always separate lines of familiar actions with slashes when logging
Revision: 10219 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10219)
Detect familiar weight gain in Anapestic combat
Revision: 10220 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10220)
You can't equip shirts unless you are aware of your Torso.
Revision: 10221 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10221)
Eating food with a distended stomach will use one less turn of Got Milk.
Revision: 10222 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10222)
When accumulating use links to the end of the battle, do not limit "usable"
items, since we won't actually show the use link until the battle is done.
Show use links at end for entire battle for native macros, not just KoLmafia
generated ones.
Detect going up a level in Anapestic combat.
Identify 3 of the 4 types of stone spheres in Anapestic combat.
-This line, and those below, will be ignored--
M src/net/sourceforge/kolmafia/objectpool/ItemPool.java
M src/net/sourceforge/kolmafia/webui/UseLinkDecorator.java
M src/net/sourceforge/kolmafia/request/UseItemRequest.java
M src/net/sourceforge/kolmafia/request/FightRequest.java
Revision: 10223 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10223)
Winifred can drop 2 jars full of wind. Tattle costs 7 MP to cast.
Revision: 10224 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10224)
Add another Anapestic phrase for familiar weight gain
Revision: 10225 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10225)
Address displaying main frame before completion and moving main interface. Lightly tested at best.
Revision: 10226 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10226)
Track usage of resolution: be more adventurous. Extra rollover adventures from resolutions are tracked in the _resolutionAdv preference, and added to the extraRolloverAdventures preference.
Resolutions are multi-usable.
Revision: 10227 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10227)
Recognize when a player empties his closet. Add the "closet empty" CLI command, and the empty_closet() ASH function.
Revision: 10228 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10228)
Don't reset Trendiness map when you time in
Revision: 10229 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10229)
plural of "pog" is "pogs"
Revision: 10230 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10230)
Untradeable NPC items you have access to should be assigned a price.
Revision: 10231 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10231)
More plurals
Revision: 10232 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10232)
Add glacial clock modifier
Translate all Shadow versions of yourself to "Your Shadow"
Revision: 10233 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10233)
Disambiguate Fernswarthy's basement monsters.
Revision: 10234 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10234)
Recognize monster healing in Anapestic combat.
Better familiar action logging.
Anapests override Haiukus in the Haiku Dungeon.
Revision: 10235 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10235)
Only ask item database to pluralize coinmaster tokens if they are real items
Revision: 10236 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10236)
More of the same: don't ask item database to pluralize no items in purchase
requests
Revision: 10237 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10237)
Restore code removed in 9720 to support the "Show All Displays" menu item
Revision: 10238 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10238)
Further improve handling familiar actions in combat
Revision: 10239 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10239)
When you do a "pull all" from storage and are still in a Trendy run, you may
have left untrendy items in storage. Therefore, in addition to refreshing
inventory and closet (to see what ended up where), refresh storage (to see what
didn't get pulled.)
Revision: 10240 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10240)
The CLI "acquire" command will now respect autoBuyPriceLimit for all the acquisition options, including the last resort of buying from the mall.
This should prevent cases where an item is bought from the mall rather than crafted because an ingredient is more expensive than autoBuyPriceLimit, even if crafting would have been cheaper overall.
Revision: 10241 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10241)
Roll back 10225; it disabled the ability to open the gCLI before logging in.
Revision: 10242 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10242)
It is 2012....
Revision: 10243 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10243)
Every time we look at basement.php, parse the responseText and set all the
basement level variables
Revision: 10244 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10244)
The LogoutRequest needs to run even if there is no server cookie
Revision: 10245 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10245)
Don't make KoLDestop.INSTANCE visible until it is completely constructed.
Revision: 10246 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10246)
Never try to get Hermit clovers during breakfast in Bad Moon.
Revision: 10247 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10247)
Add "pasta guardian" item type.
Fix prices, modifiers, power, etc. from checkitems
Add fullness and inebriety data for various Crimbo 2011 and Suburban Dis items
Revision: 10248 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10248)
When you unequip pants, if you have a scarecrow as your current familiar,
update familiar item dropdown in Gear Changer
Revision: 10249 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10249)
Check for afterlife.php, not valhalla.php
If you do not understand what something says, try looking at the full version of the revision by following the accompanying link for the revision. The only difference is that the files which were modified will be listed, and sometimes, you can guess what happened from file names (though not always). If you still have no idea what happened, that's okay -- it probably doesn't relate to what you're doing with KoLmafia. ^_~
Furthermore, not everything marked as "fixed" is guaranteed to be fixed, not all changes are guaranteed to have a change. This is due the fact that both time and turns are finite and only a limited number of things can be tested. Some changes go in untested, assuming they would work, when they actually don't due to erroneous assumptions; alpha testers occasionally will be able to give feedback, but it's not always possible.
For example, if you read the revision logs for what changed between 10.2 and 10.3, the plus sign choice adventure was meant to get a use link. Something as seemingly insignificant as KoL using two spaces instead of one space in the sentence "It's actually a book. Read it." would mean the change didn't actually work -- anyone can verify that, in fact, the change didn't work for this very reason. If you ever encounter something like that, a non-accusatory mention of it (non-accusatory meaning anything that neither implies "ZOMG FALSE ADVERTISING" nor "You guys said this was fixed, but...") somewhere will usually result in the problem getting addressed.
Finally, if you've got a bug to report, make sure you read up on how to post a detailed bug report. While the rules outlined apply specifically to bugs related to scripting, many of them are applicable to KoLmafia bug reports in general. Most importantly, I hate the words "annoying" and "frustrating". Never use them when describing a bug/feature. Ever. Thanks. The abridged revision logs follow.
Revision: 9833 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9833)
When the maximizer suggests an accessory that is mutually exclusive with an
accessory you're already wearing (such as the new halos), it should now
suggest the same slot as the existing accessory. Otherwise, the equipment
change could fail due to trying to put on the new one before the old one had
been removed. Not tested.
Revision: 9834 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9834)
Fix maximum HP & MP for Vole sign
Revision: 9835 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9835)
OceanDestinationListener hides popup menu before prompting for destination
Revision: 9836 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9836)
meat paste and stacks do not have a creation method, so priceToMake was
erroneously returning MAX_INT. Use instead CombineMeateRequest.getCost to
calculate actual cost to make
Revision: 9837 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9837)
When deciding which skill to use to remove an effect, check for Disco Nap before
Disco Power Nap, since it is a cheaper skill.
Add a few more effects that Disco Power Nap can remove.
Revision: 9838 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9838)
When you free Ralph, set your current path to "None".
Revision: 9839 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9839)
More Modifier Maximizer modifications:
* Leaving the weapon slot empty is now considered, and if it is empty, an
empty offhand is also considered. This should allow Unarmed items to be
suggested when appropriate.
* Unarmed and Mutex items no longer count towards the shortlist size limit,
so there will always be enough normal items to fill all slots.
Revision: 9840 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9840)
add _borrowedTimeUsed.
Revision: 9841 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9841)
Detect when you use a chat command to eat/drink/spleen and fail because your level is too low.
Revision: 9842 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9842)
Detect and log distance at which you hit a bullseye. Untested.
Detect message and do not consume item after you have hit a bullseye. Tested.
Revision: 9843 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9843)
Using a single d10 gives you a monster to fight
Revision: 9844 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9844)
changed atributes of generic potions
Revision: 9845 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9845)
phish stick
Revision: 9846 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9846)
Protect the user from auto-adventuring when they are > 25 drunk when St. Sneaky Pete's Day is not active.
On St. Sneaky Pete's day and inebrity is between the user's inebriety limit and 25 (inclusive), print a message saying that they need to get even more drunk to continue, as the previous message was incorrect/misleading.
Revision: 9847 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9847)
Add Drunksgiving to inebrity check
Revision: 9848 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9848)
Distention pills can be used when full now, and persist through rollover.
Since we need to adjust consumption limits accordingly, add distentionPillActive user preference to track if a pill is active.
Revision: 9849 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9849)
Never decorate api.php
Revision: 9850 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9850)
Add consumption data for expensive cigars
Revision: 9851 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9851)
Add missing informations in pulverize.txt, thanks to Yendor and Rinn @ kolmafia.us
Add anniversary balsa wood socks. STYX deodorant body spray is not consumed on use.
Revision: 9852 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9852)
Track daily Moveable Feast usage in _feastUsed. When used with success, the feasted familiar is added to _feastedFamiliars, a comma-separated list of familiar races.
Add the Feast daily deed.
Revision: 9853 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9853)
Give user manual control of choice sequences that occur as the user is logging in. Refresh session after the choice-on-login completes.
Revision: 9854 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9854)
Added subject 37 quest items to goal lists
Fix a typo in pulverize.txt
Added anniversary balsa wood socks to equipment.txt and modifiers.txt
Added variable for tracking when Release the Boots skill is available bootsCharged
Fax monster tracker will show when you have a photocopier,
a monster, or you have used your photocopy for the day.
Added ! to stomps in charpanes, and (C) to Daily Deeds to mark when boots are charged
(This last one needs some feedback for cosmetic suggestions)
Revision: 9855 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9855)
_feastedFamiliars is now a semi-colon separated list
Revision: 9856 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9856)
Add Feast to default dailyDeedsOptions and bump dailyDeedsVersion to push the new deed to everyone who already has dailyDeedsOptions set.
Revision: 9857 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9857)
Add plurals for Ye Wizard's Shack items.
Revision: 9858 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9858)
More tweaks to the Feast daily deed.
Revision: 9859 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9859)
Removed duplicates from pulverize.txt
Revision: 9860 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9860)
bootsCharged needs to be reset when ascending as it isn't a _daily variable
Revision: 9861 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9861)
Increased buffer size for gCLI (and chat) so scrollback is more useful with verbose scripts.
Revision: 9862 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9862)
Shard of Double-Ice is a combat item.
Revision: 9863 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9863)
Parse fullness from the character pane, when it is shown.
Revision: 9864 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9864)
Change the way familiar annotations are displayed in the Mafia GUI and in the Character Pane, so that line breaks can be used.
Revision: 9865 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9865)
Track and log monster healing.
Revision: 9866 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9866)
Add counters for Holiday monsters and Romantically arrowed monsters, thanks to Rinn @ kolmafia.us.
Add a Romantic Arrow daily deed.
Revision: 9867 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9867)
Update the descriptions of effects gained when consuming food/booze.
Fix typo
Revision: 9868 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9868)
Add monster "phylum" to monsters.txt to indicate which group they belong to. Add the $phylum type, as well as the folowing ASH functions:
phylum to_phylum( string )
phylum monster_phylum()
phylum monster_phylum( monster )
Revision: 9869 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9869)
$phylae is the plural type constant for $phylum
Thanks again to lostcalpolydude @ kolmafia.us for the update to monsters.txt
Revision: 9870 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9870)
Add the monster's phylum in the Relay Browser during combats.
Revision: 9871 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9871)
phylae -> phyla
Revision: 9872 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9872)
Leave event messages in response text, and we'll see how it goes.
Revision: 9873 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9873)
Add any messages that were seen in previous page loads without the relay browser when viewing a page in the relay browser.
Revision: 9874 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9874)
Smarter replace logic for events -- only replace main.php or a page that is already showing events.
This means that main.php is the only place that will show past events that were encountered during automation, which is roughly the same as how things were before any of these changes happened.
Revision: 9875 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9875)
Provide a warning if the user has no adventures and is not using a familiar.
Improve detection of combat zones when giving user a warning on a 100% familiar run.
Revision: 9876 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9876)
Since we're only checking the URL string for adventure name data, that means that only URL portion will ever match against the adventure database.
As such, only accept GET requests and ignore anything with POST data when sending a familiar warning to the user. This will handle things like the Daily Dungeon, where the user will be alerted before they visit the Daily Dungeon, but not after every single adventure there.
Revision: 9877 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9877)
Update some monster stats, thanks to Theraze and StDoodle @ kolmafia.us
Revision: 9878 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9878)
Initial support for the Make-Your-Own-Vampire-Fangs kit.
Revision: 9879 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9879)
Add proxy record for ASH monster values.
int base_hp
int base_attack
int base_defense
int base_initiative
element attack_element
element defense_element
int min_meat
int max_meat
float base_mainstat_exp
phylum phylum
effect poison
Revision: 9880 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9880)
Add the new kobold monster/items/familiar.
Spaghetti Demon -> The Spaghetti Demon
Revision: 9881 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9881)
Add bounty information in the proxy records values of ASH item and location values.
location item.bounty
int item.bounty_count
item location.bounty
Revision: 9882 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9882)
Fix misplaced tab in modifiers for Scepter of Torremolinos Princw
Revision: 9883 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9883)
The Adorable Seal Larva is a Mosquito. Log when it removes HP from a monster.
Revision: 9884 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9884)
When you are drinking without enough turns of Ode to Booze, Mafia automatically casts it if you know the skill and have enough MP.
Only do this if you can interact. When you are in Ronin/HC, simply ask for confirmation.
Revision: 9885 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9885)
Switch to GIFs instead of JPEGs for login window, since Java 7 has trouble loading JPEGs.
Revision: 9886 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9886)
Remove explicit use of Foxtrot classes when loading windows in GUI.
Revision: 9887 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9887)
Remove unused imports.
Revision: 9888 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9888)
Add Haunted Sorority House adventuring zone.
Override Sexy Sorority Monsters into base type, a la elemental hobos
Revision: 9889 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9889)
Refactor current logic of explicitly invoking creatable item list refreshing to simply setting a flag on whether or not a refresh is needed.
Take advantage of this refactoring to call a lighter-weight version of refreshConcotions on every request that only does any refreshing if a change actually happened that would require a refresh.
Further taking advantage of this refactoring, only call deferRefresh when you're trying to defer the processing of multiple requests.
Revision: 9890 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9890)
Take advantage of concoction refresh refactoring to defer refreshes if there are no goals specified that have a known creation method, which may be common in aftercore and saves time spent refreshing your concoction list.
Revision: 9891 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9891)
Refreshing concoctions might have to make a request to get gender. Making a
request refreshes concoctions. Uh-oh.
Add items dropped by sexy sorority monsters
Reorganize zones: Clan Basement holds Hobopolis (which holds other zones), The
Slime Tube, and the Haunted Sorority House
Revision: 9892 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9892)
Add spoilers and configuration for Sorority House choice adventures.
Revision: 9893 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9893)
Add support for the Sorority Staff Guide. Add a choice for the Prop Deportment so the user can let Mafia decide between getting a chainsaw chain and a funhouse mirror.
Add some modifiers
Revision: 9894 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9894)
Almost all "potions" end up being multi-usable, but KoL almost always forgets to
set that flag when the item is first introduced. Therefore, when generating an
item override for a new "potion", assume it is "usable" not "multiple".
None of the new Haunted Sorority House potions are multi-usable. Yet.
Revision: 9895 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9895)
Once you refresh, a refresh is no longer needed
Revision: 9896 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9896)
The use link for the Haunted Sorority House staff guide cannot load inline since
it redirects to a choice adventure.
chainsaw -> chainsaw chain
Revision: 9897 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9897)
Change the way Sorority House monsters are recognized, since the name patterns changed.
Add a few options for the Sorority House choice adventures settings. Also add item amounts in the spoilers.
Add support for the silver item smithing adventure.
Revision: 9898 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9898)
Show how many silver shotgun shells you have in the Prop Deportment spoilers.
Add The Necbronomicon and The Cooler Out of Space.
Revision: 9899 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9899)
Add choiceAdventure553 (Relocked and Reloaded) to defaults.txt
Revision: 9900 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9900)
Fix for proper tab not being automatically selected when the appropriate option is selected from menus or buttons
Revision: 9901 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9901)
Fix concoctions not refreshing before auto-creation of quest items and item consumption that results in a redirect (most consumption)
Revision: 9902 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9902)
Add The Necbromancer's Stein.
In the Relocked and Reloaded spoiler, show the amount of silver tongue charrrm bracelet, not the amount of silver tongue charrrms.
Revision: 9903 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9903)
Update outfit modifiers.
Add The Necbromancer's Hat, Shorts and Staff.
Revision: 9904 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9904)
Behind the Spooky Curtain is choice adventure 554, not 555
Revision: 9905 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9905)
Fix typo in choice option menu. cursed scrunchie is single equip. add outfit
effect for Radio Free Regalia
Revision: 9906 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9906)
Add some logging to show what happened in the Sorority House choice adventures.
Add a few status effects.
Revision: 9907 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9907)
Fix a typo: if you fail to kill skeletons, say that you need a funhouse mirror,
not a chainsaw chain.
Revision: 9908 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9908)
Allow breakfast scripts to know about creatable items
Revision: 9909 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9909)
Boners Ho!
Revision: 9910 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9910)
If you acquire a coinmaster token, a refresh will be needed
Revision: 9911 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9911)
Ensure that password hash is included for Vending Machine requests.
Don't crash if a CoinmasterData does not have an item.
Revision: 9912 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9912)
Add support for The Economist of Scale.
The Necbromancer outfit is a zap group.
Add a few modifiers.
Revision: 9913 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9913)
Add some (used) versions of skill books. Add Comic-Con 2011 items.
Revision: 9914 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9914)
Add some plurals.
Revision: 9915 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9915)
(used) skill books are not consumed when used.
Revision: 9916 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9916)
Add more (used) skill books.
Using the (used) versions of skill books teaches you skills.
Revision: 9917 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9917)
Add Haunted Sorority House booze.
Revision: 9918 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9918)
Haunted Sorority House drinks give 3-4 adventures.
Add monster phylum for the Sorority House.
Revision: 9919 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9919)
We lower-case drink names in inebriety.txt
Add Sticks and Stones status effect
Comments in modifiers.txt for all the sorority drinks
Revision: 9920 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9920)
Treat /hauntedhouse like other clan dungeon chat channels
Revision: 9921 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9921)
Add Autobiography Of Dynamite Superman Jones (used).
(used) versions of skillbooks really do give skills.
Revision: 9922 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9922)
Allow for expressions to get really unreasonable (increase maximum stack depth from 128 to 1024).
Revision: 9923 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9923)
Only show events once in the relay browser.
Revision: 9924 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9924)
The "unreasonably complicated expression" error message now includes a little
more detail, which may help in tracking down the cause.
Mafia's [use] links for items classified as potions now have a pop-up with
predicted modifier changes, just like [equip] links.
Revision: 9925 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9925)
Outfits with names starting with 'save' can now be put on as expected.
Revision: 9926 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9926)
Code cleanup to use strings, in case some compilers implement auto-unboxing for primitives.
Revision: 9927 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9927)
Prevent Mafia from trying to log on the www1-www7 servers.
Revision: 9928 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9928)
There is now only one login server and no way to connect via IP address.
Revision: 9929 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9929)
Make sure threaded button actually results in something happening in a separate thread.
Revision: 9930 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9930)
Remove unused import (it moved to inside of RequestThread)
Revision: 9931 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9931)
Fix InvocationButton method not found exceptions on startup.
Revision: 9932 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9932)
Restore ability to connect via IP address
Revision: 9933 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9933)
Don't use mojo filters when you don't have enough spleen used, thanks to lostcalpolydude @ kolmafia.us.
Check for error messages when using a Haunted Sorority House staff guide.
Revision: 9934 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9934)
Save object in InvocationButtons so non-static methods can be called
Revision: 9935 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9935)
The Haiku Dungeon and the Dungeon of Doom are not in Seaside Town anymore, so list their choice adventures along with other dungeons, in the Mountains.
Revision: 9936 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9936)
Added even more debugging output to the "Unreasonably complex expression"
error message. If you're one of the people experiencing this problem, please
post the output from the very first instance of the error in a mafia session.
Revision: 9937 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9937)
stocking mimic doesn't automatically gain xp in combat
Revision: 9938 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9938)
Print events in the gCLI.
Revision: 9939 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9939)
Only recalculate adjustments on a charpane.php request that refreshes the character status.
Doesn't fully resolve the possibility of people clicking quickly in the relay browser resulting in lots of adjustment recalculations to run in parallel, but it should reduce them a bit.
Revision: 9940 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9940)
Autobiography Of Dynamite Superman Jones is reusable
Revision: 9941 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9941)
Fix compile error
Revision: 9942 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9942)
Make sure threaded menu item actually results in something happening in a separate thread.
Revision: 9943 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9943)
Add missing menu items from previous commit.
Revision: 9944 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9944)
Since CLI commands, buttons, menu items and action panels all run in something other than the event dispatch thread, remove FoxTrot library.
If the UI locks up when you do something because it was overlooked in all this refactoring, that would be a bug.
If the UI renders funny because things aren't running in the event dispatch any more, that might also be a bug.
If you get a stack trace that says something like "pause object in event dispatch thread", that might also be (you guessed it) a bug.
Revision: 9945 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9945)
Use default look and feel for an operating system if the user hasn't specifically set one. This allows cross-platform usage to be a little better.
Revision: 9946 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9946)
Add some plurals
Revision: 9947 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9947)
Necbromancer drops pulverize into epic wads
Revision: 9948 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9948)
Make sure threaded listener actually results in something happening in a separate thread.
Revision: 9949 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9949)
Overhaul of the modifier expression evaluator, aimed mainly at thread safety
issues (my best guess as to the root cause of the "unreasonably complicated
expression" problem). Glory to those [bugs] who die!
* Partially reverted the split of Expressions into multiple dialects. There
is now a single evaluator loop that handles bytecodes from all three
dialects, which are now distinguished entirely by what operations are allowed
at compile time. This gains back some performance, but more importantly it
allows the stack pointer to be a local variable again, rather than a field of
the Expression (which wasn't safe given the possibility of multiple threads
calling eval() concurrently).
* Instead of having a separate stack per Expression (also unsafe), stacks are
now acquired from a factory function. Normally the same stack gets reused
for each eval(), but in the case of a concurrent or recursive call to eval()
a new stack gets allocated.
* Non-integer numeric literals (which were previously stored in the
Expression's private stack) are now kept in an ArrayList, just as the various
kinds of string literals were. All literals are now in the same list,
allocated only if needed, rather than wastefully allocating a separate list
for each possible kind of literal.
Revision: 9950 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9950)
Mariachi toothpaste is not multiusable
Revision: 9951 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9951)
Add new Halloween items and effects. Add Banfoy's Boutique Order Form
Revision: 9952 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9952)
Add some plurals
Revision: 9953 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9953)
You can't use a sexy costume item if you already have a sexy costume effect.
Revision: 9954 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9954)
Haunting Looks is effect number 937, not 938.
Revision: 9955 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9955)
Upon login, we choose look-and-feel based on the swingLookAndFeel setting. If
that setting is "", we choose a system default value. The Preferences/Look and
Feel panel does did not know what to do with that setting at "". Teach it:
If the setting is "", show the system default
If the selection is the system default, make the setting be "".
Preliminary support for FancyPants Scarecrow. It does not appear to be affected
by familiar weight effects, skills, and items. Instead, it takes its weight
from whatever pants it is wearing. This can be specified in modifiers.txt
by adding a Familiar Effect: "cap 10" for example to the item. Presumably
there are other effects from wearing particular pants, just like hats on a
hatrack, and those effects should e added to the Familiar Effect modifier.
Revision: 9956 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9956)
Added goals for artist quest, evil eye and plus-sized phylactery
Revision: 9957 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9957)
Remove kludges to account for scarecrow not being affected by familiar weight
effects, since that was a KoL bug which is now fixed.
Revision: 9958 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9958)
The Slime Tube isn't a zone anymore, it's a location. Make sure the extra ML from Slime Hates It is taken into account when you are in the Slime Tube.
Revision: 9959 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9959)
Changed pretentious paint to pail of pretentious paint for artist quest goals.
Revision: 9960 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9960)
In the Arboreal Respite choice adventure, choosing to Squeeze into the cave after you have already obtained the tree-holed coin skips the adventure without using an adventure, so change the "Spooky Temple map" setting to "Spooky Temple map then skip adventure".
Make the spoilers shown in the Relay Browser for Arboreal Respite dynamic.
Revision: 9961 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9961)
Check if you have enough meat before trying to buy a spooky sapling.
Revision: 9962 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9962)
Can of Black Paint is not usable in fistcore.
Revision: 9963 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9963)
Add a link to The Hacienda when you get a Hacienda key.
Revision: 9964 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9964)
remove temporary code added to get around since-fixed KoL bug
Revision: 9965 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9965)
Additional debugging for when things run inside of the event dispatch thread when they aren't supposed to
Revision: 9966 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9966)
Fix logout requests running in the same thread as the window dispose attempt
Revision: 9967 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9967)
Fix chat not switching channels when the current channel is closed.
Fix chat not unlistening to a channel when the window/tab is closed
Revision: 9968 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9968)
Remove ActionListenerRunnable, since it really is just duplicate code. Instead, re-apply old code to ThreadedListener and add code which clears an event once it's been processed so it can handle both action events and key events.
Using the new ThreadedListener, fix some of the 'runnables in the event dispatch thread' that were identified in the previous commit.
Revision: 9969 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9969)
Turns out that just recalculating is enough, because ingredient counts also need to be recomputed.
While it's technically simple enough to do given that you'll most likely only have one item with two ingredients, just refresh the whole concoctions list for simplicity.
Revision: 9970 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9970)
Update fakeitem command to allow you to fake meat acquisition as well for testing.
Revision: 9971 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9971)
Added more options for Pyramid goals.
Revision: 9972 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9972)
Delete Foxtrot directories and license files.
Revision: 9973 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9973)
It is possible for characters that are level 11 or lower to have finished the Filthworm sidequest, which means they can shop at the post-war hippy stand.
Revision: 9974 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9974)
Finally, Louvre automation is fully driven by the improved prediction model,
not just the choice spoilers.
Choice adventures are now decorated with an arrow indicating which choice
would be taken when automating.
Revision: 9975 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9975)
The first choice in the Welcome to the Footlocker choice adventure doesn't only give you Knob jelly donut.
Revision: 9976 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9976)
Exact matches for CCS before substring matches
Revision: 9977 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9977)
Wait for the relay server to load when loading the URL, rather than when instantiating the object that loads the URL. This prevents pause objects from being run in the event dispatch thread.
Revision: 9978 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9978)
Make debugging of UI freezes opt-in so as to not fill up people's debug logs while we sort this out
Revision: 9979 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9979)
Initialize the desktop, then request focus in the event dispatch thread, since initializing the desktop may result in requests running in parallel.
Revision: 9980 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9980)
Remove table buttons, since their listeners are not fired in a separate thread, and replace them with a threaded version of those listeners.
This should address the problem of clan management, store management and the cake-shaped arena causing a debug trace if you have Foxtrot debugging enabled.
Revision: 9981 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9981)
Fix internal chat links resulting in runnables in the event dispatch thread.
Revision: 9982 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9982)
Add the following ASH functions to remove items from your mall store:
boolean take_shop( item it )
boolean take_shop( item it, boolean takeAll )
where takeAll defaults to true in the one-parameter version. If takeAll is false, only one of the specified item will be removed.
Add the shop CLI command, to add or remove items from your mall store.
Replace the autosell button in the Store Manager's Removals tab with a 'take one' button.
Revision: 9983 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9983)
Only exit if the user is logged out. For now, the only reliable way of checking for this is to check against the password hash.
Revision: 9984 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9984)
Allow all loopback addresses as referers
Revision: 9985 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9985)
Don't add a second spooky putty sheet to your inventory when using a spooky putty monster that contains nothing.
Revision: 9986 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9986)
Fix buttons on tables (like store manager)
Revision: 9987 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9987)
Login command in CLI requires that you be logged out successfully before it tries to login again.
Therefore, rather than run logout in parallel, let it run normally and only run the logout from closing a window in parallel.
Revision: 9988 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9988)
When using "import", don't look for the name of the file to import in other commands on the same line.
Revision: 9989 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9989)
Restore icon that was removed from the Store Manager frame in Revision 9980.
Revision: 9990 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9990)
Allow "kitchen", "restaurant", and "brewery" commands to take a numeric item id
parameter, rather than just an item name. This will allow the ASH eat() and
drink() functions to retrieve daily specials from the appropriate cafe
Revision: 9991 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9991)
Fix possible race conditions when initializing user interface
Revision: 9992 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9992)
Add familiar effects for some hats and for pants, as per the KoL Wiki.
Revision: 9993 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9993)
Nothing should extend StaticEntity
Revision: 9994 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9994)
Refresh the ItemDatabase when you ascend, to clear any item alias.
Revision: 9995 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9995)
Eliminate infinite loop if find unexpected form while decorating choices
Revision: 9996 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9996)
Add 11/11/11 items
Revision: 9997 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9997)
Mark handful of confetti as "multiple, reusable". Make that go to multiuse.php
Revision: 9998 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9998)
Add some useful links to the gash jumping page thanks to Rinn @ KoLmafia.us
Revision: 9999 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=9999)
Start of ChoiceManager refactoring, initially focused on collecting all the
data and code for each choice adventure in a single place, rather than spread
over 3 arrays and 11 functions. I have only refactored the static data so
far, but didn't want to hold up release of these other changes.
Added "go to goal" button for Dungeon Fist!, giving you a consistent 30 Game
Grid tickets. This can only be done from the initial page of the game, as
it's just a playback of a recorded sequence of moves, with no ability to pick
up in the middle of a game.
There are 122 moves in the sequence, so the existing choice-goal mechanism
wouldn't work very well - the relay browser would almost certainly time out
the request before the sequence was complete. Therefore, any command
submitted via /KoLmafia/specialCommand that takes more than half a second to
execute will now produce a status page that auto-refreshes every second until
the command is complete.
Recovery, mood maintenance, and other between-battle actions are no longer
attempted between the steps of a chained choice adventure (and hopefully also
multi-form battles like Ed, but I was unable to test that). This was needed
for Dungeon Fist! because it replaces your normal HP readout on the charpane
with the in-game HP, which would otherwise be likely to falsely trigger
recovery.
The main item-usage commands are now blocked when a choice adventure or fight
is in progress, as they would otherwise fail in ways that we don't always
detect, resulting in inventory count discrepancies.
Revision: 10000 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10000)
Louvre and Violet Fog automation can now be overridden by the presence of any
of the possible goal items in your conditions.
The Dungeon Fist! solver now shows progress messages when automated from the
relay browser.
Acquired Game Grid tickets now link to the redemption counter.
Revision: 10001 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10001)
Fix to my specialCommand progress display from Revision 9999: instead of waiting for
the command to assign to specialCommandResponse, wait for the command queue
to be empty. This allows arbitrary commands to be invoked, even if they
never assign to sCR (which would otherwise leave the "Automating..." message
refreshing forever), and properly handles commands that assign to sCR more
than once (as the chess solver does).
The chess solver now applies decorations to its final page load, so that your
cookie gets its [eat] link. Because you want instant gratification, and you
want it NOW.
Revision: 10002 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10002)
Initial support for the "Trendy" path. Disregard "expired" familiars or bookshelf skills.
Revision: 10003 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10003)
Further Trendy support:
- When you ascend into a Trendy path, log that in the session log
- add ASH function is_trendy() which will assess whether an item, skill,
familiar, or random string is defined as trendy by typeii.php.
boolean is_trendy( item )
boolean is_trendy( familiar )
boolean is_trendy( skill )
(note that bookshelf skills get translated in KoL's "Bookshelf" category to
determine this)
boolean is_trendy( string thing)
(a catch-all; verifies that the random string is not untrendy in any of the
various possible categories. This is the only way to check a Campground item,
at the moment
Revision: 10004 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10004)
Pure, unadulterated, greed.
Revision: 10005 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10005)
Removed some unused imports in /lib files
Revision: 10006 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10006)
More Trendy support:
- do not show untrendy familiars
- do not try to automatically equip untrendy familiar items
- do not show untrendy restoratives
- do not show untrendy consumables
- do not equip untrendy equipment
- do not show untrendy bookshelf skills
- do not try to pull untrendy items
- do not consider untrendy items when maximizing
The list of trendy items is now parsed when you log on (or when you ascend) if your character is trendy.
Revision: 10007 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10007)
creation.item can be null. Don't crash at startup.
Revision: 10008 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10008)
In Trendy runs, do not show Daily Deeds that depend on untrendy Clan Items.
Revision: 10009 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10009)
Recognize items with HTML tags when parsing typeii.php
Revision: 10010 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10010)
Properly check if Clan Items are trendy.
Revision: 10011 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10011)
You can create Clip Art items in Bad Moon after recalling your skills.
Revision: 10012 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10012)
Remove certain trendiness checks, since items already in your inventory can be used regardless of their trendiness.
For trendy characters, do not count untrendy items in storage in InventoryManager.getAccessibleCount() and do not try to acquire untrendy items from the stash, the storage or the mall in InventoryManager.retrieveItem().
In the Maximizer, check if clan items are trendy when needed. Also check if you can equip suggested familiars.
In the Daily Deeds, check if you can equip familiars.
Revision: 10013 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10013)
Add recipes for Rough Stuff
Revision: 10014 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10014)
Some slight Maximizer tweaks for better Scarecrow support, and general
efficiency.
Revision: 10015 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10015)
Currently, choice adventures are recorded in the session log as just a raw
URL. Added a more human-readable format:
"Took choice XXX/Y: ZZZZ"
where ZZZZ is mafia's spoiler for the choice that was taken.
I have left the raw URL in the log for now, in case any log analysis tools
are relying on it.
Revision: 10016 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10016)
"N pirate insult" and "N arena flyer ml" are now valid goals.
The vast majority of AdventureResult instances now have their count as a
field, rather than a 1-element array - the memory and time savings are small,
but get multiplied by the many thousands of these objects that exist. The
few instances that actually need an array with multiple values (3 or 4 at any
given time) are now handled by a subclass.
Revision: 10017 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10017)
Do not consider untrendy items for untrendy characters when maximizing with "pullable/buyable" checked.
Add Thwaitgold butterfly statuette.
Update some modifiers for the Fancypants Scarecrow and for the Crown of Thrones, thanks to lostcalpolydude @ kolmafia.us
Revision: 10018 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10018)
Tweak ScriptMRUList for potential reuse.
Revision: 10019 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10019)
Tweak ScriptMRUList some more for potential reuse.
Revision: 10020 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10020)
For unarmed characters with Master of the Surprising Fist, take into account the +20 to-hit in the Location Details and in the ASH function buffed_hit_stat().
This allows players to auto-adventure with "attack" as their combat action in zones where they wouldn't be able to hit anything without Master of the Surprising Fist.
Revision: 10021 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10021)
Give a meaningful error message instead of a debug log if an ASH
octal/hex/Unicode character escape contains too few digits.
Removed bizarre use of BigInteger class in parsing character escapes.
Revision: 10022 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10022)
Preliminary implementation of MRU list for Modifier Mazimizer
Revision: 10023 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10023)
Fix typos in maximizerMRUList
Revision: 10024 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10024)
If you are Trendy, you get no benefit from the Feat of Boris
Revision: 10025 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10025)
Added "choice" CLI command, to resolve manual or unsupported choice
adventures without having to visit the relay browser - which might be
inconvenient if you're already in the CLI, and don't need to see the full
adventure text to decide which option you want. With no parameter, "choice"
just lists the options. With a numeric parameter, it picks that option.
With any other parameter, it picks the first option containing that text (in
either the actual button text, or mafia's spoiler text).
"trigger" is now a full-line command, since the action parameter can
reasonably contain semicolons.
Revision: 10026 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10026)
Wait until the main interface is loaded whenever you attempt to display it to avoid any race conditions that may cause premature exits in the program.
Revision: 10027 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10027)
If you're helping debug the Foxtrot removal, print out messages indicating how many request threads have not been properly closed
Revision: 10028 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10028)
Move login logic to its own class to ensure that request sequences don't stay open if an exception happens on login
Revision: 10029 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10029)
Less strict check for exiting from KoLmafia when login window closes now that main interface race condition is resolved
Revision: 10030 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10030)
Add a logout manager to mirror the login manager.
Move the on-logout logic (such as any nightcap scripts people may have) out of the logout request and into the logout manager.
Revision: 10031 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10031)
Only request contact list once, rather than every time it's empty (fake it by adding current user to the contact list).
Revision: 10032 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10032)
Fix stack trace when loading menu bar due to method being moved
Revision: 10033 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10033)
Somewhat major refactoring of how enabling/disabling of display happens. Some preliminary testing of the different user interfaces, the CLI and the up arrow options in the relay browser has not revealed anything out of the ordinary.
Essentially, with these changes, rather than have all the different things in KoLmafia open and close request sequences explicitly, rely entirely on ThreadedListener (or really anything which invokes RequestThread.runInParallel) to do so automatically. CLI-related tools themselves (such as the actual CLI and the gCLI) will also be responsible for opening/closing request sequences.
In case things still cause problems, a new command 'graygui' (or 'greygui' if you prefer that spelling) has been added to the CLI, which will print out all the entry points for all the stuff that still has a known open request sequence.
Revision: 10034 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10034)
Use RequestThread.runInParallel for post-login re-initialization due to choices and fights.
Revision: 10035 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10035)
"0%" appears on adventure window if it loads without any additional messages being printed to it, since a JProgressBar shows its current percentage completion as its default text.
Resolve this by setting the status message to the last thing printed to the display.
Revision: 10036 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10036)
Do not do any additional requests if a redirect occurs when requesting the character sheet to avoid unnecessary server hits on choice/fight pages.
Revision: 10037 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10037)
Since we only have a 32-bit DLL for the system tray, don't try to load it if running on a 32-bit architecture.
Revision: 10038 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10038)
Rather than rejecting all non-x86 architectures, try to load the DLL in case you are using Java 6, since rumor has it that loading the DLL still works there.
Revision: 10039 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10039)
A basic meat skirt also makes the Fancypants Scarecrow act like a fairy.
Set the default number of usable pants to 2, just like hats.
Revision: 10040 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10040)
Move listeners into a package where they will compile
Revision: 10041 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10041)
Remove foxtrot license from license display
Revision: 10042 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10042)
Do not build KoLmafia or continue execution if compile fails. Fixes problem where partial daily build JARs are created when KoLmafia does not actually compile.
Revision: 10043 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10043)
Fix cancel button not cancelling
Revision: 10044 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10044)
Fix rogue button panel occuring to right of adventure panel
Revision: 10045 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10045)
Fix button disappearing from login
Revision: 10046 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10046)
If no active requests are going, make sure that submitting a relay browser request triggers a force-continue
Revision: 10047 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10047)
Move special actions panel and combat actions select to Custom Combat subtab.
Change buttons on adventuring interface to be arranged vertically rather than horizontally to give them more room.
Revision: 10048 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10048)
Fix memory leak that keeps main interface in memory even after it's been closed.
Revision: 10049 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10049)
Modifier maximizer and special combat execute CLI commands as well, so open and close request sequences inside of executeCommand.
Revision: 10050 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10050)
Call xdg-open as the default browser if available
Revision: 10051 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10051)
Rather than default browsers, use default 'open file' applications and fallback to Firefox if none are available.
Revision: 10052 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10052)
Add plural for the Notes from the Elfpocalypse.
Revision: 10053 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10053)
Lollipop Forest
Revision: 10054 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10054)
Peppermint Seed Catalog and Peppermint Pip Packet
Revision: 10055 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10055)
Treat clicks in DatabaseFrame as threaded listeners
Revision: 10056 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10056)
Change one character. This is Incredibly Important.
Revision: 10057 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10057)
Add more Peppermint items and concoctions.
Revision: 10058 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10058)
Lolliphaunt
Revision: 10059 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10059)
Disco Power Nap does not remove the Flared Nostrile effect.
Revision: 10060 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10060)
Add the Gingerbread Homestead choice adventure, as well as the licorice root item and effect.
Add peppermint drinks to concoctions.txt. The peppermint parasol is no longer untinkerable.
Revision: 10061 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10061)
Add plural for cold-filtered water
Revision: 10062 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10062)
Quick & dirty fix for NPEs after consumption when addCreationQueue is false.
Revision: 10063 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10063)
Add Lolrus and monster data for the other lollipop monsters.
Revision: 10064 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10064)
The [use] link popup for potions now indicates the duration of the effect you
will receive.
Added missing default for choiceadv 557 (the gingerbread house).
Revision: 10065 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10065)
Add day 5 advent items and concoctions.
Revision: 10066 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10066)
Make sure to clean up after panel listeners to avoid potential memory leak
Revision: 10067 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10067)
Don't print request sequence for thread that is requesting graygui information.
Revision: 10068 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10068)
Fix enter key not triggering actionConfirmed in a request sequence
Revision: 10069 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10069)
Fix potential memory leak in Windows if main interface is closed and reopened constantly (such as when you relogin).
Revision: 10070 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10070)
Fix default component focus when switching between frames. This doesn't fix what happens when a frame loads, however, so will still need to find out what happened there.
Revision: 10071 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10071)
If you're debugging the Foxtrot removal, add additional functionality to the ESC key to print out what currently has focus.
Revision: 10072 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10072)
Fix null pointer exception when there is no parent comparator or no default component
Revision: 10073 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10073)
Only use tabs as default component for main interface, seems to break other interfaces like item manager otherwise.
Revision: 10074 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10074)
Add more bricko airship, cathedral, chicken as per lostcalpolydude
Revision: 10075 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10075)
Add day 6 sucker items.
Revision: 10076 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10076)
When discover new items in mall (or any place other than api.php), read
equipment power from item description, rather than assuming it is 0
Add peppermint sprout and giant candy cane to possible crops in your garden.
This makes them appear in result of get_campground() and selectable as
harvestable goals during breakfast.
Revision: 10077 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10077)
1 giant candy cane. Peppermint rhino. licorice boa
Revision: 10078 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10078)
ash function format_dtg for StDoodle @ kolmafia.us
Revision: 10079 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10079)
Add support for the Tool Time choice adventure.
Revision: 10080 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10080)
Add the choiceAdventure558 setting to defaults.txt
Revision: 10081 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10081)
ash function format_dtg renamed to be format_date_time
Revision: 10082 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10082)
Don't add status bar to main interface
Revision: 10083 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10083)
When a panel is disposed, do not try to reload it.
This will fix the issue where the login window does not disappear when you relog as well as windows where the compact side pane stops refreshing.
Revision: 10084 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10084)
Add Advent day 7 lollipop monster and its items. Add a few plurals. Update lollipop monster stats and item drop rates.
Revision: 10085 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10085)
Check if the character is the correct class before using a class-based skillbook and deciding a new skill has been learned.
Revision: 10086 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10086)
Fix name of blue raspberry troll doll. Add plural for Field Guide to Skeletal Anatomy.
Revision: 10087 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10087)
Fix runnable in event dispatch thread when loading the mushroom plot interface and the mini-browser.
Revision: 10088 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10088)
Fix memory leak where action panels stay in list used for broadcasting messages to all panels after window is closed.
Revision: 10089 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10089)
Fix memory leak for user interface elements registered to the preference registry.
Revision: 10090 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10090)
Fix null pointer exception when loading the trophy window when not logged in.
Revision: 10091 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10091)
Fix character listener memory leak when viewing player status using internal UI.
Revision: 10092 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10092)
More defensive coding in case text passed to StringUtilities is null.
Revision: 10093 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10093)
CheckboxUpdateListeners will immediately get garbage collected because all we have is weak references to them.
Instead, create checkboxes that are themselves preference listeners and register those. Provide a convenience class (PreferenceListenerCheckBox) which provides all the preference listener functionality.
Revision: 10094 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10094)
fix plural of leather aviator's cap
giant candy cane pulverizes into candycaine powder
Revision: 10095 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10095)
Add Fudge Mountain adventure location, monsters and item.
Revision: 10096 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10096)
Add fudge lily and the Fudge Mountain Breakdown choice adventure. Update stats for the fudge monsters.
Revision: 10097 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10097)
Add support for the Fudge Mountain Breakdown choice adventure. For real this time.
Revision: 10098 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10098)
Take into account any weight cap when computing a familiar's modified weight.
Revision: 10099 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10099)
Pre-retrieve multiple items to use even if autosell price is 0
Revision: 10100 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10100)
Don't bother saving an outfit checkpoint when buying selter, since the KGE
Uniform is no longer needed.
Revision: 10101 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10101)
When checking for duplicate key variables in foreach, do not search in varlist
of parent scope. Search in list of key variables already declared
Revision: 10102 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10102)
Add Fudge Oyster.
Revision: 10103 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10103)
When decorating the Gash and offering to send gifts to developer, use acquire
to ensure the accessible gifts are in inventory before csending them along
Revision: 10104 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10104)
If a request sequence is running as a frame is loaded, disable the display. This should help with the problem of the login window opening in the middle of a request sequence on logout staying enabled.
Fix duplicate tabs appearing in main interface.
Fix runnable in event dispatch thread if main interface is loaded in event dispatch thread, triggering subframes (which may post requests) to also send requests as they are loading.
Revision: 10105 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10105)
Fix first tab in main interface always getting auto-selected even when menu option for another tab is selected.
Revision: 10106 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10106)
Group together imports a little bit better.
Reorganize UI building logic to allow for frame panel's center component to be added directly to a tab rather than have the wrapping panel added. This should make focus a little bit more consistent and the refactoring resolves an issue where some interfaces (such as the one that pops up from /who) lost its toolbar panel.
Revision: 10107 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10107)
Log requests even if buffbot is running.
Revision: 10108 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10108)
Ensure that display is disabled during logout.
Revision: 10109 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10109)
Since the stuff inside of LogoutManager.logout() will already be called inside of a parallel thread, call it directly instead of wrapping another runnable inside of it.
Revision: 10110 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10110)
Change ctrl+f6 and ctrl+shift+f6 hotkey to ctrl+pageup and ctrl+pagedown in order to match web browsers like Chrome.
Revision: 10111 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10111)
Add the Swarm of fudgewasps. Use the _fudgeWaspFights preference to track how many Swarms of fudgewasps have been fought by taking the "Look for trouble" choice in the Fudge Mountain Breakdown choice adventure.
Revision: 10112 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10112)
Fix class cast exception when closing buff request window
Revision: 10113 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10113)
Add fudge poodle.
Revision: 10114 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10114)
Add plural for fudge lily.
Revision: 10115 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10115)
Since the problem with logout scripts wasn't related to request sequences (it just needed some display update happening in a request sequence that was already taking place), rollback the change that breaks logout scripts on exit and via CLI logout.
Revision: 10116 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10116)
Fix removing of last element in highlight list.
Revision: 10117 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10117)
Add Advent day 13 fudge items. Add plural for Single Alice's Army Foil. Add candy cane candygram.
Revision: 10118 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10118)
Rather than assume that the default look and feel means that the user wants KoLmafia to use the OS-specific look and feel, make that option explicit.
This allows people to specifically set the look and feel and have that be used across operating systems.
Revision: 10119 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10119)
Fix itemdescs.txt data from Revision 10117.
Add stats for the Fudge poodle and the Swarm of fudgewasps.
Revision: 10120 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10120)
Add image info for Fudgehound
Revision: 10121 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10121)
Mark more items as "candy", according to the KoL Wiki.
Revision: 10122 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10122)
Add the boolean "fancy" and "candy" fields to item proxy records.
Revision: 10123 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10123)
Fix being unable to tab between fields.
Revision: 10124 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10124)
Add Advent day 14 Fudge items.
Revision: 10125 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10125)
fudgecycle is now single equip
fudge wand can't be used via ajax
Revision: 10126 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10126)
Lollipop jewelry is single equip. Fudge lily and fluid of fudge-finding are both multi-usable.
Revision: 10127 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10127)
Translate all the path numbers in api.php to the names of the paths.
Revision: 10128 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10128)
Add frigid fudgepuck.
Revision: 10129 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10129)
Add the Fudge Wand coinmaster.
Revision: 10130 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10130)
fudgsicle
Revision: 10131 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10131)
The fudge spork is a food helper.
Revision: 10132 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10132)
Add gummi items, effects and concoctions.
Revision: 10133 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10133)
Recognize mining in the Gummi Bear mine.
Revision: 10134 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10134)
Add Toot Oriole care package.
Revision: 10135 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10135)
FudgeWandRequest claims only usage of the fudge wand, not all inv_use calls.
Revision: 10136 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10136)
Add Advent day 17 items.
Revision: 10137 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10137)
Extract effects from Char Sheet.
cane-mail items smash into candycaine powder
Revision: 10138 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10138)
Handle complete absence of effects on the Char Sheet.
Pull All can now go to both inventory and closet. For now, handle this by
calling InventoryManager.refresh(), to refresh inventory and closet.
Revision: 10139 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10139)
Make restore_mp() return value agree with restore_hp()
Eliminate value consing for some common constants
Revision: 10140 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10140)
Add The Abominable Fudgeman. Mark more candy items as candy.
Revision: 10141 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10141)
Add 2011 Crimbo Toy Factory Gift items. Add data for Candy Credit trading
Revision: 10142 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10142)
The Crimbo Cafe is open
Revision: 10143 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10143)
Update fullness for Turnip and Rutabaga Pie
Revision: 10144 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10144)
Mark more items as candy.
Revision: 10145 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10145)
Use ñ instead of special character in coinmasters.txt for jabañero-flavored chewing gum
Revision: 10146 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10146)
Add Advent day 19 monster and item.
Revision: 10147 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10147)
Initial support for "Crimbo 2011" coinmaster: trade candy for Candy Credits and
use Candy Credits to send gift items.
Revision: 10148 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10148)
Detect when your desired victim already has a Crimbo present
Revision: 10149 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10149)
No NPE if visit Cimbo Town with no action and no place
Revision: 10150 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10150)
ItemDatabse.miniReset - called when logging in to a previously initialized
KoLmafia session - no longer clears the itemIdByName table, thus losing some of
the ability to use overridden items.
Revision: 10151 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10151)
5 more candies for the Crimbo 2011 Coinmaster, thanks to Bale
Revision: 10152 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10152)
When you send a Toy Factory gift, log "for xxx" or "for the needy" in the
session log.
Revision: 10153 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10153)
url_decode the victim's name
Revision: 10154 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10154)
Filter out action=buygifts in Crimbo 2011 Coinmaster, since that is just a
transitional form on the way to action=reallybuygifts.
Giving to the Needy can be either towho=0 or towho=
Revision: 10155 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10155)
Add speculative sonsumption data for peppermint twist drinks
Revision: 10156 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10156)
Big Candy's tophat. Speculative consumption data for peppermint patty
Revision: 10157 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10157)
Fix a typo that was preventing Mafia from knowing about Mysyicality stat days.
Revision: 10158 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10158)
Only complete "purchase" in the Toy Factory if we detect a "success" message.
Recognize the failure message for invalid item IDs, such as generated by bcc's
crimbo gift script.
Attempt to extract any unknown failure message.
Revision: 10159 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10159)
candy cane candygram concoction
Revision: 10160 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10160)
Add Advent day 21 and 22 tiny plastic items.
Revision: 10161 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10161)
Save per-user item aliases - bang potions, stone spheres, slime vials - in a
special table and remove all old aliases from global canonical name array when
log in as a new user
Revision: 10162 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10162)
Add Advent day 23 tiny plastic item.
Revision: 10163 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10163)
Add a _allYearSucker and a _darkChocolateHear preferences to track usage of those items.
Revision: 10164 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10164)
Save plural aliases and clear them when you log in as a new character
Revision: 10165 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10165)
Don't reject an NPC store item just because you can't afford it.
Revision: 10166 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10166)
Add Advent day 24 and 25 tiny plastic items and items send by Uncle Crimbo
Add Toy Factory effects, items, food, booze and familiar.
Track daily usage of the Jackass Plumber home game and the Trivial Avocations board game with the _jackassePlumberGame and _trivialAvocationsGame properties.
Revision: 10167 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10167)
Add Atomic Pop, fix names of Trivia cards, add Trivia effects
Revision: 10168 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10168)
Add the Trivial Advocations board game to "once a day" breakfast items.
Revision: 10169 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10169)
Fix form url for getting 2nd and subsequent pages of a mall search
Add Crimbo Credits for the Atomic Pop
Revision: 10170 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10170)
A Trivial Avocations card is not consumed until you flip it over and get the
answer. When you do that, log card number, question, and answer.
Revision: 10171 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10171)
Mark go-wassail as EPIC booze.
Revision: 10172 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10172)
jerky coins are EPIC
When you log in as a new character, clear consumption queues rather than
retaining whatever previous character had queued.
Ingredients that are coinmaster tokens do not have a Concoction
Revision: 10173 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10173)
Correctly detect Crimbo Cafe requests and register request.
Refactor CrimboCafeRequest to make this easier next year
Revision: 10174 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10174)
When queueing items on the Food/Booze/Spleen panels, look them up by name,
rather than by item ID. This should allow cafe offerings (which aren't items)
and sushi (which also are not items) to obey consumption limits.
Revision: 10175 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10175)
The eXtreme Bi-Polar Fleece Vest drops from eXtreme Orcish Snowboarders.
Revision: 10176 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10176)
If your spleen is full, don't use spleen-consuming recovery items
Revision: 10177 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10177)
Give CoinmastersFrame's wrapper panel a BorderLayout
Revision: 10178 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10178)
plurals for trivia cards
Revision: 10179 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10179)
Arena parameters for Tickle-Me Emilio
Revision: 10180 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10180)
When we detect a new familiar larva, parse description text to learn familiar
add new Mr. Store items.
Revision: 10181 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10181)
Looks like try-catch when trying to load a 32-bit DLL on a 64-bit architecture doesn't actually help, and KoLmafia will still exit when the DLL fails to load.
Instead, try detecting the architecture via the system property that Java sets in Sun/Oracle versions of Java and skip if it's not set to 32-bit.
Revision: 10182 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10182)
The Festival of Jarlsberg comes on Jarlsuary 1, but also on January 2.
Revision: 10183 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10183)
Set a maximum value of 65535 on base points.
Revision: 10184 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10184)
Remove extra whitespace in build.properties and default.properties. Open a debug port on the exec target to make it easier to do remote debugging if you aren't already debugging through your IDE.
Revision: 10185 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10185)
Fix null pointer exception in daily deeds panel.
Revision: 10186 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10186)
Libram of Resolutions, Summon Resolutions, items, status effects
Revision: 10187 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10187)
Initial support for new FOTYs
Revision: 10188 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10188)
Groose Grease has no level requirement
Revision: 10189 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10189)
Animate familiar icons in compact side pane
Revision: 10190 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10190)
Just the Best Anapests is shruggable
Revision: 10191 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10191)
Log familiar actions and enthroned familiar actions in rhyme
Revision: 10192 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10192)
Improve handling of familiar actions in rhyme or haiku, including recognizing
deleveling
Revision: 10193 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10193)
The Crimbo11 Coinmaster doesn't sell anything which actually goes into your own
inventory, so do not generate purchase requests for its items
Revision: 10194 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10194)
When using current working directory as root, don't look for prefixes after ..
or ../.. have reached the top of the file system.
Uncle Crimbo fashion accessories are now tradeable.
Revision: 10195 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10195)
Bye Bye Crimbo Cafe. Bye Bye Crimbo 2011 Coinmaster.
Revision: 10196 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10196)
Support for the Altar in the Suburbs of Dis
Revision: 10197 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10197)
Further improvements in rhyme combat parsing
Revision: 10198 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10198)
Add plural for resolutions.
Revision: 10199 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10199)
resolution: be wealthier really does have two spaces after the colon
Revision: 10200 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10200)
fix garbled name for resolution: be more adventurous
Revision: 10201 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10201)
Track successful uses of a peppermint parasol in the parasolUsed preference. Reset parasolUsed when the parasol breaks and on ascension. Increment _navelRunaways when a parasol is successfully used in combat.
Revision: 10202 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10202)
Correctly log when you feed your familiar from your inventory in the Relay Browser.
Revision: 10203 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10203)
Add new skills
Revision: 10204 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10204)
resolution: be wealthier no longer has two spaces after the colon.
Revision: 10205 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10205)
When parsing api.php output, call CharPane parser, rather than the CharSheet
parser twice
Revision: 10206 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10206)
Get current moon phase and holiday first. TurnsThisRUn -> turnsthisrun
Revision: 10207 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10207)
Read current fullness from api.php. Ignore it from charpane.php.
Revision: 10208 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10208)
If you have no active effects, api.php returns an empty JSON array for key
"effects", rather than a JSON object
Revision: 10209 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10209)
Fix price analysis and remove buttons on Store Manager to work for items with
umlauts and such in their names
Revision: 10210 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10210)
Add the monsters of Suburban Dis
Revision: 10211 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10211)
Fix typo in monster drop
Put off checking trendiness as long as possible during login
Detect when TrendyRequest doesn't retrieve expected page (due to redirect)
Eliminate infinite loop if redirected to a fight while logging in as trendy
Revision: 10212 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10212)
Only remove rat whiskers when you successfully sell them to the Pretentious Artist.
Add the "You're In Trouble" status effect.
Revision: 10213 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10213)
Preliminary consumption data for green eggnog and green hamhock
When you run out of Dis Abled and try to adventure in the Suburbs of Dis, give
a link to "use devilish folio" if you have any in inventory
When you are in a poetic combat (haiku or anapest), generate use links for all
items that drop poetically in combat and list them all at the end as Previously
Seen - complete with use links, if appropriate.
Revision: 10214 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10214)
Fix item drop for Hugo Von Douchington.
Experimental feature:
When you use the "script" button in the Relay Browser, KoLmafia creates a
macro to encapsulate your current combat strategy and submits it. Multiple
combat rounds can occur and items can be knowcked loose at various times
during the combat: pickpocketing at the top, rave steal in the middle, normal
item drops at the end. Accumulate all items dropped during the combat and
show them at the end in a "Found in this fight" section.
Revision: 10215 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10215)
Copy items to "Found in this fight" section even if they have no use link
Revision: 10216 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10216)
RelayRequest needs to override the 3-argument version (and only that version)
of constructURLString
Revision: 10217 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10217)
Recognize when you are in a game of Beer Pong and log it better in session log
When we see the form of available insults in a Beer Pong game, update known
insult settings as appropriate.
Revision: 10218 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10218)
Always separate lines of familiar actions with slashes when logging
Revision: 10219 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10219)
Detect familiar weight gain in Anapestic combat
Revision: 10220 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10220)
You can't equip shirts unless you are aware of your Torso.
Revision: 10221 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10221)
Eating food with a distended stomach will use one less turn of Got Milk.
Revision: 10222 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10222)
When accumulating use links to the end of the battle, do not limit "usable"
items, since we won't actually show the use link until the battle is done.
Show use links at end for entire battle for native macros, not just KoLmafia
generated ones.
Detect going up a level in Anapestic combat.
Identify 3 of the 4 types of stone spheres in Anapestic combat.
-This line, and those below, will be ignored--
M src/net/sourceforge/kolmafia/objectpool/ItemPool.java
M src/net/sourceforge/kolmafia/webui/UseLinkDecorator.java
M src/net/sourceforge/kolmafia/request/UseItemRequest.java
M src/net/sourceforge/kolmafia/request/FightRequest.java
Revision: 10223 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10223)
Winifred can drop 2 jars full of wind. Tattle costs 7 MP to cast.
Revision: 10224 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10224)
Add another Anapestic phrase for familiar weight gain
Revision: 10225 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10225)
Address displaying main frame before completion and moving main interface. Lightly tested at best.
Revision: 10226 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10226)
Track usage of resolution: be more adventurous. Extra rollover adventures from resolutions are tracked in the _resolutionAdv preference, and added to the extraRolloverAdventures preference.
Resolutions are multi-usable.
Revision: 10227 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10227)
Recognize when a player empties his closet. Add the "closet empty" CLI command, and the empty_closet() ASH function.
Revision: 10228 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10228)
Don't reset Trendiness map when you time in
Revision: 10229 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10229)
plural of "pog" is "pogs"
Revision: 10230 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10230)
Untradeable NPC items you have access to should be assigned a price.
Revision: 10231 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10231)
More plurals
Revision: 10232 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10232)
Add glacial clock modifier
Translate all Shadow versions of yourself to "Your Shadow"
Revision: 10233 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10233)
Disambiguate Fernswarthy's basement monsters.
Revision: 10234 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10234)
Recognize monster healing in Anapestic combat.
Better familiar action logging.
Anapests override Haiukus in the Haiku Dungeon.
Revision: 10235 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10235)
Only ask item database to pluralize coinmaster tokens if they are real items
Revision: 10236 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10236)
More of the same: don't ask item database to pluralize no items in purchase
requests
Revision: 10237 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10237)
Restore code removed in 9720 to support the "Show All Displays" menu item
Revision: 10238 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10238)
Further improve handling familiar actions in combat
Revision: 10239 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10239)
When you do a "pull all" from storage and are still in a Trendy run, you may
have left untrendy items in storage. Therefore, in addition to refreshing
inventory and closet (to see what ended up where), refresh storage (to see what
didn't get pulled.)
Revision: 10240 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10240)
The CLI "acquire" command will now respect autoBuyPriceLimit for all the acquisition options, including the last resort of buying from the mall.
This should prevent cases where an item is bought from the mall rather than crafted because an ingredient is more expensive than autoBuyPriceLimit, even if crafting would have been cheaper overall.
Revision: 10241 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10241)
Roll back 10225; it disabled the ability to open the gCLI before logging in.
Revision: 10242 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10242)
It is 2012....
Revision: 10243 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10243)
Every time we look at basement.php, parse the responseText and set all the
basement level variables
Revision: 10244 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10244)
The LogoutRequest needs to run even if there is no server cookie
Revision: 10245 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10245)
Don't make KoLDestop.INSTANCE visible until it is completely constructed.
Revision: 10246 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10246)
Never try to get Hermit clovers during breakfast in Bad Moon.
Revision: 10247 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10247)
Add "pasta guardian" item type.
Fix prices, modifiers, power, etc. from checkitems
Add fullness and inebriety data for various Crimbo 2011 and Suburban Dis items
Revision: 10248 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10248)
When you unequip pants, if you have a scarecrow as your current familiar,
update familiar item dropdown in Gear Changer
Revision: 10249 (http://kolmafia.svn.sourceforge.net/viewvc/kolmafia?view=rev&revision=10249)
Check for afterlife.php, not valhalla.php