Re: Hippymon's sidequest catalog, updated 27 Oct 2007
I'd suggest a couple of changes to a few of the lower level ones. I can edit and upload, but it might just be easier to ctrL+c
For Dolphin King, replace
with
Code:
item curHead = equipped_item($slot[hat]);
equip($item[snorkel]);
use(1, $item[Dolphin King's Map]);
if(!(to_string(curHead) == "none")){
equip(curHead);
}
It's asinine, I know, but it saves some time. It saves your old helm and then reequips, if you had one.
For Dr. Hobo, replace
Code:
use(1, $item[Dr. Hobo's map]);
with
Code:
equip($item[cool whip]);
use(1, $item[Dr. Hobo's Map]);
if(!(to_string(curWeapon) == "none")){
equip(curWeapon);
}
Currently the script doesn't work because the whip must be equipped. Also, saves current weapon and requips, if you have one.
For Slug Lord, replace
Code:
if(available_amount($item[bum cheek]) == 0){
cli_execute("conditions clear");
add_item_condition(1, $item[bum cheek]);
adventure(my_adventures(), $location[sleazy back alley]);
}
equip($item[bum cheek]);
use(1, $item[slug lord's map]);
with
Code:
if((available_amount($item[bum cheek]) == 0) && (elemental_resistance($element[stench])==0)){
cli_execute("conditions clear");
add_item_condition(1, $item[bum cheek]);
adventure(my_adventures(), $location[sleazy back alley]);
}
if(elemental_resistance($element[stench])==0){
item curHead = equipped_item($slot[hat]);
equip($item[bum cheek]);
use(1, $item[Slug Lord's Map]);
if(!(to_string(curHead) == "none")){
equip(curHead);
}
}
else {
use(1, $item[slug lord's map]);
}
That checks to see if you already have stench resistance or not so you don't waste adventures getting gear you don't need.
Like I said, I can just edit those files and upload them here soon.
---ADDITION---
I also just finished a Defend the Gourd script. Major lulz if you really use this, because it require a huge amount of turns. But, I guess, if you'd like to throw away a few turns here and there, it'd be nice before logging. It saves the number of times you've gone as a preference so it always knows how many you'll need.
But, this is actually a pointless script. Using "gourd()" does the same thing. Again, lol.
*WARNING*
If you've already completed some of these, you first need to open the CLI and enter "set numGourd=x", where x is the number of items the Captain wants you to hand in minus five.
So, currently the Captain is asking me to turn in 12 Can Lids. That means I'd enter "set numGourd=7".