Possible improvement to the maximizer?

Banana Lord

Member
One small thing has been bugging me with the modifier maximizer. If I run it like so: cli_execute("maximize adv -tie -familiar"); mafia will do something like this:
Code:
Putting on leather aviator's cap...
Equipment changed.
Wielding sword behind inappropriate prepositions...
Equipment changed.
Putting on General Sage's Lonely Diamonds Club Jacket...
Equipment changed.
Putting on stinky cheese diaper...
Equipment changed.
Putting on depleted Grimacite grappling hook...
Equipment changed.
Putting on depleted Grimacite weightlifting belt...
Equipment changed.
Putting on dead guy's memento...
Equipment changed.
This is great, except that I'm already wearing all of those items. Wouldn't it be neater if the maximizer didn't try to equip items the character is already wearing? Is there a way of accomplishing this using the maximizer? If not would this be appropriate for a feature request?
 

slyz

Developer
I can't seem to reproduce this:
Code:
> maximize adv

Maximizing...
240 combinations checked, best score 54.0
Putting on Admiral's hat...
Equipment changed.
Wielding time sword...
Equipment changed.
Holding Loathing Legion moondial...
Equipment changed.
Putting on General Sage's Lonely Diamonds Club Jacket...
Equipment changed.
Putting on stinky cheese diaper...
Equipment changed.
Putting on Uncle Hobo's epic beard...
Equipment changed.
Putting on BGE pocket calendar...
Equipment changed.
Putting on dead guy's memento...
Equipment changed.
Putting on time sword...
Equipment changed.

> maximize adv

Maximizing...
240 combinations checked, best score 54.0
It doesn't try to re-equip my gear.
 

Banana Lord

Member
Eurgh. Sorry Slyz, I wasn't reading the output properly. It was actually from something OCD was doing, the maximizer just happened to be called after OCD. Mafia: 1, BL: 0 (actually, mafia's probably on about 100 or so, but don't tell it that).
 
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