I am trying to fix it myself, but I am having problems with the pulverize command..
^^ That script is the main problem at the moment, it calls upon the script below and I am not sure how to get the "pulverize(item_amount..." to work, it continues to say that "Undefined reference 'pulverize' (PulvMallDump.ash, line 3)" I have tried "crush" "pulv" and "pulverize" none seem to work.
^^ I have yet to be able to test this script due to the first script not working, so I know not if it works. But, for all I know this script is the problem... Any help anyone?
Code:
cli_execute("call script PulvTest.ash");
pulverize(item_amount($item[ lupine sword ]), $item[ lupine sword ]);
pulverize(item_amount($item[ serpentine sword ]), $item[ serpentine sword ]);
pulverize(item_amount($item[ snarling wolf shield ]), $item[ snarling wolf shield ]);
pulverize(item_amount($item[ snake shield ]), $item[ snake shield ]);
pulverize(item_amount($item[ antique greaves ]), $item[ antique greaves ]);
pulverize(item_amount($item[ antique helmet ]), $item[ antique helmet ]);
pulverize(item_amount($item[ antique shield ]), $item[ antique shield ]);
pulverize(item_amount($item[ antique spear ]), $item[ antique spear ]);
pulverize(item_amount($item[ clockwork staff ]), $item[ clockwork staff ]);
pulverize(item_amount($item[ clockwork sword ]), $item[ clockwork sword ]);
pulverize(item_amount($item[ astronaut pants ]), $item[ astronaut pants ]);
pulverize(item_amount($item[ denim axe ]), $item[ denim axe ]);
pulverize(item_amount($item[ leather chaps ]), $item[ leather chaps ]);
pulverize(item_amount($item[ MagiMechTech NanoMechaMech ]), $item[ MagiMechTech NanoMechaMech ]);
pulverize(item_amount($item[ mesh cap ]), $item[ mesh cap ]);
pulverize(item_amount($item[ star buckler ]), $item[ star buckler ]);
pulverize(item_amount($item[ star crossbow ]), $item[ star crossbow ]);
pulverize(item_amount($item[ star hat ]), $item[ star hat ]);
pulverize(item_amount($item[ star pants ]), $item[ star pants ]);
pulverize(item_amount($item[ star shirt ]), $item[ star shirt ]);
pulverize(item_amount($item[ star staff ]), $item[ star staff ]);
pulverize(item_amount($item[ star sword ]), $item[ star sword ]);
pulverize(item_amount($item[ toy jet pack ]), $item[ toy jet pack ]);
pulverize(item_amount($item[ toy space helmet ]), $item[ toy space helmet ]);
pulverize(item_amount($item[ batblade ]), $item[ batblade ]);
pulverize(item_amount($item[ drywall axe ]), $item[ drywall axe ]);
pulverize(item_amount($item[ giant discarded bottlecap ]), $item[ giant discarded bottlecap ]);
pulverize(item_amount($item[ giant discarded plastic fork ]), $item[ giant discarded plastic fork ]);
pulverize(item_amount($item[ giant discarded torn-up glove ]), $item[ giant discarded torn-up glove ]);
pulverize(item_amount($item[ giant needle ]), $item[ giant needle ]);
pulverize(item_amount($item[ glowing red eye ]), $item[ glowing red eye ]);
pulverize(item_amount($item[ Mohawk wig ]), $item[ Mohawk wig ]);
pulverize(item_amount($item[ ridiculously huge sword ]), $item[ ridiculously huge sword ]);
pulverize(item_amount($item[ star spatula ]), $item[ star spatula ]);
pulverize(item_amount($item[ wolf mask ]), $item[ wolf mask ]);
pulverize(item_amount($item[ yakskin kilt ]), $item[ yakskin kilt ]);
pulverize(item_amount($item[ yakskin pants ]), $item[ yakskin pants ]);
pulverize(item_amount($item[ yakskin skirt ]), $item[ yakskin skirt ]);
pulverize(item_amount($item[ broken sword ]), $item[ broken sword ]);
pulverize(item_amount($item[ buffalo blade ]), $item[ buffalo blade ]);
pulverize(item_amount($item[ chrome crossbow ]), $item[ chrome crossbow ]);
pulverize(item_amount($item[ chrome helmet turtle ]), $item[ chrome helmet turtle ]);
pulverize(item_amount($item[ chrome staff ]), $item[ chrome staff ]);
pulverize(item_amount($item[ chrome sword ]), $item[ chrome sword ]);
pulverize(item_amount($item[ giant cheesestick ]), $item[ giant cheesestick ]);
pulverize(item_amount($item[ hairy staff ]), $item[ hairy staff ]);
pulverize(item_amount($item[ heavy metal thunderrr guitarrr ]), $item[ heavy metal thunderrr guitarrr ]);
pulverize(item_amount($item[ hippopotamus kilt ]), $item[ hippopotamus kilt ]);
pulverize(item_amount($item[ hippopotamus pants ]), $item[ hippopotamus pants ]);
pulverize(item_amount($item[ hippopotamus skirt ]), $item[ hippopotamus skirt ]);
pulverize(item_amount($item[ penguinskin mini-kilt ]), $item[ penguinskin mini-kilt ]);
pulverize(item_amount($item[ penguinskin mini-skirt ]), $item[ penguinskin mini-skirt ]);
pulverize(item_amount($item[ pitchfork ]), $item[ pitchfork ]);
pulverize(item_amount($item[ ram-battering staff ]), $item[ ram-battering staff ]);
pulverize(item_amount($item[ shuddersword ]), $item[ shuddersword ]);
pulverize(item_amount($item[ silver shrimp fork ]), $item[ silver shrimp fork ]);
pulverize(item_amount($item[ smoldering staff ]), $item[ smoldering staff ]);
pulverize(item_amount($item[ Spirit Precipice ]), $item[ Spirit Precipice ]);
pulverize(item_amount($item[ star boomerang ]), $item[ star boomerang ]);
pulverize(item_amount($item[ star stiletto ]), $item[ star stiletto ]);
pulverize(item_amount($item[ titanium assault umbrella ]), $item[ titanium assault umbrella ]);
pulverize(item_amount($item[ snowboarder pants ]), $item[ snowboarder pants ]);
pulverize(item_amount($item[ oversized pizza cutter ]), $item[ oversized pizza cutter ]);
pulverize(item_amount($item[ eXtreme scarf ]), $item[ eXtreme scarf ]);
pulverize(item_amount($item[ flaming crutch ]), $item[ flaming crutch ]);
cli_execute("create * twinkly wad");
cli_execute
{
mallsell * twinkly wad @ 0, * hot wad @ 0, mallsell * cold wad @ 0, * stench wad @ 0, * spooky wad @ 0, * sleaze wad @ 0, * twinkly nuggets @ 0, * stench nuggets @ 0, * spooky nuggets @ 0, * sleaze nuggets @ 0, * hot nuggets @ 0, * cold nuggets @ 0, * cold powder @ 0, * hot powder @ 0, * sleaze powder @ 0, * spooky powder @ 0, * stench powder @ 0, * twinkly powder @ 0, * useless powder @ 0
}
^^ That script is the main problem at the moment, it calls upon the script below and I am not sure how to get the "pulverize(item_amount..." to work, it continues to say that "Undefined reference 'pulverize' (PulvMallDump.ash, line 3)" I have tried "crush" "pulv" and "pulverize" none seem to work.
Code:
record pulvdata_record
{
int samples;
int twinkly_wads;
int cold_wads;
int hot_wads;
int sleaze_wads;
int spooky_wads;
int stench_wads;
int twinkly_nuggets;
int cold_nuggets;
int hot_nuggets;
int sleaze_nuggets;
int spooky_nuggets;
int stench_nuggets;
int twinkly_powder;
int cold_powder;
int hot_powder;
int sleaze_powder;
int spooky_powder;
int stench_powder;
int ultimate_wad;
int useless_powder;
};
//note ultimate wads and useless powder were added after the map file was built, but the map file loads fine.
pulvdata_record[item] pulverize_data;
boolean pulv(int quant, item tosmash)
{
if(quant == 0){return false;}
string results = visit_url("smith.php?action=pulverize&pwd=&quantity=" + quant + "&smashitem=" + item_to_int(tosmash));
//int [item] extract_items( string text )
//don't mess with the data if we fail to smash the item.
if (!contains_text(results, "You smash")){return false;}
int [item] got_these = extract_items( results );
pulverize_data[tosmash].samples = pulverize_data[tosmash].samples + quant;
pulverize_data[tosmash].twinkly_wads = pulverize_data[tosmash].twinkly_wads + got_these[$item[twinkly wad]];
pulverize_data[tosmash].cold_wads = pulverize_data[tosmash].cold_wads + got_these[$item[cold wad]];
pulverize_data[tosmash].hot_wads = pulverize_data[tosmash].hot_wads + got_these[$item[hot wad]];
pulverize_data[tosmash].sleaze_wads = pulverize_data[tosmash].sleaze_wads + got_these[$item[sleaze wad]];
pulverize_data[tosmash].spooky_wads = pulverize_data[tosmash].spooky_wads + got_these[$item[spooky wad]];
pulverize_data[tosmash].stench_wads = pulverize_data[tosmash].stench_wads + got_these[$item[stench wad]];
pulverize_data[tosmash].twinkly_nuggets = pulverize_data[tosmash].twinkly_nuggets + got_these[$item[twinkly nuggets]];
pulverize_data[tosmash].cold_nuggets = pulverize_data[tosmash].cold_nuggets + got_these[$item[cold nuggets]];
pulverize_data[tosmash].hot_nuggets = pulverize_data[tosmash].hot_nuggets + got_these[$item[hot nuggets]];
pulverize_data[tosmash].sleaze_nuggets = pulverize_data[tosmash].sleaze_nuggets + got_these[$item[sleaze nuggets]];
pulverize_data[tosmash].spooky_nuggets = pulverize_data[tosmash].spooky_nuggets + got_these[$item[spooky nuggets]];
pulverize_data[tosmash].stench_nuggets = pulverize_data[tosmash].stench_nuggets + got_these[$item[stench nuggets]];
pulverize_data[tosmash].twinkly_powder = pulverize_data[tosmash].twinkly_powder + got_these[$item[twinkly powder]];
pulverize_data[tosmash].cold_powder = pulverize_data[tosmash].cold_powder + got_these[$item[cold powder]];
pulverize_data[tosmash].hot_powder = pulverize_data[tosmash].hot_powder + got_these[$item[hot powder]];
pulverize_data[tosmash].sleaze_powder = pulverize_data[tosmash].sleaze_powder + got_these[$item[sleaze powder]];
pulverize_data[tosmash].spooky_powder = pulverize_data[tosmash].spooky_powder + got_these[$item[spooky powder]];
pulverize_data[tosmash].stench_powder = pulverize_data[tosmash].stench_powder + got_these[$item[stench powder]];
pulverize_data[tosmash].ultimate_wad = pulverize_data[tosmash].ultimate_wad + got_these[$item[ultimate wad]];
pulverize_data[tosmash].useless_powder = pulverize_data[tosmash].useless_powder + got_these[$item[useless powder]];
return true;
}
void crush(int quant, item tosmash)
{
//yeah yeah save the dang file every time data is added...this is the namespace function.
//so it needs to save every time.
//no need to save the file if we did not succeed though
if(pulv(quant, tosmash))
{
map_to_file( pulverize_data, "pulv.txt" );
}
}
^^ I have yet to be able to test this script due to the first script not working, so I know not if it works. But, for all I know this script is the problem... Any help anyone?