lotsofphil
Member
Whee!
Here is my first attempt at the lunar isotope quest. It "works" start to finish with a few provisos:
* It assumes you can handle all combats.
* Even more, it assumes you can handle the combats with the spooky little girl equipped.
* If you are okay with it buying/using transponders, edit the boolean keepUpTranspondent to be true. Otherwise you have to use them manually.
* Do not change attemptCombat. Just not ready yet.
If the above are taken care of, it should work.
**
v 0.7
Changes
Comments, both code and to user
Abort if spooky girl is killed
Decided not to use zlib for best_fam()
Made 2H weapon spooky girl failure more verbose
exit --> abort
check equipped_amount as well as item_amount
aborts if you have E.M.U. Unit and don't get Big-Time generator
simplified maximize calls
It's a work in progress and I welcome feedback.
Here is my first attempt at the lunar isotope quest. It "works" start to finish with a few provisos:
* It assumes you can handle all combats.
* Even more, it assumes you can handle the combats with the spooky little girl equipped.
* If you are okay with it buying/using transponders, edit the boolean keepUpTranspondent to be true. Otherwise you have to use them manually.
* Do not change attemptCombat. Just not ready yet.
If the above are taken care of, it should work.
**
v 0.7
Changes
Comments, both code and to user
Abort if spooky girl is killed
Decided not to use zlib for best_fam()
Made 2H weapon spooky girl failure more verbose
exit --> abort
check equipped_amount as well as item_amount
aborts if you have E.M.U. Unit and don't get Big-Time generator
simplified maximize calls
It's a work in progress and I welcome feedback.
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