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View Full Version : Cobb's Knob (ASH)



cjswimmer
03-27-2006, 11:50 PM
void Quest_CobbKnob()
{
cli_execute("conditions clear");
while( item_amount($item[knob goblin harem pants]) == 0
|| item_amount($item[knob goblin harem veil]) == 0
|| item_amount($item[knob goblin perfume]) == 0
|| item_amount($item[Cobb's Knob Lab Key]) == 0)
{
if ( item_amount($item[knob goblin harem pants]) == 0 ) { add_item_condition( 1, $item[knob goblin harem pants] ); }
if ( item_amount($item[knob goblin harem veil]) == 0 ) { add_item_condition( 1, $item[knob goblin harem veil] ); }
if ( item_amount($item[knob goblin perfume]) == 0 ) { add_item_condition( 1, $item[knob goblin perfume] ); }
if ( item_amount($item[Cobb's Knob Lab Key]) == 0 ) { add_item_condition( 1, $item[Cobb's Knob Lab Key] ); }
adventure(my_adventures(), $location[Knob Goblin Harem] );
cli_execute("conditions clear");
}
equip( $item[knob goblin harem pants] );
equip( $item[knob goblin harem veil] );
use( 1, $item[Knob Goblin perfume]);
//set the MCD here if you want
adventure(1, $location[The King's Chamber]);
}

itamaram
04-20-2006, 03:51 AM
Why do you equate everything to 0? Wouldn't it be better to check if (itemQuantity<1)?

Also, what about clovering your perfume?

Just saying...